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> [VX] Rei Actor Resize V.2.2b, Change player's or event's graphic size...
reijubv
post Apr 26 2009, 09:37 PM
Post #1


It's been awhile lol
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Group: Revolutionary
Posts: 168
Type: Artist
RM Skill: Advanced




Rei Actor Resize
v.2.2b (May 17th 2009)
by reijubv

Well, another very simple and small script that I made, this script just simply zoom your actor's size to any desired size, that can be easily turned on/off using a switch!

Changelog:
V.1.0 (25-04-09) = Initial release
V.2.0 (01-05-09) = Now resizing event's graphic is possible!
V.2.1 (04-05-09) = Compatible with Woratana's caterpillar script! (thanks to Miget man12 for this!)
V.2.1b(13-05-09) = Compatible with Trickster's caterpillar script!
V.2.1c(14-05-09) = Compatible with Originalwij's pet script!
V.2.2 (17-05-09) = Now resizing individual event's size is possible!
V.2.2b(17-05-09) = Now using array to store event's size, making it easier
for people to resize each events individually!


So now you can create a game that looks like one of Zelda series!

Download the new demo!

Demo :
V.2.0
http://www.mediafire.com/download.php?dvmyj22idxm 401Kb
V.2.2b (NEW)
http://www.mediafire.com/download.php?mzqmnjknygy403.78 Kb

See these screenshot too :
[Show/Hide] Screenshot






V.2.2b



Download script here :

[Show/Hide] Script here

CODE
#===============================================================================
# † [VX] † Rei Actor Resize † †
# † Change player's or event's graphic size †
#-------------------------------------------------------------------------------
# † by reijubv [aruyasoft@comic.com]
# † RPG RPG Revolution
# † Released on: 27/04/2009
# † Version: 2.2c (June 12th 2009)
#-------------------------------------------------------------------------------
# > Changelog:
#   V.1.0 (25-04-09) = Initial release
#   V.2.0 (01-05-09) = Now resizing event's graphic is possible!
#   V.2.1 (04-05-09) = Compatible with Woratana's caterpillar script!
#   V.2.1b(13-05-09) = Compatible with Trickster's caterpillar script!
#   V.2.1c(14-05-09) = Compatible with Originalwij's pet script!
#   V.2.2 (17-05-09) = Now resizing individual event's size is possible!
#   V.2.2b(17-05-09) = Now using array to store event's size, making it easier
#                      for people to resize each events individually!
#   V.2.2c(12-06-09) = Added a global variable used for compatibility
#-------------------------------------------------------------------------------
# † Information:
# A small script that allows you to change the size of player/event's graphic
#----------------
# V.2.0 Feature :
#----------------
# You can also change an event's graphic size now!
# To change an event's graphic size, you MUST do these things :
# (these examples are from the script's default settings)
# 1. adds this line to event's comment :
# rzoom
# 2. turn on the switch from the setting below (the one that called EFLAG)
# 3. see the effect yourself on your game!
# See the demo if you don't understand!
#----------------
# V.2.1 Feature :
#----------------
# Compatible with Woratana caterpillar script!
# For setting compatibility with it, uncomment line 226-228
#-----------------
# V.2.1b Feature :
#-----------------
# Compatible with Trickster's caterpillar script!
# For setting compatibility with it, uncomment line 232-234
#-----------------
# V.2.1c Feature :
#-----------------
# Compatible with Originalwij's pet script!
# For setting compatibility with it, uncomment line 238-240
#----------------
# V.2.2 Feature :
#----------------
# (NOT FUNCTIONAL ANYMORE, SKIP TO V.2.1b INSTEAD!) :
# You can now specify each event's size by using these comments :
# [rsx#] and [rsy#]
# Put those comments in one line or in other comment command,
# [rsx#] Will change the event's X size to #
# [rsy#] Will change the event's Y size to #
# Those feature will only works for non-decymal value.
# Decymal value will use an integer that is the closest to it, example :
# 1.2 will return 1, and 1.8 will return 2
# Example for usage :
# [rsx2][rsy3]
# Will change event's X size to 2, and Y size to 3
# ----------------
# V.2.2b Feature :
#-----------------
# Now you can use an array to store value you can use to resizing events,
# Setup it in Rei module below.
# [rsvx#] and [rsvy#];
# To use them, type those comments in 1 line, like V.2.1 feature, but never use
# both V.2.2 and V.2.1 features in 1 event, to avoid bugs.
# [rsvx#] Will change the event's X size to index #  in the ARR variable below
# [rsvy#] Will change the event's Y size to index #  in the ARR variable below
# Example for usage :
# [rsvx0][rsvy3]
# Change event's X size to a number in ARR variable from Rei module in index 0
# and Y size to a number in ARR variable from Rei module in index 3
#-------------------------------------------------------------------------------
# You can put all those comments in one line, like rzoom[rsvx#][rsvy#]
#-------------------------------------------------------------------------------
# reijubv for making this script.
# Miget man12 for making this script compatible with Woratana's caterpillar script.
#-------------------------------------------------------------------------------
# ? Installation:
# Put this script above main, setup script below
#===============================================================================

$imported = {} if $imported == nil
$imported["Rei_"+"ZoomActor"] = true

#---------------------------------------------------------------------------
# ** Rei Module
#---------------------------------------------------------------------------
module Rei
  module ZoomActor
    #---------------------------------------------------------------------------
    # * Customize script here!
    #---------------------------------------------------------------------------
    #For player
    ZOOMX = 0.6     # Change actor's horizontal size here
    ZOOMY = 0.6     # Change actor's vertical size here
    FLAG  = 3       # Switch Id to (de)activate this script effect to player  

    # (V.2.0)
    # For event
    ECOMM = "rzoom" # Write this to an event's comment to change it's size
                    # automatically.
                    # Event that doesn't have this comment won't be affected
                    # even if the switch is turned on!
    EFLAG = 4       # Switch Id to (de)activate this script effect to events            
    EZUMX = 0.6     # Change event's horizontal size here, 0.1 minimum
    EZUMY = 0.6     # Change event's vertical size here, 0.1 minimum
    
                    # To change those variables in game, call script :
                    # Rei::ZoomActor::FLAG =switchId
                    # Rei::ZoomActor::EFLAG=switchId
                    # Rei::ZoomActor::ECOMM="writesomethinghere"
                    # Rei::ZoomActor::ZOOMX=#
                    # Rei::ZoomActor::ZOOMY=#
                    # Rei::ZoomActor::EZUMX=#
                    # Rei::ZoomActor::EZUMY=#
                    # Change siwtchId with, ehm, a switch's Id..
                    # Change # with a number!
                    # Change writesomethinghere with umm, something you want
                    
   # V.2.2b  
             #0    1    2    3    4    5    6    7    8    9
     ARR  = [0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0,
             1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2.0,
             2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3.0,
             3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.9, 4.0,
             #You can add more here
             ]
             # This array is for storing predefined size value
             # to be used when using V.2.2b feature.
             # Each line after the first have it's index added by 10
             # Example : 3.1 index is 30, 1.6 index is 15
                    
    #---------------------------------------------------------------------------
    # * Stop customize script here!
    #---------------------------------------------------------------------------
  end
end

#==============================================================================
# ** Game_Event
#------------------------------------------------------------------------------
#  This class deals with events. It handles functions including event page
# switching via condition determinants, and running parallel process events.
# It's used within the Game_Map class.
#==============================================================================

class Game_Event < Game_Character
  attr_accessor :reixid
  attr_accessor :reiyid
  attr_reader :reiarr
  alias reiinit initialize unless method_defined?('reiinit')
   def initialize(map_id, event)
    @reixid = 9
    @reiyid = 9
    @reiarr  = [@reixid,@reiyid]
    reiinit(map_id, event)
  end
  
   def getsizeindex
    if !@list.nil?
    for i in 0...@list.size - 1
      next if @list[i].code != 108
        if @list[i].parameters[0].include?("[rsvx")
          list = @list[i].parameters[0].scan(/\[rsvx([0-9]+)\]/)
          @reixid = $1.to_i
        end
        if @list[i].parameters[0].include?("[rsvy")
          list = @list[i].parameters[0].scan(/\[rsvy([0-9]+)\]/)
          @reiyid = $1.to_i
        end
      end
      @reiarr = [@reixid,@reiyid]
      return @reiarr
    end
  end
    #---------------------------------------------------------------------------
    # * check if event has a specified comment
    #---------------------------------------------------------------------------
  def has_comment?(comment, return_comment = false )
    if !@list.nil?
      for i in 0...@list.size - 1
        next if @list[i].code != 108
          if @list[i].parameters[0].include?(comment)
            return @list[i].parameters[0] if return_comment
            return true
          end
      end
      return '' if return_comment
      return false
    end
  end
end

#==============================================================================
# ** Sprite_Character
#------------------------------------------------------------------------------
#  This sprite is used to display characters. It observes a instance of the
# Game_Character class and automatically changes sprite conditions.
#==============================================================================

class Sprite_Character < Sprite_Base
  #--------------------------------------------------------------------------
  # * Aliases
  #--------------------------------------------------------------------------  
  alias rei_update update unless method_defined?('rei_update')
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    if @character.is_a?(Game_Player) and $game_switches[Rei::ZoomActor::FLAG]
      self.zoom_x = Rei::ZoomActor::ZOOMX
      self.zoom_y = Rei::ZoomActor::ZOOMY
    elsif @character.is_a?(Game_Event) and $game_switches[Rei::ZoomActor::EFLAG] and @character.has_comment?(Rei::ZoomActor::ECOMM)
      if @character.has_comment?("[rsvx")
        self.zoom_x = Rei::ZoomActor::ARR[@character.getsizeindex[0]]
      else
        self.zoom_x = Rei::ZoomActor::EZUMX
      end
      if @character.has_comment?("[rsvy")
        self.zoom_y = Rei::ZoomActor::ARR[@character.getsizeindex[1]]
      else
        self.zoom_y = Rei::ZoomActor::EZUMY
      end
    
    #UNCOMMENT BELOW LINES IF YOU USE WORATANA'S CATERPILLAR SCRIPT    
    #elsif @character.is_a?(Game_WCateracter) and $game_switches[Rei::ZoomActor::FLAG]==true
    #  self.zoom_x = Rei::ZoomActor::ZOOMX
    #  self.zoom_y = Rei::ZoomActor::ZOOMY
    #UNCOMMENT ABOVE LINES IF YOU USE WORATANA'S CATERPILLAR SCRIPT
    
    #UNCOMMENT BELOW LINES IF YOU USE TRICKSTER'S CATERPILLAR SCRIPT
    #elsif @character.is_a?(Game_Follower) and $game_switches[Rei::ZoomActor::FLAG]
    #  self.zoom_x = Rei::ZoomActor::ZOOMX
    #  self.zoom_y = Rei::ZoomActor::ZOOMY
    #UNCOMMENT ABOVE LINES IF YOU USE TRICKSTER'S CATERPILLAR SCRIPT
    
    #UNCOMMENT BELOW LINES IF YOU USE ORIGINALWIJ'S PET SCRIPT
    #elsif @character.is_a?(Game_Pet) and $game_switches[Rei::ZoomActor::FLAG]
    #  self.zoom_x = Rei::ZoomActor::ZOOMX
    #  self.zoom_y = Rei::ZoomActor::ZOOMY
    #UNCOMMENT ABOVE LINES IF YOU USE TRICKSTER'S CATERPILLAR SCRIPT    
    
  else
      self.zoom_x = 1.0
      self.zoom_y = 1.0
    end
    rei_update
  end
end




Setup this script like this :


CODE
    #For player
   ZOOMX = 0.6       # Change actor's horizontal size here
   ZOOMY = 0.6       # Change actor's vertical size here
  FLAG  = 3            # Switch Id to (de)activate this script effect to player  
  
   #For event
   ECOMM = "rzoom" # Write this to an event's comment to change it's size
                           # automatically.
                           # Event that doesn't have this comment won't be affected
                           # even if the switch is turned on!
   EFLAG = 4          # Switch Id to (de)activate this script effect to events            
   EZUMX = 0.6      # Change event's horizontal size here
   EZUMY = 0.6      # Change event's vertical size here


To change setup the script's variables in game, call script :

CODE
Rei::ZoomActor::FLAG =switchId
   Rei::ZoomActor::EFLAG=switchId
   Rei::ZoomActor::ECOMM="writesomethinghere"
   Rei::ZoomActor::ZOOMX=#
   Rei::ZoomActor::ZOOMY=#
   Rei::ZoomActor::EZUMX=#
   Rei::ZoomActor::EZUMY=#
   Change switchId with, ehm, a switch's Id..
   Change # with a decymal number! (1.0 means normal size!)
   Change writesomethinghere with umm, something you want


Installation :
Put this script above main

Credits :
reijubv for making this script.
Miget man12 for making this script compatible with Woratana's caterpillar script.

This post has been edited by reijubv: Jun 12 2009, 10:21 PM


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