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> Items Book and Bestiary system, System based in DG8
Cold
post Jan 22 2009, 03:07 PM
Post #1



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Group: Member
Posts: 4
Type: Scripter
RM Skill: Advanced




Bestiary and Items Book
by Cold


If you use this script, it’s essential that you give the credits to the creator.


Characteristics

This script creates a Bestiary and Items Book that is possible to see information of monsters and items. It have also a system the monsters drop limitless items. And also a system of treasures.

Screenshots
[Show/Hide] Screnshots






Instructions

Customization in Script. Like too has the system of treasure, to the item to be considered a treasure, it must have a attribute called treasure. (Customizable in Script)

Scripts

Insert this Script above main (Cold Module):
CODE
#######################################################################
#########
################################################################################
########################### Cold Module ########################################
################################################################################
################################################################################
#===============================================================================
# By Cold Strong
#===============================================================================
# Cold Module
#-------------------------------------------------------------------------------
# This script count some functions used by my scripts
# Obs: It is some imcomplete...
#===============================================================================

class Customs_Data

attr_accessor :actors
attr_accessor :classes
attr_accessor :skills
attr_accessor :items
attr_accessor :weapons
attr_accessor :armors
attr_accessor :enemies
attr_accessor :troops
attr_accessor :states
attr_accessor :animations
attr_accessor :tilesets
attr_accessor :common_events
attr_accessor :system
attr_accessor :map_infos
attr_accessor :maps

def initialize
@actors = load_data("Data/Actors.rxdata")
@classes = load_data("Data/Classes.rxdata")
@skills = load_data("Data/Skills.rxdata")
@items = load_data("Data/Items.rxdata")
@weapons = load_data("Data/Weapons.rxdata")
@armors = load_data("Data/Armors.rxdata")
@enemies = load_data("Data/Enemies.rxdata")
@troops = load_data("Data/Troops.rxdata")
@states = load_data("Data/States.rxdata")
@animations = load_data("Data/Animations.rxdata")
@tilesets = load_data("Data/Tilesets.rxdata")
@common_events = load_data("Data/CommonEvents.rxdata")
@system = load_data("Data/System.rxdata")
@maps = {}
for i in 1..999
number = sprintf("%03d", i)
if FileTest.exist?("Data/Map#{number}.rxdata")
@maps[i] = load_data("Data/Map#{number}.rxdata")
else
break
end
end
@map_infos = load_data("Data/MapInfos.rxdata")
end

def [](str)
return @customs_data[str]
end

end

module Cold

$data = Customs_Data.new

end

class Window_Base < Window


#--------------------------------------------------------------------------
# - Desenhar Gráfico
#
# t : Texto a ser feita as linhas
# width : Largura máxima da linha
#
# - Ele retorna uma array, em que cada elemento é uma string
# com a largura desejada.
#--------------------------------------------------------------------------

def lines(t, width)
text = t.clone
x = self.contents.text_size(text).width / width
x += 1 if self.contents.text_size(text).width % width > 0
texts = []
for i in 0...x
texts.push("")
end
for i in 0...texts.size
words = text.split(" ")
return_text = ""
for w in 0...words.size
word = words[w]
x = "!@$%¨&*()"
return_text += word + x + " "
return_text2 = return_text.gsub(x,"")
t_width = self.contents.text_size(return_text2).width
if t_width > width
texts[i] = return_text.gsub(" "+word+x, "")
text.gsub!(texts[i], "")
break
elsif w == words.size - 1
texts[i] = return_text.gsub(x+" ", "")
text.gsub!(texts[i], "")
break
else
return_text.gsub!(word+x, word)
end
end
end
return texts
end

def draw_text_in_lines(x, y_initial, width, height, text)
lines = lines(text, width)
y = y_initial
for text_line in lines
self.contents.draw_text(x, y, width, height, text_line)
y += height
end
end

end

After, insert this other script above main and below previous script:
Script is Attachments cause it's very big

How to use:

To call the Items Menu:
$scene = Scene_ItemsBook.new

To call the Bestiary Menu:
$scene = Scene_Bestiary.new

Obs.: It’s necessary a picture in the directory Graphics/Pictures to be a background of menus. To change the name of picture, go to the line 42 of Script.

Demo



Credits

Cold Strong (me)

This post has been edited by Cold: Jan 23 2009, 02:55 PM
Attached File(s)
Attached File  Script.txt ( 77.82K ) Number of downloads: 356
 
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Replies
Fraöt
post Jan 24 2009, 08:47 PM
Post #2


Level 2
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Group: Member
Posts: 27
Type: Developer
RM Skill: Skilled




BTW: It didn't work. The "Extras" calls Status, Status: Save, Save: End and End Game doesn't call anything.

Why? I tried to modify a little the script but it doesn't work for me...
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Posts in this topic
- Cold   Items Book and Bestiary system   Jan 22 2009, 03:07 PM
- - he_said   Hey that's a nice script! Can you make it...   Jan 22 2009, 04:37 PM
- - Cold   I don't work with RGSS2, alias i don't hav...   Jan 23 2009, 05:07 AM
- - Rafidelis   Verry Cool Cold Strong =D Braziliam scripters rule...   Jan 23 2009, 06:27 AM
- - Fraöt   Good! That Script did work but... I don't ...   Jan 23 2009, 09:17 AM
- - Rafidelis   First, paste this script above the Main, he change...   Jan 23 2009, 03:22 PM
|- - Fraöt   QUOTE (Rafidelis @ Jan 23 2009, 03:22 PM)...   Jan 24 2009, 08:12 PM
- - Cold   Ow, perfect Rafidelis...   Jan 23 2009, 04:02 PM
- - UltiHaker   Wow! it's really good! Thanks, it...   Jan 24 2009, 07:12 PM
- - Cold   Well... The script is working, i don´t understand...   Jan 25 2009, 10:35 AM
- - Rafidelis   Well, I made a simple error when writing the scrip...   Jan 25 2009, 03:37 PM
|- - Benvx   I dont quite understand this what do you mean by s...   Feb 19 2009, 08:02 AM
- - Fraöt   WOw, thanx! It worked! I can now choose t...   Jan 28 2009, 02:29 PM
- - kamster94   it's gr8! can anyone write something like ...   Feb 22 2009, 02:33 AM
- - Rigor Mortiis   @ Cold : The script works perfekt, but i have a q...   May 27 2009, 02:32 AM
- - Bigace   What does this mean Would try and fix it my self,...   Jun 6 2009, 06:57 AM
|- - Fishyguyguy   QUOTE (Bigace @ Jun 6 2009, 06:57 AM) Wha...   Aug 9 2009, 11:43 AM
- - Bigace   Really does this guy even come to this sight anymo...   Jun 10 2009, 03:15 PM
- - Zero2505   I got it working fine, but when I added the line f...   Jun 27 2009, 10:06 AM
- - RaidenPrime   Could someone tell me how I can change the text si...   Jul 10 2009, 08:44 PM
- - sournote103   I'm making a detective/mystery game, and I onl...   Jul 12 2009, 04:42 PM
|- - Antilurker77   Is there a way so certain items and monsters don...   Aug 2 2009, 03:50 PM
- - Zaroff90   Hey, i'm using gubid's tactical battle sys...   Oct 29 2009, 10:27 AM
- - dummy1234   Awesome script combo [the book and the extras menu...   Oct 31 2009, 04:59 AM
- - Zaroff90   anyone? can i get any advice on this? i'm usin...   Nov 5 2009, 09:32 AM
- - Pherione   I got a problem with saving. When I open one of bo...   Jan 11 2010, 11:23 PM
- - Pizzajazz   Please help me fast! I've got a little pr...   Apr 5 2012, 03:55 PM
- - Night_Runner   Hey Pizzajazz, You need to have deleted all your ...   Apr 5 2012, 10:08 PM
|- - Pizzajazz   Hey, thanks! It worked.   Apr 7 2012, 09:47 AM
- - Lunajuice-Co   Sweet script. Works like a charm. Definatly going ...   May 6 2012, 08:19 AM


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