Group: Member
Posts: 49
Type: None
RM Skill: Undisclosed
Author: Atoa Original Script: SephirothSpawn (From XP) Translated by me Release Date: 12/24/08
Introduction
I think lot's of people knows Sephirot Spawn Materia system. (From rmvx.org) A wonderful system that reproduces the FFVII Materia System almost perfectly. This script is originally made by SephirothSpawn but its for XP Now that Atoa is here, It is converted to VX~
Features
Alot of brazilian user complained about the xp version being hard to configure but now...
* More user friendly (all configurable values are in an module in the begin of the script) * Added AP system * You can set skills to ignore effects of some Suport materia (you don't want to have an 0 MP skill to gain boost from MP turbo right? ) * New Materias * New algorithms (Dexterity was replaced whit Vitality, it's really an shame that XP don't have any natural reducing damage status, HIT/Critical are now based on agility, the balance of the values haven't changed much) * Custumization of Materia Icon * Don't lose skill learned whit levels when equiping materias whit the same skill.
Version 1.02 (12/29/08) -Small bug fix when making a materia shop
Version 1.01 (12/28/08) -Fixed the bug that made the "Support" materias to be ignored.
Installation
Just put it above main AND below any other default script.
FAQ
Q: How to call the materia screen? A: Press X and Ta-Da! Its in the menu lol
Q: How to call the materia shop? A: materia_avaliable = [ID] $scene = Scene_MateriaShop.new(materia_avaliable)
Where ID is the ID of the materia. The ID of the materias are configurable in the script.
Credits
- Atoa (The one who created the 1st ever materia script for VX lol) - SephirothSpawn (Original Script Maker that was first seen in XP) - Carbajosa (The one and only, messy translator!)
Ps. If someone's wondering if I have permission to post this anywhere, the answer is YES xD
This post has been edited by carbajosa: Jan 4 2009, 01:24 AM
Group: Member
Posts: 49
Type: None
RM Skill: Undisclosed
QUOTE (lahandi @ Dec 24 2008, 02:44 AM)
Yeah! Keep on translating usefull script mate!
BTW... what is the VX_SP1 script do?
I dunno but I translated it using google and got this:
Code of correction
* In an animation, when a frame has a larger or smaller That the size of an image used, an error display * Problems in displaying animations with coordinated Y invalid (caused The above problem) * Issues related to the path of a graphic animation, which, if Unavailable, reported no problem
I keep getting an error whenever I try to make a shop. It's like I can only use the materia contained in the demo. First no materia appear in the shop and when I press enter I get a message saying: "Script 'Materia System' line 1769: NoMethodError occurred. undefined method 'buy_value' for nil:NilClass"
Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled
Good job translating the script! I recommend that you also post the script text in the first post so that in the event the demo link dies, the script text still lives. =D
Example: I buy the Fire materia, equip it to the sword and want to change it to my shield.. is that possible? Because I can't select an "empty" space on the Materia List window, so that I can only remove a materia if I add another one.
(I know you didn't create the script, but I suppose someone in a near future will se this and might be able to help)
This post has been edited by Khev: Dec 26 2008, 10:27 AM
Group: Revolutionary
Posts: 124
Type: Artist
RM Skill: Skilled
Hmm... Does anyone know how to change all the information? What I mean is when I enter the menu, I'd like to replace "Materia" for the word "Crystallis", yet same script, just diff name...
@paladin99706 Just look in the script for the "classe Scene_Menu" (about line 2250) and chage this: s5 = "Materia"
@carbajosa I've update the demo, there was an small mistranlate that caused problems with Support Materias Here's the link: http://www.mediafire.com/?jyoyknzqkwr
Looks well... AMAZING! I'm trying it now, I won't use it but it is a much desired script I'm sure.
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Group: Revolutionary
Posts: 124
Type: Artist
RM Skill: Skilled
Hmmm... I've ran across an interesting problem. As I start a testbattle via database, I get this O.o : "Script 'Materia System' line 722:NoMethodError occured. undifined method '*' for nil:NillClass
i think the only thing that can be done is preventing the materia system from running on battle test.(since you cant change materia in battle, theres no need for it in Btest)
but i'm not in home right now, and i don't remeber the code exactly.
Group: Revolutionary
Posts: 124
Type: Artist
RM Skill: Skilled
Well, I needed to test a battle to see if it was too hard or not. Randomly, I might come across this in the middle of a battle: Script 'Materia system' line 2180: NoMethodError occured. undifined method 'return_ paired_materia' for #<Game_Enemy:0X1914ba0>
I still can't make a materia shop. I even tried it in your game. I changed the first materia to 21 instead of 1 and the shop shows up blank and i cannot use it.