Answer: Yes; it is possible.
At the end of the script you'll find the code:
CODE
# Choose which action to perform in this scene
case @splash_numb
when 0
$scene = Scene_Title.new
when 1
@sprite2.opacity = @n
when 2
@sprite1.opacity = @n
end
What you can do is edit this to read as follows:
CODE
# Choose which action to perform in this scene
case @splash_numb
when 0
$scene = Scene_Title.new
Audio.me_stop
when 1
@sprite2.opacity = @n
Audio.me_play("Audio/ME/Intro2Melody", 100, 100) if @n == 2 and @show
when 2
@sprite1.opacity = @n
Audio.me_play("Audio/ME/Intro1Melody", 100, 100) if @n == 2 and @show
end
Where "Audio/ME/Intro2Melody" is the melody you're trying to play, the first 100 is the volume, and the second 100 is the pitch