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Audio Engine XT 1.2 Released!, pause BGM before battle starts and more! |
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Mar 28 2009, 03:12 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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Audio Engine XT 1.2
Version: 1.2Release date: 30/04/2009 Author: Marco Di Antonio -> aka BulletXt (bulletxt@gmail.com) The Engine is fully integrated into VX editor! You normally set your BGM as you did till now through VX editor... the engine will take care of the rest!! The only thing you have to do is start " StartGame.exe" instead of "Game.exe" as you usually do. Test mode is also supported! Features:
This audio engine will: - pause BGM when a battle starts and resumes from where it stopped when battle ends! - BGM is normally set from VX editor as you normally do! The audio engine is fully integrated with VX editor! - by turning a switch to ON, BGM will continue playing in battle! - by turning a switch to ON, you will have support for Random Battle BGM! - BGM always automatically loops! - by pressing a key, it will Pause the game with BGM/BGS volume lowered/muted! - at battle end, Victory ME will fade out (so ME can be as long as you want)! - you can make a BGM loop making it restart at any seconds of the song you want! Instructions:To start the game, don't start it anymore from Game.exe as you normally do, instead start StartGame.exe . For more information, read instructions inside script bundled in demo (get below). Supported CODEC formats are: wav | mp3 | wmaIf you want to have other format supports, like OGG Vorbis, be sure to install the codec for your Windows DirectShow Filters. If doing this, when releasing the game you must be sure the players also have the codec installed. IMPORTANT: I can't guarantee the engine is stable when using other codecs, so I suggest to use only native supported codecs: wav | mp3 | wma Technical Details about the Engine:The engine is written in C++ with the Qt4 Framework toolkit. The engine is released under the GNU General Public License 3. Sources are available at the following link: hereSpecial Thanks goes to:ahigerd(#qt) general help on Qt4 and pointing me out some good solutions bnagy(#ruby-lang) for helping out on sending data in ruby through a named pipe connection and general ruby help Defty(#math) for the fadeout algorithm Fabrizio Di Antonio for pointing out some solutions Other users have helped me too, sorry for not mentioning your name but I can't remember Bug Report:Please report bugs and wrong behaviours of the engine. Be very detailed on how you can reproduce the bug so this will help me fixing it faster. Be sure to do a step-by-step description on how the bug is reproducable. Download Audio Engine XT:
Download the demo to get all the files you need. If you want to install the demo to an already existing project, be sure to read instructions inside the script. Remember to start the game from StartGame.exe and not as you usually do (Game.exe)!
Download: hereThis is all for now! I hope you enjoy this!
Cheers, BulletXT
This post has been edited by bulletxt: Apr 29 2009, 05:07 PM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Mar 28 2009, 07:46 PM
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Level 1

Group: Member
Posts: 12
Type: None
RM Skill: Beginner

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Perhaps instead of using new .exe file, make a .dll file and use it within script would be good.
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Apr 2 2009, 10:31 AM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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The engine isn't a library. It's an external process. StartGame.exe is actually the engine  But you don't "see" this because it starts the game, but what it does is: it starts the Game.exe process with the engine process , so if you close the game , you are actually closing the engine too.
This post has been edited by bulletxt: Apr 2 2009, 10:42 AM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Apr 3 2009, 05:10 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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Audio Engine XT 1.0 released!!
Drastic improvements.... first of all the engine is now directly integrated into the editor!! This means from now on you normally set BGM through VX editor as you normally do!! No more call scripts...! There are also a lot of other small improvements... Last but not least, by simply turning a switch ON BGM will continue playing in battle!!
Enjoy this great (at least for me) release!!
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Apr 8 2009, 05:42 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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Audio Engine XT 1.1 Released, with a lot of bugfixes and great new features!- The engine now supports playing Random Battle BGMs simply through a switch call! - You can now put the game in pause simply pressing a keyboard key and BGM/BGS volume will lower/mute depending on a % you set in configuration! - at battle end, Victory ME will fade out (so ME can be as long as you want)! - so many bugfixes I can't even remember. Most importantly the engine now works correctly when Saving/Loading. Hope you enjoy this
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Apr 9 2009, 01:52 AM
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Level 11

Group: Revolutionary
Posts: 191
Type: Event Designer
RM Skill: Skilled

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that pause will be useful, cheers.
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using xp now and will continue to until a better rpg maker
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Apr 29 2009, 05:07 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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Audio Engine XT 1.2 Released!!
A new day, a new great release!
Changelog: - Qt4 upgraded to latest Qt 4.5.1 and compiled againts Microsoft Visual Studio 2008 - You can now make a BGM loop and restart at n seconds of the song! - It is now possible to change Random Battle BGMs array at any time through a script call! - Better integration of the engine with Test mode and Battle Test mode - Compatibility mode with Worotana's Neo Save System script
If everything goes fine, next release will finally add support for a lot of audio effects!!
Cheers, BulletXt
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Apr 30 2009, 02:58 AM
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Level 12

Group: Revolutionary
Posts: 203
Type: None
RM Skill: Undisclosed

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QUOTE (bulletxt @ Apr 29 2009, 06:07 PM)  Audio Engine XT 1.2 Released!!
A new day, a new great release!
Changelog: - Qt4 upgraded to latest Qt 4.5.1 and compiled againts Microsoft Visual Studio 2008 - You can now make a BGM loop and restart at n seconds of the song! - It is now possible to change Random Battle BGMs array at any time through a script call! - Better integration of the engine with Test mode and Battle Test mode - Compatibility mode with Worotana's Neo Save System script
If everything goes fine, next release will finally add support for a lot of audio effects!!
Cheers, BulletXt It's a nice script and all, but the next feature should be that you can have mp3, oggs and midis in the BGM folder, not just one type, cause most people don't want to convert them in a same type of codec... You should make it detect what type of file the file is.
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May 13 2009, 07:47 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (Speed@ @ Apr 30 2009, 03:58 AM)  It's a nice script and all, but the next feature should be that you can have mp3, oggs and midis in the BGM folder, not just one type, cause most people don't want to convert them in a same type of codec...
You should make it detect what type of file the file is. This feature will be added in next release, with other interesting stuff
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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May 14 2009, 08:15 AM
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Level 12

Group: Revolutionary
Posts: 203
Type: None
RM Skill: Undisclosed

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QUOTE (bulletxt @ May 13 2009, 08:47 PM)  QUOTE (Speed@ @ Apr 30 2009, 03:58 AM)  It's a nice script and all, but the next feature should be that you can have mp3, oggs and midis in the BGM folder, not just one type, cause most people don't want to convert them in a same type of codec...
You should make it detect what type of file the file is. This feature will be added in next release, with other interesting stuff  Can't wait, then I will provably actually use it! Whe is it going to be released?
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May 14 2009, 08:57 AM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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Hopefully in 7-10 days. It all depends on how much free time I have
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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May 17 2009, 06:48 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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I'm happy to announce that with the next release Audio Engine XT will reach a big new milestone. It will be the best, feature rich and stable version ever. The very most important thing is that the engine natively supports Ogg Vorbis!! And to be more specific it will natively support all the following codecs:
AAC, AC3, ALAC, AMR, FLAC, Intel Music Coder, Monkey's Audio, MP3, Musepack, RealAudio, Shorten, Speex, Vorbis, WMA and more!
Yes, you read that! Even AC3 5.1 audio files.... everything natively supported by the engine!!
There is a lot more with this 2.0 release,
Stay Tuned!
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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May 18 2009, 05:48 AM
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Level 12

Group: Revolutionary
Posts: 203
Type: None
RM Skill: Undisclosed

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When!? Can't wait...
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Jul 14 2009, 12:08 PM
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Level 1

Group: Member
Posts: 6
Type: Scripter
RM Skill: Skilled

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This is awesome! I used a previous version of this, but that one made my game crash whenever I started a battle while no BGM was playing on the map  Too bad my game crashes when I load one of my former save games, but I guess it'll have to do. Thanks, bulletxt
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There is no way to script, scripting is the way.
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Jul 14 2009, 03:34 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (MikauSchekzen @ Jul 14 2009, 12:08 PM)  This is awesome! I used a previous version of this, but that one made my game crash whenever I started a battle while no BGM was playing on the map Too bad my game crashes when I load one of my former save games, but I guess it'll have to do. Thanks, bulletxt  If all you want is to make map's bgm continue after battle end instead of restarting, I highly suggest to give a look at this other creation I made: here
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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