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> Ladder Climbing Done Right, No more walking down a ladder facing the screen
ShadoweD
post Dec 15 2009, 09:08 AM
Post #21



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Do you think you can make something that "hide" the actor at certain tiles?
and a function to change the hero grafic to "odd synth" like the commando on "move event" that makes the hero blend with the map


if you're thinking why i'm asking this, it's because on all my doors/curtains I make an event where the hero walks to the door, open and enter it... and on the next map he closes the door (he appear with an odd synth to simulate he's behind the wall) and then walk up

if you want i can make a demo so you can see what i'm talking about, it's really time consuming to do those things by event and it really add to the game


btw, it have to be compatible with Modern Algebra's "compose\visual equipment"


sorry for the bad english, not my first language ;/
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musashi_2pedang
post Jul 4 2010, 10:23 PM
Post #22



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the problem is, i can't pass the wall.
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ShinGamix
post Jan 2 2011, 11:47 AM
Post #23


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Hey BigEd can this be configed into a ladder slide script? or pole slide?


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XerX
post Jan 5 2011, 11:13 PM
Post #24


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I love this script. Thanks.


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InfinateX
post Feb 8 2011, 05:34 PM
Post #25


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Love the script!
Just wondering if it's possible to make it so you go behind ladders if you don;t start from the top or bottom.

(I need this script but not the part I asked if it's possible)



EDIT: I had a feeling this was BigEd but I couldn't find the topic...now I can credit you!

This post has been edited by RPGMakerVX52: Apr 13 2011, 11:50 AM


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Some of you may have seen what I had posted in this spot before but now it just says that the request was fufilled on March 28, 2011 :)


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At rmrk.net/index.php/topic,42236.new.html#new and omega-dev.net/forums/showthread.php?tid=1086&pid=21328
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Digioso
post Oct 2 2011, 12:34 AM
Post #26


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Heya,

I found this script a vere nice idea but unfortunately it's not compatible to tilesets swapped via SwapXT either. Since I'm heavily relying on SwapXT but don't want to miss the ladder animation I made this one compatible to SwapXT.
Furthermore this script was overwriting the update method in the Scene_Base class which results in compatibility issues with at least Raoul589s Lighting (http://www.rpgmakervx.net/index.php?showtopic=39753&st=0) script (and probably others as well). Now it uses aliasing to prevent this.

Basically you can now create a configuration file where you can store your swapped mapids and set the tileids you want to function as ladder/wall tiles. There is a manual in the script attached.
You do not have to specify all maps in the configuration file. The script will use the default settings provided by BigEd781 if it can't find an entry in the file. If you don't have any config file at all it will use the default settings on all of your maps.

This version here also includes the fix for the "shadow-killer" script which BigEd781 posted over at rpgmakervx.net but didn't include here.

If you have any questions or encountered a bug please feel free to contact me/post here.

Also please add me to the credit list as well when you're using this.
The newest version of this script can always be found here: http://www.digioso.org/Ladder

This post has been edited by Digioso: Nov 2 2011, 12:54 PM


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Digioso
post Nov 2 2011, 12:58 PM
Post #27


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Just a small update. If you pressed F12 to reset the game and then started a new one you could get a "Stack level to deep" error when using this script. This is now fixed.
I attached the newest version here or get it from the link above.

This post has been edited by Digioso: Nov 7 2011, 10:36 PM


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Digioso
post Nov 7 2011, 01:48 PM
Post #28


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Another update. If you saved and loaded your game with this script enabled your game would crash.
I didn't know that I have to save and load the stuff I coded as well... Well... that's fixed now!

Newest version is available at the link above and attached to this posting.
Attached File(s)
Attached File  ladder.zip ( 4.87K ) Number of downloads: 2
 


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