This script was created by me, Vlad and all credits is mine.
All you can use / modify in your projects.
Contact: vlad_goth@live.com
To create an enemy, put the following comments in a event on map:
Enemy ID - Change ID for a ID of a monster in Database;
Die Erase - Erase the enemy when it dies;
Die Self Switch A - Turn On the Self Switch A when enemy dies;
Die Self Switch B - Turn On the Self Switch B when enemy dies;
Die Self Switch C - Turn On the Self Switch C when enemy dies;
Die Self Switch D - Turn On the Self Switch D when enemy dies;
Die Self Switch X - Turn On the Switch X when enemy dies;
Die Variable X - Increase +1 to variable X;
Follow X - Change X for range of sight of the enemy, to it follow the player automatically
Kill With Weapon X - The enemy will die only if be attacked with weapon X
Kill With Skill X - The enemy will die only if be attacked with skill X
Kill With Item X - The enemy will die only if be attacked with item X
Divide EXP - Makes the EXP of enemy be divided by all members of the group in equal proportion
Object - Makes the enemy be an object, and impossible to kill
Puzzle - Makes the enemy be an puzzle, it can be killed but allies don't follow it, the damage and hp bar is not showed
Boss - Shows the Boss HP Bar
This post has been edited by vlad: Feb 7 2009, 07:36 AM