|
  |
Sideview Battle System Tankentai XP, Updated to V2.2 June - 02 - 2009 |
|
|
|
|
Jan 9 2009, 04:47 PM
|

Level 4

Group: Member
Posts: 45
Type: Developer
RM Skill: Advanced

|
QUOTE (Atoa @ Jan 9 2009, 07:50 PM)  @IceSageX About add actor command: i will take an look on it, i haven't tested it. About enemy HP: can you provide me with the script you using via PM? I will try compatibilize it, it really an good system to have as an optional add-on
@Capt. Malboro Since i'm want this system do be the more cusomizable as possible, i will add this feature, i will add too an option to make defese based on % (i've already get 3 PM's asking that '-') so 3 alogarithm will avaliable: XP default, VX based and % defense based. I think this will be enough to make a lot of people happy XD Alright, thanks man. No hurry here. I know what kind of pressure you are in right now with just that thing so, seriously, no pressure or hurry here. So, thanks. Really.
__________________________
“Happy are those who dream dreams and are ready to pay the price to make them come true.”~ Leon Joseph Cardinal Suenens
|
|
|
|
|
|
|
|
|
Jan 10 2009, 04:49 AM
|
Level 1

Group: Member
Posts: 9
Type: None
RM Skill: Undisclosed

|
when i make some kind of skills the game goes crash, and the new AATB goes same problem.
|
|
|
|
|
|
|
|
|
Jan 10 2009, 12:14 PM
|

Level 1

Group: Member
Posts: 7
Type: Artist
RM Skill: Masterful

|
QUOTE (Atoa @ Jan 8 2009, 02:15 PM)  @Legendary Hero Remember that you have to use an charset graphic (on the character folder) with the same name of the battler graphic. So, a enemy with "001-Fighter01" battler, will need an char graphic on the character with the name "001-Fighter01". I've just tested this feature and it working fine. Remember. the animated graphic must be in the Character folder, but the battler graphic will be in Battler folder, and both must have the same name. Believe me i already tried it , i really don't know what went wrong even when i delete the whole enemy animated battlers script nothing changes the enemy ID's [1]and[33]and[34] still has animated enemy battlers? i would appreciate it if you can make another demo with more enemy animated battlers
|
|
|
|
|
|
|
|
|
Jan 12 2009, 04:36 PM
|

Level 4

Group: Member
Posts: 45
Type: Developer
RM Skill: Advanced

|
QUOTE (BattlemageLv57 @ Jan 11 2009, 03:18 PM)  I have tried the script and its awesome untill I try to add more animated battlers because no matter how many times I try the only battlers that animate are the ones in enemy id slot 1 &2 if I add anymore to say enemy id slot 3 they come into the battle looking like the normal 2d fighters and before you ask yes the names are the same for the two pictures. please reply back. Go to the script called 'Enemy Animated Battlers' and find this line: ENEMY_ID = [IDs of Enemies Separated by Commads] # IDs of the enemies that will have animated sprites As mentioned, you have to put the IDs of the enemies that you want to use Character sets with. By default only two or three are defined: Ghost and some I forgot. Just keep adding IDs of the enemies you want with Characters sets, else your problem will keep coming up.
__________________________
“Happy are those who dream dreams and are ready to pay the price to make them come true.”~ Leon Joseph Cardinal Suenens
|
|
|
|
|
|
|
|
|
Jan 14 2009, 03:48 PM
|

Level 4

Group: Member
Posts: 45
Type: Developer
RM Skill: Advanced

|
I know that you are not going to update the script for a long time but there's a serious problem (I don't know if someone has reported it or if it has happened to anyone else) but my Scene_Item doesn't work well. When my character suffered damage in battle (but survived) I went into the Inventory and decided to cure him, I then used a Herb to cure my HP. BUT! Here's the "bug": when I use it, the buzzer sounds, and it doesn't update the target window (EVER, unless I go out of the inventory and go back in) and it doesn't remove the item, stays as infinite.
At first I thought it was my CMS, but my Scene_Item hardly changed from the default one. I made minor editions and all and looked almost the same as the default Scene_Item. Then I decided to try it out in a new RPG Maker project. I put in the scripts for the Tankentai XP (the SBS Config, SBS Config - XP, Sideview 1, Sideview 2) and tried out the same process. And yet the bug persists. Now I know it's not my CMS nor any incompatibility error with the scripts I use, but the bug itself is either in Sideview 1 or Sideview 2 (I tried putting SBS Config first and testing, etc. until the bug hit when I added both the Sideview 1 & 2).
I really don't know why it happens but it's really weird.
Answer whenever you can.
Thanks in advance.
This post has been edited by Capt. Malboro: Jan 14 2009, 03:50 PM
__________________________
“Happy are those who dream dreams and are ready to pay the price to make them come true.”~ Leon Joseph Cardinal Suenens
|
|
|
|
|
|
|
|
|
Jan 21 2009, 04:14 PM
|
Level 2

Group: Member
Posts: 29
Type: Event Designer
RM Skill: Skilled

|
Hi guys, looks good, but I need some help... I'm not able to open the project or demo for some reason, when i tried to open the project file it just said; Could not load actor data! Scripts looks good, please help me, me want!
|
|
|
|
|
|
|
|
|
Jan 21 2009, 05:36 PM
|

If I see one more Face Maker avatar...

Group: Revolutionary
Posts: 599
Type: Developer
RM Skill: Intermediate

|
QUOTE (Lennox55 @ Jan 21 2009, 04:14 PM)  Hi guys, looks good, but I need some help... I'm not able to open the project or demo for some reason, when i tried to open the project file it just said; Could not load actor data! Scripts looks good, please help me, me want!  "Could not load actor data" means EXTRACT THE CONTENTS OF THE ZIP BEFORE YOU RUN GAME.RXPROJ !! Sheesh.
|
|
|
|
|
|
|
|
|
Jan 21 2009, 11:37 PM
|
Level 2

Group: Member
Posts: 29
Type: Event Designer
RM Skill: Skilled

|
QUOTE (Mr. Bubble @ Jan 22 2009, 02:36 AM)  QUOTE (Lennox55 @ Jan 21 2009, 04:14 PM)  Hi guys, looks good, but I need some help... I'm not able to open the project or demo for some reason, when i tried to open the project file it just said; Could not load actor data! Scripts looks good, please help me, me want!  "Could not load actor data" means EXTRACT THE CONTENTS OF THE ZIP BEFORE YOU RUN GAME.RXPROJ !! Sheesh. How stupid do you think I am? Of course I extracted them, but all the files were loose in no folders, but after some file placements I managed to get it working....
|
|
|
|
|
|
|
|
  |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
RPG RPG Revolution is an Privacy
Policy and Legal
|
|