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> Rice Field Battle System EXL!!!, Also known as rye.jp battle system
Valcrist
post Dec 27 2008, 03:35 AM
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RICE FIELD BATTLE PACK EXL

V0.1




At last! The EXL pack of Rice Field (a.k.a. Rye.jp) Battle System is finally out! Mwahahahahaha....!!! *cackles maniacally* Many interesting things in this battle pack such as RTAB system, custom battle status, and many more are included here. So check it out! wink.gif

Features


XRXS RTAB system.
Custom battle status
Individual "Escape" command
And most important, no more "No Weapon Equip" errors! biggrin.gif


Known Bugs


Can't change the battler graphic during battle (Currently trying to fix it)


FAQs

================================================================================

Q: How do you set ranged weapons?

A: Go down to line 306 in cbs.



Add a comma to the number there and add the id of the ranged weapon (Such as guns and bows) in your weapon tab.
================================================================================

Q: How do you set the difference between Mellee Skill, Ranged Skill and Magic?

A: Well, the real difference between Mellee Skill and Magic is in their STR-F and INT-F. Take a look on the picture below.



If you add number(s) in the STR-F, then it'll be considered as Mellee Skill, and vice-versa. But if you want to set them manually in the script, go to line 318 of the CBS Script.



There you can set the id of any mellee, ranged, or magic skill at ease. smile.gif
================================================================================

Q: How do you set the icon bar for the characters and enemies?

A: That's simple. go to the line 14 of the CP "Order Synthesize Gauge" script in script editor.



There, you could put the individual characters and enemies id(s) and their respective icon file name.
================================================================================

Q: About the battle status, How do i set the pictures of my character to fitly shown up on the battle status ?

A: The battler picture must be exactly 60x60 in size and must be named EXACTLY as same as your character graphic.
================================================================================

Q: I can't change character graphic during battle! What happened?

A: Well, i'm currently trying to fix it. So just wait and see how the miracle works. ;p
================================================================================

Q: Is it true you got rid that "No weapon Equipped" error?

A: Ummm.... Well.... See for yourself. ;D
================================================================================

Q: What is the meaning of EXL, anyway?

A: Oh, don't bother. It's just a tag to grab your attention. Pretty catchy, isn't it? tongue.gif
================================================================================

Q: Help! I got *insertwhateveryouwanthere* errors when using this script!

A: Post it here! Maybe i could help. But, please, be detailed, okay? smile.gif A little screenshot would be okay. smile.gif
================================================================================
Download!!! V.0.1!!!


Credits


Rice Field
XRXS
And last but not least, me. smile.gif


C&C is appreciated! biggrin.gif

This post has been edited by Valcrist: Dec 27 2008, 03:57 AM


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Aniston
post Dec 27 2008, 07:10 AM
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This CBS is pretty damn good; I’ll probably end up using it in my game (Unless it comes into conflicts with some of the other scripts).

Awesome work on it. thumbsup.gif


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Bt255
post Dec 29 2008, 02:03 PM
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Wow, this is really cool and easy to use! I will be crediting you, don't worry tongue.gif

One quick question though. On your demo during the Angel battle, you had the enemies set up vertical like the battlers (As they are in any Side-View Battle System), but when I added the script the enemies show up horizontal. They're still sideview graphics and everything, they just line up horizontally across the screen. Hope that's descriptive enough :S Any help from anyone on how I can get them vertical would be appreciated. Thanks!


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Valcrist
post Dec 29 2008, 06:50 PM
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QUOTE (Bt255)
Wow, this is really cool and easy to use! I will be crediting you, don't worry tongue.gif

One quick question though. On your demo during the Angel battle, you had the enemies set up vertical like the battlers (As they are in any Side-View Battle System), but when I added the script the enemies show up horizontal. They're still sideview graphics and everything, they just line up horizontally across the screen. Hope that's descriptive enough :S Any help from anyone on how I can get them vertical would be appreciated. Thanks!


Arrange it manually in your project Troops tab. You can see the example on this Battle Pack demo for your convinience. smile.gif

BTW, have any ideas what should i add for the next V 0.2? Kinda waiting for a good suggestions here... smile.gif


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Bt255
post Dec 29 2008, 10:10 PM
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QUOTE (Valcrist @ Dec 29 2008, 09:50 PM) *
QUOTE (Bt255)
Wow, this is really cool and easy to use! I will be crediting you, don't worry tongue.gif

One quick question though. On your demo during the Angel battle, you had the enemies set up vertical like the battlers (As they are in any Side-View Battle System), but when I added the script the enemies show up horizontal. They're still sideview graphics and everything, they just line up horizontally across the screen. Hope that's descriptive enough :S Any help from anyone on how I can get them vertical would be appreciated. Thanks!


Arrange it manually in your project Troops tab. You can see the example on this Battle Pack demo for your convinience. smile.gif

BTW, have any ideas what should i add for the next V 0.2? Kinda waiting for a good suggestions here... smile.gif


Thanks a bunch, completly overlooked that. As for suggestions, I can think of a few minor ones but nothing too important. I've noticed in battle the command window (Attack, Defense, Skill, etc.) sort of jumps all over the screen after each attack, meaning it's never in one place for more then one turn. I don't know if that actually fixable or if it's just based on the battler position. Not too important, just felt like mentioning it. If I come up with others I'll post them here. tongue.gif


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Aniston
post Dec 30 2008, 12:19 AM
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QUOTE (Valcrist @ Dec 29 2008, 07:50 PM) *
Arrange it manually in your project Troops tab. You can see the example on this Battle Pack demo for your convinience. smile.gif

BTW, have any ideas what should i add for the next V 0.2? Kinda waiting for a good suggestions here... smile.gif

It'd be great if you could make this compatible with Blizzard's Chaos Rage Limit System. laugh.gif


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AuraOfWind
post Dec 30 2008, 03:15 AM
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Wow, so this is the latest version, i can't believe I have an outdated version. I better try the flexibility of this script.
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Bt255
post Jan 13 2009, 03:56 PM
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Hmm. Well this was great until I started getting errors -_- I don't know if it's a complication with another script or what, but I keep getting this error Message before a battle starts.

Unable to find file Graphics/Characters/019-Theif04_face.

It's odd because I have all the battle pictures for my party members in Graphics/Pictures. I really don't know why there needs to be something in graphics Characters. I actually titled the battle picture that and threw it in Graphics/Characters just to see what would happen and It made up a new file!

Unable to find file Graphics/Characters/019-Theif04_face_face.

It added _face another time. It happens with all characters, not just that one. I don't know what happened, but it worked perectly once >.< Any help is appreciated.


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Bt255
post Feb 2 2009, 12:39 PM
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Never mind. It was compatability issues with Blizzard's Tons of Addons scripts.

This post has been edited by Bt255: Feb 2 2009, 01:02 PM


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obsorber
post Feb 2 2009, 01:13 PM
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In this battlesystem...do all the skills look the same when you use them?
I'm quite impressed though but there is another similar battlesystem which I think I'll stick to and I believe is overally better than this one. I love the way the facesets are set out good job on this one!!!


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Momo_san
post Mar 3 2009, 02:04 AM
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I like your faceset they're so cute!!! I wish i could draw something like that... laugh.gif
I too like you battle menu...
Impressive!! biggrin.gif


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YumiStar
post Jul 24 2009, 02:09 PM
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This is agreat side-view set for me! Really, it works perfectly for me. Except, that I can't get the little faces and seperate status screen to appaer. I have all the graphics in my folder with the pictures named Exactly like the charaset, and they are all 60x60...But it just shows me the big ol status screen with seperate options. Other than that, PERFECT! biggrin.gif
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sal_galus
post Aug 2 2009, 12:57 PM
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You have a really nice system for your battlers, what I can't quite figure out is how you get the battlers to take the standard 2d front view system and make it auto change it to a side view system


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chrono150
post Sep 14 2009, 09:56 PM
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The only problem I have is the download only came with the basic 8 character's pictures, but for my 2nd character, I have the 2nd fighter and she doesn't have a picture to match.
but all in all it's fantastic thanks.gif thumbsup.gif
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Yukito Amaya
post Nov 3 2009, 06:59 PM
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I'm sorry, but I'm having the worst type of day trying to figure this thing out.
I downloaded the demo and copied and pasted everything over to my own project file, and it works fine, but when I delete the map that you had in your demo with the angel and the crystals standing around, it won't show text anymore. So I be a bit more edgey, and just make a new map, don't touch the map that you made, and make a totally new map and have the starting point be from there. But the text won't show.. Again.
Also, it seems if I change any files in the Data folder that was copied from your demo and exchange it for anything else, the text doesn't appear.. Again. Even if it's stuff that doesn't seem like it should matter such as the 'Tilesets' file.
I'm just getting a bit overly frustrated with this problem~ I can't really seem to do anything at all. :l
Sorry I'm a bit new to RPG Maker XP~


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sal_galus
post Nov 3 2009, 07:38 PM
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QUOTE (Yukito Amaya @ Nov 3 2009, 07:59 PM) *
I'm sorry, but I'm having the worst type of day trying to figure this thing out.
I downloaded the demo and copied and pasted everything over to my own project file, and it works fine, but when I delete the map that you had in your demo with the angel and the crystals standing around, it won't show text anymore. So I be a bit more edgey, and just make a new map, don't touch the map that you made, and make a totally new map and have the starting point be from there. But the text won't show.. Again.
Also, it seems if I change any files in the Data folder that was copied from your demo and exchange it for anything else, the text doesn't appear.. Again. Even if it's stuff that doesn't seem like it should matter such as the 'Tilesets' file.
I'm just getting a bit overly frustrated with this problem~ I can't really seem to do anything at all. :l
Sorry I'm a bit new to RPG Maker XP~



I'm not sure if this will help since I haven't played this on for a bit but if you copy all the folders over from the rice field folder then look at all the switches that are activated. keeping all things currently activated on i think that might fix the issue but like I said before its been a bit since I have played this one. it is a good battle system but just so you know there are a few points that will blip with this one and there are also a few others that have the battle bar on the side that require a bit more scripting but have less of a tendency to blip like that.


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mila26
post Nov 18 2009, 10:06 PM
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berry nice um what are the terms and conditions?


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Video Game Desig...
post Nov 22 2009, 08:19 AM
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The script is really nice. I keep getting the same error though.

"Script 'Rice Field CBS' line 1053: TypeError occured.

can't dup NilClass"

That is the error I get. Could someone please help me with this?
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Night_Runner
post Nov 24 2009, 02:30 AM
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The system isn't designed to deal with unarmed combat (well, in its defence, you can't do damage without a weapon anyway)

For anyone else with the same problem, the steps to fix it are here. (post 12)


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dmoose
post Dec 6 2009, 09:31 PM
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Is there anyway to have it where some enemies or enemies in general have the standard pictures so that it looks a bit more like a Final Fantasy kind of side view. Is there anyway to make the battle look like this mock up?



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