Since I've been on the forum, it seems that people are desperate to learn to script. Now when I came here, I also wanted to know a little about it, but coudn't find realy much like tutorials or what so ever. So I figured out I had to do it all by myself...Though, it was a pain in the @ss! So therefor I though I could help all those other people out, who want the same thing as me, Learning to script!
The way I want to do this, is by creating a podcast. In this podcast I'll discuss several scripting languages/methodes, wich are the following:
ActionScript 2.0 (Flash)
Though the biggest part will be about RGSS2, since that's the one I'm most skilled in.
Now before I'll go work myself in sweat, I want to get a better view of howmany people are interested in this podcast, sinces it's going to take a lot of effort and time. I don't want to make podcasts for like only a couple of people that can be counted on a pair of hands. Therefor this topic.
If you like this idea of a script-teaching podcast, you may reply in the topic. Also you may place the banner in your sig, so that more people get to know this topic, so that it catch their attention as well. The more people want this idea to come true, the faster it will come!
Oke so here's a little update. It's been a while allready since I though of this idea. I've been creating a site but didn't do anything with it for a long time (probabely because it was ugly (check it out @ this place). So since I'm a student of a creative design study, I realy need to have all graphics and things to look good. That's also a reason why I take so long with everything. Now, I learned scripting all by myself so that I could improve my games and flash-videos with some more nice looking transitions and that kinda stuff. So all my scripting is actualy graphics based so that's also something you guys should know before your gonna expect me to make a total awsome battle-system or what so ever...I can, but I won't (perhaps just a little).
So anyway, the reason why I'm doing this is that I want to let new people know that the site is allready up and keeps updating till I'm satisfied. Here's the link.
Feel free to copy the code from the box and past it in your sig!
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
Group: +Gold Member
RM Skill: Undisclosed
ps. If you come up with a cool name for the podcast, pls share it with us smile.gif
I'm just gonna throw out what comes to mind:
script sanctum (meh, doesn't sound all that great once its typed) scripter's sanctum (kinda the same as above) scripture (ooh, looks like I've been "PUN"ished >_<) scriptorium (sadly, I stole that out of a dictionary...) scriptology (O.O the study of scripts!) scriptanium (>_> umm, 3 parts script, 1 part podcasting, 2 parts odd: S3PO2)
It's entirely up to you though, i just want to save you a little time.
Subjects: how about start out basic, and get advanced as you go along? or have 2 podcasts for each subject, and have them be hard and basic?
P.S. I would really like to help anyway possible, I learned RGSS from just the help file, and a week after starting RGSS2 I have the same skill on both. but, the problem is that I've got neither a microphone or a webcam or any sort of camcorder at all, so anything i could do would have to be using a screen-recorder(I've got Camtasia) or something 'behind the scenes.'
(and, I'd definatly listen into HTML/CSS and ActionScript)
Got 30 minutes? Then you've enough time to play this awesome game: - potentially promising project page - thanks holder
#=============================================================================# # # # ANTI DASH HACK # # # # # # By AmIMeYet # # # # # # please credit me # # # #=============================================================================# class Game_Player < Game_Character def dash? return false if @move_route_forcing return false if in_vehicle? return true if Input.press?(Input::A) and $game_map.disable_dash? end end
This snippet basically inverts the dashing.. allowing you to dash only when 'disable dashing' is checked. This way, normal maps disable dashing, but the ones you set to disable actually allow dashing..
It should be placed where you normally place the scripts ('above main', in the materials section of the scripts window)..