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> Materia System for VX, Yay Final Fantasy VII~!!
carbajosa
post Dec 31 2008, 05:09 AM
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QUOTE (Kira @ Dec 30 2008, 11:23 PM) *
I still can't make a materia shop. I even tried it in your game. I changed the first materia to 21 instead of 1 and the shop shows up blank and i cannot use it.


Try using this an alternative.
When making a shop, make an event that calls a script and name it like this

m = [ID]
$scene = Scene_MateriaShop.new(m)

you can also change "m" to any other letter.
Well, i just noticed its so long and sometimes gives error to me
but when I did it like that, its working just fine now biggrin.gif
_______

Also, if it didnt work...
Try checking the ID of the materias in the script.
Check if the IDs are consecutive. if one ID is skipped, an error will occur
for example, the IDs are 56,57,59,60. if 58 is missing, an error will occur.

This post has been edited by carbajosa: Dec 31 2008, 05:19 AM
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Puppet Of Fate
post Dec 31 2008, 10:27 AM
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OMG you are a god among humans. Thanks so much for your help!


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paladin99706
post Dec 31 2008, 01:19 PM
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Hmm.. I found this script very glitchy..
The same thing before,

Script 'Materia system' line 2180: NoMethodError occured. undifined method 'return_ paired_materia' for #<Game_Enemy:0X1914ba0>

As I battle with three characters, I use my dark knight, have him slow an enemy. As I press the 'select' button when 'slow' is highlighted, I get that. No, this is not a test battle nor are any materia equipped
I go back and test it out. Seems none of my skills work.


Hmm.. is this compatiable with the RPG Tankentai Sideview Battle System Version 3.3 and its Active Time Battle v1.1 addon?

This post has been edited by paladin99706: Dec 31 2008, 01:54 PM


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Atoa
post Dec 31 2008, 05:51 PM
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@carbajosa and kira
lol, VX are really funny '-' i never get erros like these in XP

@paladin99706
maybe it was caused by incompatiblity, since the error was in the method "determine_skill" and in default system this method only runs for actors. that's why it had no condidion "if battler.acotr?". but i added this. and added the Battle_Test compatibily. In battle test, the script don't run.
i will update it tomorrow.


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paladin99706
post Dec 31 2008, 06:19 PM
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Alright, I'll await for the update.
biggrin.gif


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Puppet Of Fate
post Dec 31 2008, 06:20 PM
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Okay so I can get them to show up and now it says that there is no number set or something like that.


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Atoa
post Dec 31 2008, 07:04 PM
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System updated.
Materia System VX
it now in 4shared, because media fire dont allwos file update, and i'm tired of delet > update > post new link.
With 4shared i can update files w/o changing the download link

@kira
you can use othes syntaxes instead of the other one to call shop.
remember that it use materia IDs
if you got any problems, post screens so it would be easier to view the problem (post screens of the configurations and results in-game)

@paladin99706
i hope that the chages solve your problems

This post has been edited by Atoa: Jan 3 2009, 06:40 PM


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paladin99706
post Jan 2 2009, 04:42 PM
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Alright, I'll try it after I reinstall winzip. I edit this comment and give a feedback.

Edit: Heh... I just started to play the demo again, but I came across a small bug. As I used a skill on the [easy] level monster (Slime*2), this popped up:
Script 'Materia System' line 2179 :NoMethodError occurred. undefined method 'acotr' for #<Game_Actor:0x196ebdb8>

This post has been edited by paladin99706: Jan 10 2009, 09:15 AM


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RATI
post Jan 12 2009, 06:10 AM
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QUOTE (paladin99706 @ Jan 3 2009, 01:42 AM) *
Alright, I'll try it after I reinstall winzip. I edit this comment and give a feedback.

Edit: Heh... I just started to play the demo again, but I came across a small bug. As I used a skill on the [easy] level monster (Slime*2), this popped up:
Script 'Materia System' line 2179 :NoMethodError occurred. undefined method 'acotr' for #<Game_Actor:0x196ebdb8>



Just change 'acotr' to 'actor' in this line wink.gif


Great script! I love this skill system tongue.gif


EDIT: But...after testing demo I have no idea why materias GIL Plus and EXP Plus doesn't work :/ I am not scripter, can someone look deeper at this script? tongue.gif

sorry for my bad english happy.gif

This post has been edited by RATI: Jan 12 2009, 06:20 AM
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aarnav
post Jan 12 2009, 03:12 PM
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i have an error message when i attempt to use a skill during battle

script 'materia system' line 2179: no method occurred
undefined method 'actor' for nil:nilclass

i already changed it from 'acotr'

This post has been edited by aarnav: Jan 12 2009, 03:16 PM
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shichi_aoi
post Jan 12 2009, 04:35 PM
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Hello =)
Can somebody tell me what I'd have to do, to get this working with the additional Equipment slots by KGCs EquipExtention? To make them visible in the Materia-Equip-Window?
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The Wizard 007
post Jan 13 2009, 01:14 AM
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shichi, you would have to do a lot of modifying to the script and window and even then you'll probably have to shrink the text to get it all to fit properly. I will try and do it. I'll play around with it, but no promises that I'll get it done or do it right. My scripting abilities are beginner level and I'm just starting to get the jist of it so don't expect much.


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shichi_aoi
post Jan 13 2009, 06:10 AM
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That would be very nice =)

I have a new problem. Materia Breeding is still working, though "MATERIA_BREEDING = false". ?
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ZFMaster
post Jan 13 2009, 07:12 AM
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QUOTE (Ziosin @ Dec 24 2008, 08:13 AM) *
This script is extra-cool. I'll definitely use this, thanks!



You got that right this is something i needed thanks. wink.gif Keep up the good work.


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soullesslocke
post Jan 15 2009, 04:39 PM
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Thank you so much!
I've been looking all over for a script like this.
Good Work!


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paladin99706
post Jan 15 2009, 05:56 PM
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QUOTE (RATI @ Jan 12 2009, 08:10 AM) *
QUOTE (paladin99706 @ Jan 3 2009, 01:42 AM) *
Alright, I'll try it after I reinstall winzip. I edit this comment and give a feedback.

Edit: Heh... I just started to play the demo again, but I came across a small bug. As I used a skill on the [easy] level monster (Slime*2), this popped up:
Script 'Materia System' line 2179 :NoMethodError occurred. undefined method 'acotr' for #<Game_Actor:0x196ebdb8>



Just change 'acotr' to 'actor' in this line wink.gif


I've tried that already, and get the same message, except 'actor' instead of 'acotr'...


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Destinynite1
post Jan 15 2009, 10:18 PM
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I'm actually having two problems. They bother might be easy or i'm overlooking something.

1) AP does NOT show up on equipped Materia. Ex. Materia number 5956(not really THAT many) needs 1000 AP to level up, no AP has been gained from ANY monsters fought with that exact materia.

2) Cannot use call script to add materia to party's list.


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Mickadell
post Jan 17 2009, 01:53 AM
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Comments

Nice, very useful.
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mikefe_488
post Jan 21 2009, 08:04 PM
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Hey im getting an error at test bootup. I copied this straight from te demo. what is the issue? confused.gif
I copied the code that is. when i started up the test mode it gives me this with the materia script.

This post has been edited by mikefe_488: Jan 22 2009, 10:09 AM
Attached File(s)
Attached File  error.jpg ( 9.26K ) Number of downloads: 47
 
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DragonX7X
post Jan 24 2009, 07:48 AM
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How would I implement a "Master" Materia? One that allows a lot of skills without showing them all in the materia status menu?


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