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> Materia System for VX, Yay Final Fantasy VII~!!
carbajosa
post Dec 24 2008, 01:00 AM
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Author: Atoa
Original Script: SephirothSpawn (From XP)
Translated by me
Release Date: 12/24/08



Introduction

I think lot's of people knows Sephirot Spawn Materia system. (From rmvx.org)
A wonderful system that reproduces the FFVII Materia System almost perfectly.
This script is originally made by SephirothSpawn but its for XP
Now that Atoa is here, It is converted to VX~

Features

Alot of brazilian user complained about the xp version being hard to configure but now...
[Show/Hide] New Features for VX
* More user friendly (all configurable values are in an module in the begin of the script)
* Added AP system
* You can set skills to ignore effects of some Suport materia (you don't want to have an 0 MP skill to gain boost from MP turbo right? )
* New Materias
* New algorithms (Dexterity was replaced whit Vitality, it's really an shame that XP don't have any natural reducing damage status, HIT/Critical are now based on agility, the balance of the values haven't changed much)
* Custumization of Materia Icon
* Don't lose skill learned whit levels when equiping materias whit the same skill.



Customization

Included in the demo below.


Compatibility

This one is for VX only @__@


Screenshot

[Show/Hide] Super Screenies





DEMO

Updated Link~

Version History

Version 1.03 (01/02/09)
-Another bug fixes biggrin.gif

Version 1.02 (12/29/08)
-Small bug fix when making a materia shop

Version 1.01 (12/28/08)
-Fixed the bug that made the "Support" materias to be ignored.


Installation

Just put it above main AND below any other default script.

FAQ

Q: How to call the materia screen?
A: Press X and Ta-Da! Its in the menu lol

Q: How to call the materia shop?
A: materia_avaliable = [ID]
$scene = Scene_MateriaShop.new(materia_avaliable)

Where ID is the ID of the materia. The ID of the materias are configurable in the
script.


Credits

- Atoa (The one who created the 1st ever materia script for VX lol)
- SephirothSpawn (Original Script Maker that was first seen in XP)
- Carbajosa (The one and only, messy translator!)

Ps. If someone's wondering if I have permission to post this anywhere, the answer is YES xD

This post has been edited by carbajosa: Jan 4 2009, 01:24 AM
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Moonlight
post Dec 24 2008, 01:41 AM
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Testing it right now. It looks really nice. ohmy.gif

Thanks for this remake of one of the best skill system ever created. <3
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lahandi
post Dec 24 2008, 01:44 AM
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Yeah!
Keep on translating usefull script mate!


BTW... what is the VX_SP1 script do?





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carbajosa
post Dec 24 2008, 02:41 AM
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QUOTE (lahandi @ Dec 24 2008, 02:44 AM) *
Yeah!
Keep on translating usefull script mate!


BTW... what is the VX_SP1 script do?


I dunno but I translated it using google and got this:

Code of correction

* In an animation, when a frame has a larger or smaller
That the size of an image used, an error display
* Problems in displaying animations with coordinated Y invalid (caused
The above problem)
* Issues related to the path of a graphic animation, which, if
Unavailable, reported no problem

===========================================================

I think it has something to do in the animation. It fixes bugs in the animations I think.

This post has been edited by carbajosa: Dec 24 2008, 02:41 AM
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Ziosin
post Dec 24 2008, 07:13 AM
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This script is extra-cool. I'll definitely use this, thanks!


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Puppet Of Fate
post Dec 24 2008, 02:28 PM
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I keep getting an error whenever I try to make a shop. It's like I can only use the materia contained in the demo. First no materia appear in the shop and when I press enter I get a message saying: "Script 'Materia System' line 1769: NoMethodError occurred. undefined method 'buy_value' for nil:NilClass"

My event is this:

materia_avaliable = [ 1, 2, 3, 4, 5, 6, 7]
$scene = Scene_MateriaShop.new
(materia_avaliable)

The materia i'm using are this:

MATERIA_LIST << [1, 'Remedy', 'Magic', [ -4, 4, -3, 0, 3, 0 ], [], [], 750, 5000, [2000, 3000,5000], [39,40,48]]

MATERIA_LIST << [2, 'Fire', 'Magic', [ -3, 3, -1, 0, 1, 0 ], [9], [], 1000, 7500, [1000, 2000, 3000,5000], [59,61,60,62]]

MATERIA_LIST << [3, 'Ice', 'Magic', [ -3, 3, -1, 0, 1, 0 ], [10], [], 1000, 7500, [1000, 2000, 3000,5000], [63,65,64,66]]

MATERIA_LIST << [4, 'Thunder','Magic', [ -3, 3, -1, 0, 1, 0 ], [11], [], 1000, 7500, [1000, 2000, 3000,5000], [67,69,68,70]]

MATERIA_LIST << [5, 'Water', 'Magic', [ -4, 4, -2, 0, 2, 0 ], [12], [], 1000, 7500, [3000, 8000], [71,72]]

MATERIA_LIST << [6, 'Earth', 'Magic', [ -4, 4, -2, 0, 2, 0 ], [13], [], 1000, 7500, [3000, 8000], [73,74]]

MATERIA_LIST << [7,'Poison', 'Magic', [ -2, 2, 0, 0, 0, 0 ], [], [2], 750, 4500, [1500, 4500], [15,16]]


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GuyInTraining
post Dec 24 2008, 07:59 PM
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And right when I was going to request this...

Awesome work, Carbajosa! laugh.gif


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jens009
post Dec 24 2008, 08:08 PM
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Good job translating the script!
I recommend that you also post the script text in the first post so that in the event the demo link dies, the script text still lives. =D


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Khev
post Dec 26 2008, 10:18 AM
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I'm sorry.. What?
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Hmmm.. how about unequipping undesired materia?

Example: I buy the Fire materia, equip it to the sword and want to change it to my shield.. is that possible?
Because I can't select an "empty" space on the Materia List window, so that I can only remove a materia if I add another one.

(I know you didn't create the script, but I suppose someone in a near future will se this and might be able to help)

This post has been edited by Khev: Dec 26 2008, 10:27 AM


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night walker
post Dec 26 2008, 11:08 AM
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VX_SP1 is a unofficial patch, it fixes some bugs.
carbajosa great work in the translation, but did you ask authorization?

#Edit: Forgot about it, I talked to Atoa and he already gave authorization.


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paladin99706
post Dec 27 2008, 03:03 PM
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Hmm... Does anyone know how to change all the information? What I mean is when I enter the menu, I'd like to replace "Materia" for the word "Crystallis", yet same script, just diff name...


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Atoa
post Dec 27 2008, 07:30 PM
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@Khev
Just press "Shift" to unnequip materia.

@paladin99706
Just look in the script for the "classe Scene_Menu" (about line 2250) and chage this: s5 = "Materia"

@carbajosa
I've update the demo, there was an small mistranlate that caused problems with Support Materias
Here's the link: http://www.mediafire.com/?jyoyknzqkwr


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carbajosa
post Dec 27 2008, 09:15 PM
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QUOTE (Atoa @ Dec 27 2008, 08:30 PM) *
I've update the demo, there was an small mistranlate that caused problems with Support Materias
Here's the link: http://www.mediafire.com/?jyoyknzqkwr


Oh thanks biggrin.gif
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zolaga
post Dec 28 2008, 09:45 AM
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Looks well... AMAZING!
I'm trying it now, I won't use it but it is a much desired script I'm sure.


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Danyo Kazuma
post Dec 29 2008, 06:48 PM
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Good Work carbajosa i wonder did you post ur demo for lost memories 2 up here yet
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Atoa
post Dec 29 2008, 09:48 PM
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Another updtate.

http://www.mediafire.com/?mcb92tzk52m

An small bug fix that corrects the bug mentioned by Kira.


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paladin99706
post Dec 30 2008, 12:20 PM
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Hmmm... I've ran across an interesting problem. As I start a testbattle via database, I get this O.o :
"Script 'Materia System' line 722:NoMethodError occured. undifined method '*' for nil:NillClass

Can you tell me how to fix it?


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Atoa
post Dec 30 2008, 01:24 PM
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i think the only thing that can be done is preventing the materia system from running on battle test.(since you cant change materia in battle, theres no need for it in Btest)

but i'm not in home right now, and i don't remeber the code exactly.


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paladin99706
post Dec 30 2008, 03:46 PM
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Well, I needed to test a battle to see if it was too hard or not. Randomly, I might come across this in the middle of a battle:
Script 'Materia system' line 2180: NoMethodError occured. undifined method 'return_ paired_materia' for #<Game_Enemy:0X1914ba0>


No, I do not have any equipped materia either.


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Puppet Of Fate
post Dec 30 2008, 10:23 PM
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I still can't make a materia shop. I even tried it in your game. I changed the first materia to 21 instead of 1 and the shop shows up blank and i cannot use it.


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