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Holders' Happyland, A collection of work |
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Oct 17 2010, 10:17 PM
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Level 82

Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed

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QUOTE (Holder @ Oct 17 2010, 05:28 PM)  Okay bumping this with an animation of the first four frames of the idle pose for crits  From the IRC they liked the colours from the first one and the pose-shape of the second, hence me making a third in the middle which is a mixture of those things. Gave her a sword and shield since that's the usual set-up for a Heroine in 2k3:  Thoughts? I have to say that I agree with Nicsp, lol. Where some may be of the opinion that it is great to have the "bouncy" (as Nicsp calls it) going on, I think that it is a little more than it should be, or would be. Maybe more subtle?  I also think that she is moving a bit too quickly. Perhaps make her movement less jittery and let it transition softly. She looks as if she just had 15 cups of coffee. (If that makes any sense.) =] The hair (behind the character) stays in place but has a wind effect, where it appears as if it should be moving with the body. One last thing: her belt seems to be loose, and it bounces as well, but I'm thinking that a belt would be tighter than that. If it were a sash or something, it would have some movement but not around the waist area as a sash would only have movement where it is not tied across the body. Otherwise, I love it. =D (You asked for my thoughts, lol.)
This post has been edited by X-M-O: Oct 17 2010, 10:19 PM
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Oct 22 2010, 11:41 AM
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Spoilers.

Group: Revolutionary
Posts: 4,203
Type: Developer
RM Skill: Advanced
Rev Points: 250

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Boobs can be bouncy >< Nothin' wrong with that  Speed can be controlled via the configuration within the animated battler script, this was just the speed I set it to for the .gif This characters hair is as it shows in the 2k3 screenshot, it sticks out in a sort of upside-down fan shape, so the movement is a frame after the head moves, so it's not like card. I'm still thinking on the belt, as it was loose fitting at the bottom I thought above movement within a battle and figured that having a skin tight belt would reduce movement and ease of combat. Can't remember if I showed the battle in 2k3:  Hope that clears some of the issues up.
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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.Please sponsor me with whatever you can, thank you.If you'd like to help spread the word please share the image and link to my fundraising page.
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Nov 4 2010, 05:26 PM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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looks promising
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Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Nov 4 2010, 10:05 PM
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Level 82

Group: Director
Posts: 6,347
Type: None
RM Skill: Undisclosed

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I inspired this magnificent piece of art? O.O; Yay!  I can't wait to see the completed version! * Waits in anticipation.*
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Nov 5 2010, 09:10 AM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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You do not need to design clothes, just browse for some fashion sites on internet and pick what you like. But of course it feels better if you can design the outfit... I did for my pandaren °o°
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Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Nov 17 2010, 04:25 PM
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Leongon of the Village of Awesome

Group: Revolutionary
Posts: 1,006
Type: Developer
RM Skill: Skilled

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Eyes wide open and serious expression, with face and eyes directly straight to me. Is really menacing... I see she's being very aware of what I'm doing, I can imagine her with a hand near her handgun in case I do something suspicious.
At least that's what I see, with extreme honesty.
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Leon's Basic VX Scripts of Awesome: Step 1. Passive Skills - Create skills that add passive bonuses. (shitty) Step 2. Learning from Everyone - Learn skills from enemies, or allies, without being the target of the skill. (nice)Step 3. Dual Battle Landscapes - Set background and foreground image for your battles. (nice)Step 4. State Details - Add description to states, and allow viewing them on menu, and in battle. (nice)Step 5. Item Quality Colors - Colourize item, weapon, armor and skill's name according their quality or affinity. (very nice)Step 6. Skill Trees - Your actors can have talent trees now, like in the MMORPGs. (extremely nice)Step 7. Main Menu Manager - Easy, straight, and intuitive total control of commands for the main menu. (very nice)
Drawing commissions are open. Facesets... monsters... anything: click here.
 ---------------------------------------------------------------------------------------------------------------------------------  Second place again xD Deadly Christmas setup. 8.04 score... this one was not so fail. Yay! Twist of Fate. Worst game in the competition... Yay! Tie with two more guys out of 6 participants, so fail... Yay!
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Feb 2 2011, 04:57 PM
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The RM Warlock

Group: +Gold Member
Posts: 2,178
Type: Developer
RM Skill: Advanced

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QUOTE Got this weird thing going on where if I show something that's WIP I tend not to finish it I know exactly what you mean ! Iv'e grown quite familiar with Yumme now, and even better to see the final article....wonderful.
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Feb 21 2011, 06:23 AM
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Spoilers.

Group: Revolutionary
Posts: 4,203
Type: Developer
RM Skill: Advanced
Rev Points: 250

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Sprite time  and the result of 'too many hours to count' attempts at trying out almost all of the styles out there for the most adaptable and usable battler. Results?  Character Reference: http://www.pso-world.com/images/classes/fomarl.jpgI did do one of the alternative heads though
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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.Please sponsor me with whatever you can, thank you.If you'd like to help spread the word please share the image and link to my fundraising page.
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