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> Vehicle MakeOver, Different mounted graphics. Also Boat-to-Land transformation.
SojaBird
post Jan 27 2009, 07:35 AM
Post #1


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Vehicle MakeOver

Version v1.1
Author SojaBird
Release Date
v1.0 > 27-01-09
v1.1 > 29-01-09


Introduction
No more empty vehicles, now you can be inside of it!
Automatic change of graphics when mouting an vehicle!
Also you can transform the not so much used boat to a landvehicle!

Features
v1.0
- Set graphics for every mounted vehicle.
- Transform the boat to a landvehicle.
v1.1 *BUG fix
- Airship can't land on the landvehicle anymore.
- Landvehicle can't drive though the airship anymore.


To come features
- Only on request.


Script
Attached File  Vehicle_MakeOver.txt ( 4.06K ) Number of downloads: 840



Customization
Get into the script and modify the modules to your need.
Make your own graphics.
Set the speed per vehicle.
Set the graphic file per vehicle.
Set the graphic index per vehicle.


Compatibility
VX only.


Installation
Put the script above main.
Make your mounted vehicle images.
Change the script.
Credit me pls.


FAQ
When needed.


Terms and Conditions
Credit me with site, and the script is free for use in NONCOMERCIAL projects.
If anyone want some changes, please pm me or post it here, I'll track the topic.


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This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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