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> Holders' Happyland, A collection of work
Nicsp
post Oct 17 2010, 03:28 PM
Post #61


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. . .She's bouncy. . .>.>

Anyways, great work, hope to see more...I don't really know what to say other than that, sorry. DX


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X-M-O
post Oct 17 2010, 10:17 PM
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QUOTE (Holder @ Oct 17 2010, 05:28 PM) *
Okay bumping this with an animation of the first four frames of the idle pose for crits smile.gif
From the IRC they liked the colours from the first one and the pose-shape of the second, hence me making a third in the middle which is a mixture of those things.
Gave her a sword and shield since that's the usual set-up for a Heroine in 2k3:

Thoughts?


I have to say that I agree with Nicsp, lol.
Where some may be of the opinion that it is great to have the "bouncy" (as Nicsp calls it) going on, I think that it is a little more than it should be, or would be.
Maybe more subtle? wink.gif

I also think that she is moving a bit too quickly. Perhaps make her movement less jittery and let it transition softly. She looks as if she just had 15 cups of coffee. (If that makes any sense.) =]

The hair (behind the character) stays in place but has a wind effect, where it appears as if it should be moving with the body.

One last thing: her belt seems to be loose, and it bounces as well, but I'm thinking that a belt would be tighter than that. If it were a sash or something, it would have some movement but not around the waist area as a sash would only have movement where it is not tied across the body.


Otherwise, I love it. =D
(You asked for my thoughts, lol.)

This post has been edited by X-M-O: Oct 17 2010, 10:19 PM


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Holder
post Oct 22 2010, 11:41 AM
Post #63


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Boobs can be bouncy >< Nothin' wrong with that tongue.gif

Speed can be controlled via the configuration within the animated battler script, this was just the speed I set it to for the .gif
This characters hair is as it shows in the 2k3 screenshot, it sticks out in a sort of upside-down fan shape, so the movement is a frame after the head moves, so it's not like card.

I'm still thinking on the belt, as it was loose fitting at the bottom I thought above movement within a battle and figured that having a skin tight belt would reduce movement and ease of combat.
Can't remember if I showed the battle in 2k3:


Hope that clears some of the issues up.


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Holder
post Nov 4 2010, 05:13 PM
Post #64


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it's thanks to XMO that I've started doing this next piece, I've no idea what I was doing I just felt like drawing and trying to paint something.


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leongon
post Nov 4 2010, 05:26 PM
Post #65


Leongon of the Village of Awesome
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looks promising


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Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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X-M-O
post Nov 4 2010, 10:05 PM
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I inspired this magnificent piece of art? O.O;

Yay! happy.gif


I can't wait to see the completed version! *Waits in anticipation.*


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Holder
post Nov 5 2010, 08:31 AM
Post #67


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laugh.gif thanks guys, yeah I didn't really have a plan and originally did someone sitting on like a big leaf pillow.
Not sure what to do for a costume though, I'm not that big on designing outfits sad.gif


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leongon
post Nov 5 2010, 09:10 AM
Post #68


Leongon of the Village of Awesome
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You do not need to design clothes, just browse for some fashion sites on internet and pick what you like. But of course it feels better if you can design the outfit... I did for my pandaren °o°


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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X-M-O
post Nov 5 2010, 09:53 AM
Post #69


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Of course, just as a suggestion, Hirei is pretty good with costumes. I'm sure you could ask her for an idea.
I love admiring costumes, but designing them or creating ideas for them... not so good at that myself. XD


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Holder
post Nov 16 2010, 05:38 PM
Post #70


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Sorry, got a habit at the moment with starting something and not finishing sad.gif
Here's another I'd love to finish because I've got a great idea for the full image:


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X-M-O
post Nov 16 2010, 06:08 PM
Post #71


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Superb! The shading and structure of the face and skin is very well done! happy.gif

(And I know what you mean, sometimes I find myself randomly abandoning projects in order to start new ones. I always go back and finish them though, if possible. ^^)


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Holder
post Nov 17 2010, 03:39 PM
Post #72


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I was a bit unsure about the shading to be honest, thought it got a bit too yellow at times tongue.gif
The face was meant to be like a dream like expression, sort of unsure and unaware. Hope that comes across confused.gif


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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

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leongon
post Nov 17 2010, 04:25 PM
Post #73


Leongon of the Village of Awesome
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Eyes wide open and serious expression, with face and eyes directly straight to me. Is really menacing... I see she's being very aware of what I'm doing, I can imagine her with a hand near her handgun in case I do something suspicious.

At least that's what I see, with extreme honesty.


__________________________
Leon's Basic VX Scripts of Awesome:
Step 1. Passive Skills - Create skills that add passive bonuses. (shitty)
Step
2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)
Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)
Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)
Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)
Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)
Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)

Drawing commissions are open. Facesets... monsters... anything: click here.


---------------------------------------------------------------------------------------------------------------------------------
Second place again xD
Deadly Christmas setup. 8.04 score... this one was not so fail. Yay!
Twist of Fate. Worst game in the competition... Yay!
Tie with two more guys out of 6 participants, so fail... Yay!
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X-M-O
post Nov 17 2010, 09:26 PM
Post #74


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I see her in a dream-like state, but it would appear more that way if she were looking more downward, methinks. =]

The yellow came across quite well, it gives the appearance of sunlight at dusk. =]


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Holder
post Feb 2 2011, 03:52 PM
Post #75


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Got this weird thing going on where if I show something that's WIP I tend not to finish it tongue.gif
So here's the finished version of a picture of Yumme:

Yeah didn't have time to do the line art differently as I normally would ><


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If you'd like to help spread the word please share the image and link to my fundraising page.

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darkhalo
post Feb 2 2011, 04:57 PM
Post #76


The RM Warlock
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QUOTE
Got this weird thing going on where if I show something that's WIP I tend not to finish it


I know exactly what you mean !
Iv'e grown quite familiar with Yumme now, and even better to see the final article....wonderful.



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Holder
post Feb 21 2011, 06:23 AM
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Sprite time ohmy.gif and the result of 'too many hours to count' attempts at trying out almost all of the styles out there for the most adaptable and usable battler.
Results?

Character Reference: http://www.pso-world.com/images/classes/fomarl.jpg
I did do one of the alternative heads though tongue.gif


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If you'd like to help spread the word please share the image and link to my fundraising page.

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Holder
post Mar 6 2011, 03:50 PM
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Adaptation of a Final Fantasy 8 enemy, Idle pose.


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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

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merrill
post Mar 9 2011, 01:29 AM
Post #79


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After looking at your work in the beginning of the thread and seeing the newest picture, it's very impressive how much you've improved!

You posted it back in November so I doubt you're looking for criticism at the moment but I can't help but notice the knees on your newest piece. With the highlights and the lines on the top of the knee, they seem rather over-defined, almost as if they're jutting out strangely. (Which looks particularly odd on the left leg because you can see they are shaped as a normal knee.) The highlights on the hair seem rather strangely-placed.

The shadow monster-type sprite is nice! The girl sprite is too but she seems to have some contrast problems. The yellow part of her dress is very high-contrast, and other parts such as the hat and white part of the dress have very same-y shades where it's difficult to tell them apart.
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Holder
post Mar 9 2011, 03:41 PM
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Cheers for the points there merrill, they'll certainly be taken on board. I alter styles quite a bit so I assume that's probably where I get these bad habits from on certain body parts.

Handling white on sprites is quite hard I've found, making it less grey and more bright pale cyan helped a bit but yeah you're right they're still too close.

The Creeps (Shadow monster) is now finished and I've moved onto my next one, but I'm not wanting to just release it as a single especially with the config alterations so I'm waiting till I have a few for a starter set.
Can't think of a name for these though, Advanced Animated Battlers was one name I came back to but I dunno


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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

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