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> Rifts Rpg, come try the #1 pen and paper rpg
hallsofvallhalla
post May 25 2006, 09:11 PM
Post #1


Level 7
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Posts: 94
Type: Developer
RM Skill: Advanced




K I have posted alot here but the game is worth it, I am a very good GM that will ensure a fune game and hopefully I can help to inspire new games for anyone who wants to gm it and also help to give ideas for games in rpg maker


The Rifts? Story
The concept is simple and provocative . . .

Sometime in Earth's future, after a Golden Age of peace and technological advancement, the face of the planet is decimated by the return of magic and the Coming of the Rifts. Cities fall, civilization collapses, billions of people perish, and portals to a thousand alien worlds open across the face of the planet.

The story of Rifts? picks up 300 years later. Humankind has, at last, crawled out of a 200 year long Dark Age to reassert itself in the world. Only this world ? Rifts Earth ? is as strange as any alien planet. Reshaped by dimensional energies, inhabited by alien beings and changed by magic from the Rifts, humankind must learn to adapt to this strange new world.

The Rifts are tears in the fabric of space and time. They are found along ley lines ? natural lines of mystic energy. Where two or more ley lines intersect, a Rift may form (or be opened) to create a dimensional portal to virtually anywhere and anywhen. Opening a Rift enables characters to travel from one end of the planet to the other in a heartbeat, and beyond, to an infinite number of alien worlds and dimensions.

The problem is hundreds, perhaps thousands, of alien, demonic, magical and superhuman beings have used the Rifts to cross into Earth. Wondrous and monstrous creatures reside alongside humans and often compete for dominance over the land and its people.

The Earth has become a place of contradiction and infinite possibilities. Alien and supernatural beings roam the planet. Ancient gods, vampires, faeries, dragons, and alien monstrosities co-exist with human cyborgs, androids, giant robots, high-tech mercenaries and dimensional raiders. Creatures of myth and legend, demons and aliens visit regularly. Some use magic to bolster their already formidable powers, while humans augment themselves with nano-implants, bionics, power armor, chemical enhancement, magic and alien technologies in an ongoing battle of survival.

This post has been edited by hallsofvallhalla: May 25 2006, 09:17 PM
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hallsofvallhalla
post May 25 2006, 09:14 PM
Post #2


Level 7
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Group: Member
Posts: 94
Type: Developer
RM Skill: Advanced




Character sheet, only need tp post it once...

Name ___________


IQ ___
ME ___ (mental endurance)
MA ___ (mental affinity)
PS ___ (physical strength)
PP ___ (physical prowess)
PE ___ (physical endurance)
PB ___ (physical beauty)
SPD ___ (speed)

HP ____
SDC ____ bodys natural armor

Skills


Weapon Prof.

weapons-

Armor -

credits -

description of character-


how to make your character

Stats
all stats have a base of 10, it cost 1 point per 1 point to add to a stat below 16. to make a stat 16 or above it costs 2 points...19 and above 3 points...

example..... a pp of 15 would cost you 5 points
......a ps of 17 would cost you 9 points(5 for 15, then 2 to get to 16 then 2 more to get to 17 = 5 + 2 + 2 = 9

if you want to get more points in the beginning, you can -1 to the base of any stat to add 1 more point, you can do this as much as you want to a limit of a base of 6 on any stat.

you have a total of 20 points (low stats to start but you are everyday human and you will have many chances to increase your stats)

your base hp is 20 and sdc is 25, you have 15 ponints to divide between the 2.

you get 8 skills at base % and %20 to divide between them as a bonus
and 2 weapon proficencies.
you get either +1 to weap prf or a new weapon prof at levels 3,5,7,9,12
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hallsofvallhalla
post May 25 2006, 09:15 PM
Post #3


Level 7
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Group: Member
Posts: 94
Type: Developer
RM Skill: Advanced




Skills list % base

radio basic 45% + 5% per level
computer operation 40 +5
radio scramblers 35 +5
cook 35 +5
fish 40 +5
basic electronics 30 +5
computer repair 25 +5
electrical engineer 30 +5
robot electronics 30 +5
black market 26 +4
camoflage 20 +5
detect concealment 25 +5
disguise 25 +5
escape artist 30 +5
forgery 20 +5
interogation 40 +5
pick locks 30 +5
pick pockets 25 +5
sniper +2 on aimed shots
streetwise 20 +4
wilderness survival 30 +5
aircraft mechanics 25 +5
automotive mechanics 25 +5
basic mechanics 30 +5
locksmith 25 +5
robot mechanics 25 +5
spacecraft mechanics 20 +5
weapons engineer 25 +5
first aid 30 +5
medical doctor 60 +5
camouflage 20 +5
military etiquette 35 +5
parachuting 40 +5
traps and mines 20 +5
acrobatics +1 pp prowl +5%
athletics +1 ps +1 spd
body building +1ps +3 sdc
climbing 40 +5
gymnastics +1 pp
running +1spd +1 pe
prowl 25 +5
boxing +1 ps +3 sdc
swimming 50 +5
pilot automobile 60 +4
airplane 40 +4
boat 40 +4
helicopter 35 +5
mecha 40 +5
power armor 60 +5
spacecraft 40 +5
tanks/trucks 50 +5
concealment 30 +5
gambling 40 +5
use posions 30 +5
computer operation 40 +5
computer programming 30 +5
lore: demons 30 +5
religion 30 +5
psychic 30 +5
magic 30 +5

weapon prof.

blunt
chain
knife
paired
axe
shield
spear
sword
staff
throwing
whip
archaic pistol
archaic rifle
archaic heavy
modern pistol
modern rifle
modern heavy
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hallsofvallhalla
post May 25 2006, 09:20 PM
Post #4


Level 7
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Posts: 94
Type: Developer
RM Skill: Advanced




once we have a few characters we will start... Weapons will come after we start the game and i'll post the first adventure start shortly..
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hallsofvallhalla
post May 30 2006, 06:27 AM
Post #5


Level 7
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Group: Member
Posts: 94
Type: Developer
RM Skill: Advanced




K guys this adventure is fixin to start. Make your characters using the rules listed in character creation and then post your character in this section. I am working on the shop now, so the only equipment you will have is some kind of clothing(depends on what your character was doin before the adventure) and any basic items that you can fit in a small bag, examples - pocket flashlight.....pocket knife.....hand mirror....beef jerky....canteen...ect..

All characters were either famers....teenagers looking for something to do...ex-shop owner(place burnt down and went broke)....wanderer ect..
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hallsofvallhalla
post May 30 2006, 06:28 AM
Post #6


Level 7
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Group: Member
Posts: 94
Type: Developer
RM Skill: Advanced




You start with 500credits(cr)



Sdc Weapons dmg payload strike cost

.22 revolver 1d6 8 100cr
.38 ruger 2d6 6 210cr
.357 magnum 4d6 6 550cr

auto pistols (can burst 2 rounds)
7.65 pp walther 2d6 8 675cr
browning 9mm 2d6 13 750cr
.45 auto 4d6 8 1500cr

rifles
30-06 5d6 8 250cr no burst
m16-a1 4d6 20 575cr
ak-47 4d6 30 745cr
.50 heavy mg 7d6 50 1000cr

12 gauge 4d6 5 165cr
16 gauge 3d6 1 50cr

melee weapons
halberd 3d6 50cr
spear 1d6 10cr
short sword 1d6 15cr
bastard sword 1d8 35cr
longsword 1d8+2 50cr
flail 2d6 40cr
mace 1d8 35cr
staff 1d6 10cr

MDC Weapons

coming soon....
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