Chapters Script v2., An updated version. |
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Jan 14 2009, 01:38 AM
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Level 8

Group: Revolutionary
Posts: 118
Type: Scripter
RM Skill: Intermediate

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Chapter window v2.Updates:Added new percentage window. Screenshots: Script:CODE =begin Script made from Genshyu. Instructions: Use variables 40, 41, 42, and 43. The names of the variables are in this demo. =end
class Window_Chapter1 < Window_Base def initialize(actor) super(0, 104, 544, 208) refresh end def refresh self.contents.clear end def update self.contents.clear self.contents.draw_text(0, 0, 544, 49, "Chapter Complete.") end end class Window_Chapter2 < Window_Base def initialize(actor) super(0, 104, 544, 208) @items = $game_variables[41] @items2 = $game_variables[42] @chapter = $game_variables[40] refresh end def refresh self.contents.clear end def update self.contents.clear self.contents.draw_text(0, 0, 544, 49, "Results:") self.contents.draw_text(0, 49, 544, 49, "Items Collected:" + " " + @items.to_s + " " + "/" + " " + @items2.to_s) self.contents.draw_text(0, 65, 544, 49, "Next Chapter:" + " " + @chapter.to_s) if @items == @items2 self.contents.draw_text(0, 96, 544, 49, "All Items Collected!") end end end class Window_ChapterIntro < Window_Base def initialize super(0, 104, 544, 208) @items2 = $game_variables[42] @chapter = $game_variables[40] refresh end def refresh self.contents.clear end def update self.contents.clear self.contents.draw_text(0, 0, 544, 49, "Chapter" + " " + @chapter.to_s + ".") self.contents.draw_text(0, 49, 544, 49, "Items:" + " " + @items2.to_s) end end class Scene_Chapter < Scene_Base def initialize(actor_index = 0) @actor_index = actor_index end def start super create_menu_background @Window_Loading = Window_Chapter1.new(@actor) end def terminate super @Window_Loading.dispose dispose_menu_background end def update update_menu_background @Window_Loading.update if Input.trigger?(Input::C) Sound.play_decision $scene = Scene_Chapter2.new end super end end class Scene_Chapter2 < Scene_Base def initialize(actor_index = 0) @actor_index = actor_index end def start super create_menu_background @Window_Loading = Window_Chapter2.new(@actor) end def terminate super @Window_Loading.dispose dispose_menu_background end def update update_menu_background @Window_Loading.update if Input.trigger?(Input::C) Sound.play_decision $scene = Scene_Map.new end super end end class Scene_ChapterIntro < Scene_Base def initialize(actor_index = 0) @actor_index = actor_index end def start super create_menu_background @Window_Loading = Window_ChapterIntro.new end def terminate super @Window_Loading.dispose dispose_menu_background end def update update_menu_background @Window_Loading.update if Input.trigger?(Input::C) Sound.play_decision $scene = Scene_Map.new end super end end class WindowChaperHud < Window_Base def initialize super(188, 134, 189, 149) @items = $game_variables[41] @maxitems = $game_variables[42] @percent = $game_variables[43] refresh end def refresh end def update self.contents.clear self.contents.draw_text(0, 16, 544, 49, "Items:" + " " + @items.to_s + "/ " + @maxitems.to_s) self.contents.draw_text(0, 32, 544, 49, @percent.to_s + "%" + " " + "complete.") end end class Scenechapterstatus < Scene_Base def initialize @chaptermessage = WindowChapermessage.new @chapterstatus = WindowChaperHud.new end def terminate @chaptermessage.dispose @chapterstatus.dispose end def update @chaptermessage.update @chapterstatus.update if Input.trigger?(Input::C) Sound.play_decision $scene = Scene_Map.new end end end class WindowChapermessage < Window_Base def initialize super(188, 283, 189, 96) refresh end def refresh end def update self.contents.draw_text(0, 0, 149, 49, "Press enter to continue.") end end class Scene_Map < Scene_Base def update_call_capterwindow if Input.trigger?(Input::L) Sound.play_decision return if $game_map.interpreter.running? # Event being executed? return if $game_system.menu_disabled # Menu forbidden? $game_temp.menu_beep = true # Set SE play flag $scene = Scenechapterstatus.new end end def update super $game_map.interpreter.update # Update interpreter $game_map.update # Update map $game_player.update # Update player $game_system.update # Update timer @spriteset.update # Update sprite set @message_window.update # Update message window unless $game_message.visible # Unless displaying a message update_transfer_player update_encounter update_call_menu update_call_debug update_scene_change update_call_capterwindow end end end Demo:http://www.mediafire.com/download.php?y4tdjnzzoxc
This post has been edited by Genshyu: Apr 27 2009, 09:14 AM
__________________________
My current Scripts. Things I am currently Learning:RGSS2. If you use a script you don't have to give credit :D I'm nice like that. However, if you wan't to give credit then Give Credit to Craig Ramsey. 
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Posts in this topic
Genshyu Chapters Script v2. Jan 14 2009, 01:38 AM l33tpie 6 Hey, this looks like a pretty nice script! I... Jan 14 2009, 02:40 AM Genshyu QUOTE (l33tpie 6 @ Jan 14 2009, 02:40 AM)... Jan 14 2009, 02:54 AM Leaff-kun~desu Quick question,
do the items in the shops interfer... Feb 16 2009, 12:11 PM Genshyu QUOTE (Leaff-kun~desu @ Feb 16 2009, 01... Mar 18 2009, 11:21 AM ninjaheldransom on my current game im working on using vx
this scr... Feb 26 2009, 12:38 PM Genshyu Updated. Apr 27 2009, 09:13 AM rgangsta can you please repost the demo. or add the instruc... Aug 19 2009, 04:49 PM Genshyu QUOTE (rgangsta @ Aug 19 2009, 05:49 PM) ... Sep 19 2009, 07:17 AM Fonstw CODE=begin
Script made from Genshyu.
Instructions... Jan 9 2012, 10:40 AM
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