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Kharlia: Tale of Magnus the Mad, Screens, Demo, Information |
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Feb 17 2009, 02:08 PM
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Level 3

Group: Members
Posts: 44
Type: Developer
RM Skill: Advanced

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Kharlia: Tale of Magnus the Mad Back of the Box StoryFollow the growth of a young pirate into a powerful king as he frees imprisoned dieties and takes part in restoring balance to a troubled world. Use a variety of spells, items, and combat techniques to overpower enemies and progress through the Hydran islands. Influence Magnus' growth as he levels, choosing to focus on each different area of his abilities! Turn him into a powerful Priest of Water or a deadly and accurate Swordsman!
Alright, no more sale's pitch. The basis of the story is in there, however. Magnus, a young pirate, uncovers an ancient and lost Goddess. Under her guidance, he restores her and finds himself - a powerful, revolutionary king. Uniting a collection of island tribes becomes the foundation of his kingdom. As any would expect, there are others that notice the growing power in the corner of the world. Just when Magnus has time to take a breather, new enemies come sailing over the horizon.
This is one chronicle in the world of Kharlia.
Rather than lay out the whole "story", I'm putting a brief gameplay outline. I like to keep the story itself in game best I can.
- After first releasing a portion of the Goddess, Magnus must gain favor with three island tribes, each with a different specialty. - Once his reputation with the factions is high enough, he can align them into an alliance to defeat the core of the enemy cultists. - After the battle, the island tribes become a nation under Magnus' rule. A semi-strategy gameplay portion allows the player to experience the first 3 years of Magnus' reign. - A nation sails across the restored ocean and finds Magnus' nation. The newcomers immediately begin to attack. - Magnus finds out the origin of the newcomers and who they are loyal to. He takes an expedition to the main continent in Kharlia. - Magnus makes contacts with the many nations of Kharlia and pushes for Valikorlia, the most powerful nation and creators of the Alliance of Kingdoms, to force the enemy nation to peace. - Magnus' pleas fail and he is forced to lead an massive attack on the enemy nation. The success of this seals his nation in the world and leads to many others creating pacts and treaties with him. - The End Features-Blizz ABS' this game features the most recent version of Blizz ABS and aspires to use the amazing system to its fullest -A hybrid system of gameplay inspired by both Zelda and Secret of Mana style RPGs -Choose Magnus' stats as he levels, allowing you to select your style of play and unlock powerful spells or more physical abilities Script/Graphic/Music CreditThis game uses scripts from Blizzard and Ccao. The graphics uses are a mix of RTP and downloaded pieces from various resource sites. A huge contributor to this game's environments is The Inquisitor at RPG Palace. There are also many edited and custom sprite sets (including the entirely original main character). While a fantasy of mine is to have completely unique graphics, I am not the most amazing pixel artist and don't plan on going to that level unless someone finds some desire to make art for this game. If you see your work in the game, please let me know and I will gladly add you to the credits. Some of the resources I gathered were in packs and simply named "1.jpg", so I know very few of the original artists. There is no original music, as well - another fantasy I desire.
The design and storyline mine. ScreenshotsDemoThis demo is, for the sake of version numbers, 0.02a. This is an alpha build. Many graphics are placeholders when it comes to battle and combat, but they function well enough for testing. This demo is about 3 to 4 hours long and contains almost all gameplay. I intend to increase the story related cutscenes, but I feel testing the meat and potatoes of the game is more important. WARNING: This demo requires the RTP for RPG Maker XP. Soon, I intend to remove this annoying need. For now, I apologize to all who do not have the RTP. Feel free to play it for a preview or for fun. Feel free to report bugs. If you do decide to report errors (which I would greatly appreciate) either in typos from text, event bugs, gamebreaking cheats, and so on and so forth, please Privately Message me the bug. Make the message look like this: Bug: A wall in the Shrine has no collision Where: Entrance map of Elan's Shrine How to Reproduce: Walk into the wall section above the right stairwell And that's it. Thank you! Update: Minor bug fixes, another dungeon completed. Update: Put in the modified HUD. Fixed a series of minor bugs, increased game difficulty, and put in "lag prevention". Hopefully it works. Update: Fixed another couple of minor bugs and fixed Magnus' attack sprite. Update: Fixed a ridiculous bug I somehow never hit. All better now. Was a teleport thing. There are two versions of the game below. The first requires the RTP for RPG XP. The second does not. I have included both so that those with the RPT can make their download faster. The game will eventually transition to 100% stand alone and I'll remove the RTP version in the future. K:Tale of Magnus the Mad RTP v0.30a K:Tale ofMagnus the Mad NO-RTP v0.35aAlpha Game ManualHere is a brief description of some important gameplay information.
Throwing Sword - Boomerang like sword. Damage is comparably to the knife, but it can retrieve items and has some decent range to it.
Hunting Spear - Super long range, high damage. To use the hunting spear, simply equip it and it will begin consuming itself. If you run out, you will need to buy more and get more from killing certain enemies. I intend to smooth out the hunting spear gameplay. This is the third version and it's still a little clunky. Feedback would be great.
Ball Lightning - While the range is more limited than the Spear, this spell can hit objects around corners.
Puddle Form - Spikes, fences, small holes can all be avoided/entered when Magnus is in this form. It also makes him highly resistant to damage, although he cannot attack. Press Defend to revert to his normal form.
Tempest Key - Burning Braziers allow Magnus to influence the environment or its weather. Certain braziers require Magnus to use the key, while others require him to walk up to them. Notice the color of the flame.
New spells are hidden throughout the islands and once the Hydra's Fang is uncovered, you can seek out hidden weapon masters to learn new Sword Techniques. The three Sword Techniques currently in game are below:
Pierce - Ignores armor and reduces it to zero for a short time. Flurry - Confuses enemies and causes them to attack their own allies. Finisher - Uses up all of your current SP, adding it as damage to your next attack.
The Helmet of Syren This is Magnus' trademark ability. His helmet has the power to absorb enemy attacks and provide him with some form of benefit. Although all four helmet abilities are currently working at 100%, only 1 is in the Alpha. To absorb an attack, press the defend key and you will see a shine animation on Magnus. If they hit you in the small window of the animation, the attack will be absorbed and one of four effects will occur, based on what Helmet Power is equipped.
Absorption - Increases current SP. Unleashing - Stores up energy to increase magical damage. Rage - Temporarily increases physical damage and can stack up to 5 times. Cleansing - Provides immunity to some Status Effects. Those it does not prevent can be removed by absorbing an attack.
This should be enough to get you started. Enjoy! Thank you for reading. I will be updating this post with new versions as bugs are fixed. As the game nears completion, I will likely post Focus Testing demos. These will have limited gameplay to certain areas, so that people can focus test it, break the crap out of it, and give me more work to do. If you have any questions, ask. Feedback, state your mind. Finally, a huge thanks to Blizzard for an awesome script. Edit Updates: Version 0.30a is up and ready.
This post has been edited by MagnusTheMad: Feb 25 2009, 10:04 AM
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Feb 17 2009, 02:29 PM
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Eternity of Sicon The Revolutionary

Group: Revolutionary
Posts: 414
Type: Mapper
RM Skill: Advanced

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before i replie on anything : i have not tested the demo yet.
Negetaiv: - Well i would make the story longer - well i know this sounds ego, but i am no huge fan of abs makes it hard to make a game. - havent tried the demo so cant say no further, but from what you say it has some bugs
Positive - Nice graphic for the game - you pulled of the Abs - make it sound intresting - nice maps and skils looks awsome
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Hey guys, i am Sicon, a developer/mapper, i work for Legacy Studios as a mapper and develop my own game: Divine Crisis. Visit the Team Page: www.legacy-studios.org press on the logo to visit my game thread
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Feb 17 2009, 02:50 PM
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Level 3

Group: Members
Posts: 44
Type: Developer
RM Skill: Advanced

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QUOTE (Sicon @ Feb 17 2009, 02:29 PM)  before i replie on anything : i have not tested the demo yet.
Negetaiv: - Well i would make the story longer - well i know this sounds ego, but i am no huge fan of abs makes it hard to make a game. - havent tried the demo so cant say no further, but from what you say it has some bugs
Positive - Nice graphic for the game - you pulled of the Abs - make it sound intresting - nice maps and skils looks awsome I haven't posted the entire story in full detail. I don't intend to. I posted a brief summary.  Thank you for the feedback.
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Feb 18 2009, 06:24 PM
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Level 5

Group: Members
Posts: 71
Type: Artist
RM Skill: Advanced

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Just tested this demo since I wanted to see how others used this ABS and there are some positive and negative things I should mention. Positive:-Good Graphics -Good use to the ABS -Storyline is good -Did some things that I could not figure out Negative:-Found the bugs and they should easily be fixed. -The game is quite laggy or it's just my computer -The sprite attack facing down for Magnus is messed up because the sprite itself is way above the spot where he should be standing. -Not enough details to your story. Overall for this demo, I give it a 6.5 out of 10. Keep working hard and you'll achieve your goal!
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Feb 19 2009, 06:05 AM
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Level 3

Group: Members
Posts: 44
Type: Developer
RM Skill: Advanced

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QUOTE (Sniper308 @ Feb 18 2009, 06:24 PM)  Just tested this demo since I wanted to see how others used this ABS and there are some positive and negative things I should mention. Positive:-Good Graphics -Good use to the ABS -Storyline is good -Did some things that I could not figure out Negative:-Found the bugs and they should easily be fixed. -The game is quite laggy or it's just my computer -The sprite attack facing down for Magnus is messed up because the sprite itself is way above the spot where he should be standing. -Not enough details to your story. Overall for this demo, I give it a 6.5 out of 10. Keep working hard and you'll achieve your goal!  Tell me more about your lag, if you can. What map does it lag in, or is it all maps... does the lag go away if you save, quit, and reload? Mess around with it a bit if you have a chance. I know the sprites are messed up. You'll see a series of graphical glitches that stem from changes to ABS and its sprite handling. All I have to do is go in my sprite file and move him down one of these days. What bugs did you run into?
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Feb 24 2009, 03:59 PM
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Group: Members
Posts: 1
Type: Developer
RM Skill: Undisclosed

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I actually enjoyed this quite a bit until it crashed on me LOL. But I have to say, you've done a pretty good job. I kept getting two errors. One would happen when I tried to open the item menu. The other would randomly happen when I was fighting the monsters on the first island. It would give me the same errors for both instances. Here are some screenshots of the error.: ERROR 1:  ERROR 2:
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Feb 24 2009, 04:35 PM
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Level 3

Group: Members
Posts: 44
Type: Developer
RM Skill: Advanced

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QUOTE (rekcah @ Feb 24 2009, 04:59 PM)  I actually enjoyed this quite a bit until it crashed on me LOL. But I have to say, you've done a pretty good job. I kept getting two errors. One would happen when I tried to open the item menu. The other would randomly happen when I was fighting the monsters on the first island. It would give me the same errors for both instances. Here are some screenshots of the error.: ERROR 1:  ERROR 2:  Ahhh, download the new version. You managed to grab the Standalone version before I fixed it. When I made the Standalone file, I totally forgot the icon files. I tried to quickly amend it, but it looks like you grabbed it before I could! Just redownload and you'll be 100% good.
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