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Warning Before Random Battle Starts, now you know when a random battle is going to start! |
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Feb 14 2009, 05:36 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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Warning Before Random Battle Starts
Version: 0.3 Date: 19/02/2009 Author: BulletXt Email: bulletxt@gmail.com This script will finally do something you probably thought as impossible: it will turn a switch ON $n movements before a random battle starts! Yes, and nothing has been changed to VX random algorithm. This script as you can imagine, opens a lot of potentials and opportunities to your game. You can put a warning picture before a battle starts, or you can even do an eventing system that makes Player able to avoid the next random battle! You can even reduce encounter rate, for example of 50% and apply it to an item if inventory! Before anyone asks, does this script always work in all cases? YES. It works in all cases, even if random battle starts in 1 movement. Instructions on how to use is inside the script. For general information, you can set when the switch must turn on. So for example, you can set the switch to go ON 4 movements left before a battle starts. If by chance the battle starts before 4 movements, the switch will turn on automatically. This means Player will actually never know exactly how many movements remain for the battle to start. I have done this on purpose to keep a certain random effect to the game. Making the Player know exactly when the battle will start isn't really nice, is it? The important is that he is in a warning "status". Eventing a system based on this script isn't the easiest thing on earth, however I released a demo with an event that will show an alarm picture that pops out before battle starts and gets away at battle end. PLEASE LOOK AT THE DEMO EVENTS TO UNDERSTAND HOW TO USE THIS SCRIPT!
Download DEMO: here The script: here Please report any issues. Before asking help on how to use this script, especially while doing events, be sure to read the CONFIGURATION in script and give a look at the event in DEMO. Cheers, BulletXt
This post has been edited by bulletxt: Feb 19 2009, 10:22 AM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Feb 14 2009, 08:15 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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Maybe because you didn't understand how to event it  Check out the demo to learn more about how to use it.
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Feb 18 2009, 10:54 PM
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Level 3

Group: Member
Posts: 34
Type: Event Designer
RM Skill: Beginner

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It works. The only problem I found is that I get an error when I load a save file. The error is something to do with CODE if $bullet_encounter <= BULLET_ALARM_TRIGGER line. Before you say anything, I started a new game after adding the code and then saved. Then when I tried loading that saved file is when I get the error.
This post has been edited by Oralom: Feb 18 2009, 10:56 PM
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Feb 19 2009, 05:54 AM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (Oralom @ Feb 18 2009, 10:54 PM)  It works. The only problem I found is that I get an error when I load a save file. The error is something to do with CODE if $bullet_encounter <= BULLET_ALARM_TRIGGER line. Before you say anything, I started a new game after adding the code and then saved. Then when I tried loading that saved file is when I get the error. I'll check this out later, thanks for your bug report!
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Feb 19 2009, 10:20 AM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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Released version 0.3. Supports Saving/loading and map transfers without issues.
Please report any errors.
This post has been edited by bulletxt: Feb 19 2009, 10:21 AM
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Feb 19 2009, 05:13 PM
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Level 3

Group: Member
Posts: 34
Type: Event Designer
RM Skill: Beginner

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How do you stop it from showing yup when you're on a map that doesn't have battles? Like if I'm in town and I'm running around it'll pop up still. Which makes no sense since you don't battle. Is there like a script line I have to call to turn it "off" when I'm in town or on a map that has no random battles?
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Feb 19 2009, 05:38 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (Oralom @ Feb 19 2009, 05:13 PM)  How do you stop it from showing yup when you're on a map that doesn't have battles? Like if I'm in town and I'm running around it'll pop up still. Which makes no sense since you don't battle. Is there like a script line I have to call to turn it "off" when I'm in town or on a map that has no random battles? I suggest to look at the demo events. The first map doesn't have battles, so there you can see how to disable the warning. I clearly stated to look at the demo because this script isn't plug and play. It must be coordinated with a correct eventing system. ps: if you still have problems, you must give me a detailed explanation of your eventing system.
This post has been edited by bulletxt: Feb 19 2009, 05:47 PM
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Feb 19 2009, 07:07 PM
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Level 3

Group: Member
Posts: 34
Type: Event Designer
RM Skill: Beginner

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I'm so sorry! I forgot to change the event to Parallel Process and that's why it kept popping up for me in town. Next time I'll double check everything before posting. I changed it from the picture to the "!" balloon icon. It works great! While running around using this system I thought of an idea, but I'm not sure if it's possible. It seems like it would be pretty hard to do. Anyway, you think it's possible to do something like have the "?" balloon icon pop up when you get near an item or chest? I think it would be fun to do. This way you could have hidden items in tall grass or something and when your character is running around and he gets near it, the "?" balloon would pop up. I could do it with a bunch of events, but it seems like to many of them would lag the game. What do you think?
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Feb 19 2009, 07:27 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (Oralom @ Feb 19 2009, 07:07 PM)  I'm so sorry! I forgot to change the event to Parallel Process and that's why it kept popping up for me in town. Next time I'll double check everything before posting. I changed it from the picture to the "!" balloon icon. It works great! While running around using this system I thought of an idea, but I'm not sure if it's possible. It seems like it would be pretty hard to do. Anyway, you think it's possible to do something like have the "?" balloon icon pop up when you get near an item or chest? I think it would be fun to do. This way you could have hidden items in tall grass or something and when your character is running around and he gets near it, the "?" balloon would pop up. I could do it with a bunch of events, but it seems like to many of them would lag the game. What do you think? You can do that with a script (made by me lol). It's called Do $something if inside an Area and you can get it hereBasicly, you can set an area that when inside automatically turns a switch ON. With an event you capture it and make a balloon appear on the player/event you want
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Feb 20 2009, 05:13 AM
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Level 3

Group: Member
Posts: 34
Type: Event Designer
RM Skill: Beginner

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Dude, that's so awesome! I'm going to give it a try. Thanks so much for both making & sharing both scripts! You can really do a lot using both scripts with each other.  I'll be sure to give you tons of credit if I ever finish a project that I start. lol.
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