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Sideview Battle System Tankentai XP, Updated to V2.2 June - 02 - 2009 |
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Mar 31 2009, 03:27 AM
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Group: Member
Posts: 3
Type: None
RM Skill: Intermediate

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QUOTE (Runningbaka @ Mar 30 2009, 04:28 PM)  Hey, the script works great. Since Atoa isn't giving support to this script anymore I'm hoping someone else can help me out. I downloaded the script directly through here, but the tilesets came named in portuguese and when my character levels up it says LEVEL UP in portuguese. Anyone know what could have caused this and how I might be able to fix it? Thank you.
~ Runningbaka Go into the script where that is at, and change it. Since this WAS a diff lang, some stuff will still be that way. Just as defend is in a different language.
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Apr 1 2009, 01:32 PM
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Level 11

Group: Revolutionary
Posts: 192
Type: Scripter
RM Skill: Masterful

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@unningbaka I'm giving support for this script, but i'm not too active here on RRR (i come here only when i recive PM). It's really hard for me to be active in 3 communities at same time. Any support shoul be asked here: http://www.rmxp.org/forums/viewtopic.php?f=11&t=60521But since i'm here, i will answer. About tilesets names... just edit the names on the database '-' About the level up and defend text, just go to de script editor, press shift + ctrl + f to open the search, and search for the untranslated words and change it.
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May 4 2009, 05:37 PM
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The King of Spades

Group: Revolutionary
Posts: 400
Type: Developer
RM Skill: Intermediate

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Hey Atoa i'm having trouble with the sideview enemies. how did you put in the code for "Enemy Animated Battlers" script because when I do it they end up looking like this.
screen_copy.png ( 379.49K )
Number of downloads: 40Instead of looking like what you guys made in your tutorial.
screen2.png ( 402.75K )
Number of downloads: 30I mean, I put the Enemy ID in the script and she still appears to be here battler size and not here character size. I know I'm doing something wrong here and the same goes for all my other battlers, she was just one of them.
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     Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.  QUOTE ('Exiled One') "If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others."
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May 9 2009, 06:40 PM
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Level 1

Group: Member
Posts: 11
Type: Event Designer
RM Skill: Skilled

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Hey, is there a way to make this SDK v2.4 compatible, there seems to be some issue with SDK and the "*Sideview(2)" script.
So, is there any quick fix for this? And if not, that would be good for the next version.
Thanks, ~Doom-o
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 In the arena of logic, I fight unarmed.  If we disguise ourselves as dragon-food, we could take [the dragon] by surprise.  I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will.  My plans are always practical! It's the laws of physics that get in the way of my success.  Shut up. I've been hanging out with Fighter all day. I could literally feel him sucking away at my... brain-thinky score thing.  Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level.
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May 10 2009, 10:19 AM
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Level 1

Group: Member
Posts: 11
Type: Event Designer
RM Skill: Skilled

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QUOTE (doom-o @ May 9 2009, 07:40 PM)  Hey, is there a way to make this SDK v2.4 compatible, there seems to be some issue with SDK and the "*Sideview(2)" script.
So, is there any quick fix for this? And if not, that would be good for the next version.
Thanks, ~Doom-o Never mind, figured it out myself.
__________________________
 In the arena of logic, I fight unarmed.  If we disguise ourselves as dragon-food, we could take [the dragon] by surprise.  I'm prepared to passionately argue this point until nothing makes sense anymore. If that doesn't work, then the hours upon hours of whining will.  My plans are always practical! It's the laws of physics that get in the way of my success.  Shut up. I've been hanging out with Fighter all day. I could literally feel him sucking away at my... brain-thinky score thing.  Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped. The success or failure of any given step will have no impact on the macro level.
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Jun 13 2009, 01:40 PM
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The King of Spades

Group: Revolutionary
Posts: 400
Type: Developer
RM Skill: Intermediate

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Untitled_2.png ( 411.91K )
Number of downloads: 109
__________________________
     Use Dropbox to upload your files. Much simpler than other upload sites, you can simply place a folder on your desktop that will sync with your DropBox account.  QUOTE ('Exiled One') "If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others."
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Jul 13 2009, 05:05 AM
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Level 2

Group: Member
Posts: 27
Type: Developer
RM Skill: Masterful

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I hope this is ok, and not considered necro'ing  I love this script it's really amazingly easy to use and easy to implement! I couldn't believe it when I copied it to my game the first time and it worked right off the bat!  However, I am having one small issue with some of the text not showing up. The battle menu and skills display fine, but the flavor text for skills for some reason is missing. I'm not sure if it's a font gone awry or what not, but I was hoping maybe someone had experienced a similar glitch and may be able to point me in the direction of how to fix it. When I played the demo version the font was missing completely, but now that it is actually IN my game, only a few text displays seem missing. Any one have this experience? (If this is necro'ing, I'll delete the post with my sincere apologies.)
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Jul 24 2009, 04:38 AM
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Level 2

Group: Member
Posts: 27
Type: Developer
RM Skill: Masterful

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QUOTE (obsorber @ Jul 24 2009, 04:43 AM)  Ok, when using the Atoa ATB, 2 man tech attack still works but how would I slow the ATB so that the skill doesn't skip. To do it right I always seem to need to have the two man tech assist character use the skill a split second before the tech attack is performed for it to perform the skill without skipping? If I were you, I would sign up on the site that he said he would be giving support on. I posted in that topic and got a response from him -that- day. He doesn't really watch this thread anymore. (Not that that's a bad thing- someone can't be everywhere at once lol) Edit: Here is the link for you! http://www.rmxp.org/forums/viewtopic.php?f=11&t=60521 Good luck :3
This post has been edited by MyraofGreyshire: Jul 24 2009, 04:41 AM
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Jul 26 2009, 02:47 AM
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Level 14

Group: Revolutionary
Posts: 250
Type: Developer
RM Skill: Skilled

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EDIT: Solved. It was the animated HP/SP bars' fault.
Well, first, sorry for asking for support here, but rmxp.org seems to be malfunctioning, every time I log in, it logs me automatically out after a few moments.
So, I need help. I use SBS 2.2 and I've got an error when attacking:
Sideview 1 line 210 ArgumentError wrong number of arguments (3 for 2)
I kinda figured out it was a problem with damage popups, but I have no idea how to solve it. Can you help?
BTW, other scripts in use:
from takentai: enemy animated battlers, stationary battlers, bow add-on, gun add-on, spear add-on, throw add-on, bomb add-on, dash add-on, dual-double-triple attack, example skills, advanced collapse, battle windows, advanced status, ATB, individual battle commands, damage limit, overdrive, steal skill, summon.
non-takentai: Animated HP-Sp bars by cogwheel; advanced status screen by CreationAsylum/Loki333; Credits by MiDasMike; Battle results by A3D
Can you help? Thanks in advance.
This post has been edited by Naridar: Aug 13 2009, 02:24 AM
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Aug 20 2009, 11:50 PM
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Group: Member
Posts: 2
Type: None
RM Skill: Beginner

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I hate to rehash a topic that's months old, but I have a question nobody else can seem to answer, and I'm sure the solution is far simpler than I think. I notice this script includes HP and SP bars down below where the character name and level are. I would like to remove all text in that window EXCEPT the name and level, so that only the HP and SP pictures show in their place.
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Aug 26 2009, 03:37 AM
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RPGPlayer

Group: Revolutionary
Posts: 194
Type: Artist
RM Skill: Intermediate

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Lv and emocons (as well as ACTB bar and meter) can be disable via script page which the author has already guided you, however, the others can not. Okay, first that you need to know is that Name, HP, SP and Lv. in "Battle Windows" are NOT just about what in battle but menus as well. Here's the question, where is that are you talking about; in battle? Or in main menu? Either way, editing scripts there is very risky to screw up the script and since I'm not scripter, I'm certainly not sure if this will work for ya. You'd better create a backup before trying this... and sorry if I got or did anything wrong. Example, you want to try to delete names in battle, first go to "Battle Windows" and look for these codes CODE # Configuration of the name exhibition # Name_Config = [Position X, Position Y, Font Name, Font Size, Bold] Name_Config = [0, -8, 'Arial', 22, false] Delete those lines, save and test play a battle. Of course you'll get an error. Go to script page again, the program has pointed out what goes wrong. CODE draw_actor_name(actor, actor_x + Name_Config[0], actor_y + Name_Config[1]) Delete this line. You should no longer have actors' names in battle, but the problem has not all solved... As I have told you, "Battle Windows" also affect menus. To fix it, find this section; CODE #============================================================================== # ■ Window_Base #============================================================================== class Window_Base #-------------------------------------------------------------------------- include Atoa #-------------------------------------------------------------------------- and look here... CODE self.contents.font.name = Name_Config[2] self.contents.font.size = Name_Config[3] self.contents.font.bold = Name_Config[4] Delete' em. That should fix the name bug. Lv and HP/SP bar should have simillar metrods, but if you don't want to face much problems, get some complete CMS sets to help you out. Now I'll ask my questionAnybody please answer this; actors seem to not be hurt by a "Venom" stat during battles. How can I fix that? Thank you.
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Aug 26 2009, 05:42 AM
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Group: Member
Posts: 2
Type: None
RM Skill: Beginner

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That seems simple enough to understand. Thanks.
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Aug 29 2009, 08:24 PM
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Group: Member
Posts: 3
Type: None
RM Skill: Undisclosed

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I know doom-o already asked this (three months ago), but he pretty much answered his own question, so... Is there any way to make the * Sideview 2 script compatible with SDK? Thanks.
This post has been edited by Gatleos: Aug 29 2009, 08:26 PM
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Sep 20 2009, 03:45 PM
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Level 10

Group: Revolutionary
Posts: 160
Type: Developer
RM Skill: Skilled

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i think i've finally found a battle system i wanna stay with, i have a long road ahead of me seeing how i don't know anything about scripting but i'm willing to learn for the sake of having animated battlers in my game. So basically whatever battler IMAGE i place in the Battlers folder, (as long as it's the same name), will be used for that Character with the same name?
The reason for asking this is because I want to go ahead and sprite (single, UNanimated, but bigger than rtp) style battlers for my characters that later, (after I learn about animated battlers movements inside the scripts) i can go ahead and sprite those animations also. I just simply don't have the scripting knowledge yet, but after realizing i NEED to for animated battlers, I'm more than willing to learn it. Thanks ahead of time!
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Nov 3 2009, 05:52 PM
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Group: Member
Posts: 1
Type: Developer
RM Skill: Intermediate

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Awesome, ill have to give this a go. I'm pretty sure most of the easy to find glitches are fixed xD
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