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> [Eventing]Extra Transitions Tutorial
McTricky
post Dec 30 2008, 05:56 AM
Post #1


Level 9
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Group: Revolutionary
Posts: 147
Type: Musician
RM Skill: Skilled




It's McTricky. I'm going to show you how to put extra battle transitions in your battles, using basic events. It can be useful to introduce a characters, skill, create suspension as to who you are going to battle, or can be used in comination with long Battle Entry SEs or Battle BGMs with long intros.

Steps:
1) Make a new comment event. Call it "Battle Transition" or something.
2) In that common events, do the current events.
CODE
@> Prepare Transition
@> Screen Flash: (255, 255, 255, 255), @50*
@> Execute Transition: [Transition]


* = Should be any number between 50 and 100 frames.

3) Go to the Troops database and in the battle events page:
CODE
@ Call Common Event: Battle Transition


4) Try it out and watch your extra battle transition after the first one.

5) This is optional. You can have a character enter with a transtion for that character. Go back to the common events page and call it "[Hero] Transition" or something.

6) In that common event, do the same thing as before:
CODE
@> Prepare Transition
@> Screen Flash: (255, 255, 255, 255), @50*
@> Execute Transition: [Hero Transition]


7) Now you put it in your battle events however you see fit.

DEMO:
=====
I compiled a quick demo to demonstrate what it should look like.

http://files.filefront.com/Extra+Transitio...;/fileinfo.html


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- McTricky   [Eventing]Extra Transitions Tutorial   Dec 30 2008, 05:56 AM


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