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> Factions (Reborn), Show reputation with factions YOU create and use them for many things
yuzippy
post Jan 18 2010, 03:48 PM
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Hello, yes.

I am working on my project (S.A.G.A.) And I decided to use your very good Factions (Reborn) script. Just two q's.

1) Is negative points for a faction possible?

2) And I have a scenario where you have to get some reputation with one town before you can get into another one, and based off what your reputation is (good or bad) when you enter the guard says a different thing. How can I do that?

~Yuzippy, Directer of S.A.G.A.


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zizzaz96
post Jan 31 2010, 10:44 AM
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This script is AWESOME, but I have a question.

I want a vendor to give a discount for the Theive's Guild, but i'm not sure how to do it. Where do i put the piece of code [discount "Theive's Guild"]? when i put it in the event name, nothing happens. When i put it in the event command itself, i get a nomethod error. I have no knowledge of scripts in any way, so if someone could tell me how to get it to work, I'll thank you.



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FireRMVX
post Mar 20 2010, 06:44 PM
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Anyway to make it compatible with:
KGC_Bestairy
KGC_Large_party
?
If so, that would ROCK!


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SojaBird
post Apr 18 2010, 02:29 AM
Post #144


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Oke I'm back from a long day of absents.
First of all sorry for that.

Now for the questions...
@yuzippy
Great you're gonna use the script and good you find it very good smile.gif Thanks for that,
1. Yes it's posible to have a negative number for a faction. When it happens the faction is actualy disliking you. (If you're known with the WOW system, it's when a faction starts to hate you (though the script doesn't have the neutral/friendly/hate etc function (yet)).)
2. This is achievable by using a conditonal branch within your guards event. Choose the option script and use one of the following things to make something happen based on reputation
CODE
~~~~~~~~~~~~~~~~~~~~
~Conditional Branch~
~~~~~~~~~~~~~~~~~~~~

    faction?("name")
      This will check if a faction exists in the system. Value's that must be
      instert are;
      - name (the name of the faction that needs to be check on existence)

    faction_value?("name", value)
      This will check if a faction has a sertain minimum value. Value's that
      must be insert are;
      - name (the name of the faction that needs to have a sertain value)
      - value (the minimun value the faction needs to have)
      This can be used in the conditional-brach scriptpart or in the notefield
      of items/weapons/armors. When this occurs, you can only buy the item from
      a shop when the condition is met.
      (Tip: Add a "!" in front of the line, and it'll swap the conditions.)
(PS. Straight from the script help. You might find some other usefull info there as well wink.gif)

@zizzaz96
Thanks for the good words biggrin.gif Nice that this script turned out to be AWESOME.
To achief what you want, use the eventpart wich is called COMMENT. It sits in the first tab, on the bottom right. There you'll have to put the code you used (discount Theive's Guild will do fine. Make sure you put the correct name in though). For some more info, look a this (straight from the script)
CODE
discount "name"
      This can be put in a commentfield in a event. When the event runs a shop,
      the player gets a discount according to half of the percentage of the
      faction you choose. Value's that must be instert are;
      - name (the name of the faction that gives a discount)


@FireRMVX
Oke so what is the problem that doesn't make this compatible with those scripts.
Perhaps try to re-oder the script or use my other script called New Menu Items to make the menu work properly again (since I think that gives the problems).


Greatzz,
SojaBird.

ps. I'm back for suggestions and questions etc wink.gif


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How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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FireRMVX
post Apr 24 2010, 03:10 PM
Post #145


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QUOTE (SojaBird @ Apr 18 2010, 02:29 AM) *
Oke I'm back from a long day of absents.
First of all sorry for that.

Now for the questions...
@yuzippy
Great you're gonna use the script and good you find it very good smile.gif Thanks for that,
1. Yes it's posible to have a negative number for a faction. When it happens the faction is actualy disliking you. (If you're known with the WOW system, it's when a faction starts to hate you (though the script doesn't have the neutral/friendly/hate etc function (yet)).)
2. This is achievable by using a conditonal branch within your guards event. Choose the option script and use one of the following things to make something happen based on reputation
CODE
~~~~~~~~~~~~~~~~~~~~
~Conditional Branch~
~~~~~~~~~~~~~~~~~~~~

    faction?("name")
      This will check if a faction exists in the system. Value's that must be
      instert are;
      - name (the name of the faction that needs to be check on existence)

    faction_value?("name", value)
      This will check if a faction has a sertain minimum value. Value's that
      must be insert are;
      - name (the name of the faction that needs to have a sertain value)
      - value (the minimun value the faction needs to have)
      This can be used in the conditional-brach scriptpart or in the notefield
      of items/weapons/armors. When this occurs, you can only buy the item from
      a shop when the condition is met.
      (Tip: Add a "!" in front of the line, and it'll swap the conditions.)
(PS. Straight from the script help. You might find some other usefull info there as well wink.gif)

@zizzaz96
Thanks for the good words biggrin.gif Nice that this script turned out to be AWESOME.
To achief what you want, use the eventpart wich is called COMMENT. It sits in the first tab, on the bottom right. There you'll have to put the code you used (discount Theive's Guild will do fine. Make sure you put the correct name in though). For some more info, look a this (straight from the script)
CODE
discount "name"
      This can be put in a commentfield in a event. When the event runs a shop,
      the player gets a discount according to half of the percentage of the
      faction you choose. Value's that must be instert are;
      - name (the name of the faction that gives a discount)


@FireRMVX
Oke so what is the problem that doesn't make this compatible with those scripts.
Perhaps try to re-oder the script or use my other script called New Menu Items to make the menu work properly again (since I think that gives the problems).


Greatzz,
SojaBird.

ps. I'm back for suggestions and questions etc wink.gif


You seem to not understand what I mean. The Factions Reborn has to use the menu, and so does Materia system, Large Party, Besiteary, etc.


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Last words:
GET THIS THING OFF ME!!


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SojaBird
post Apr 24 2010, 03:38 PM
Post #146


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QUOTE
@FireRMVX
Perhaps try to re-oder the script or use my other script called New Menu Items to make the menu work properly again (since I think that gives the problems).



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HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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DoubleElite
post Jul 7 2010, 11:34 AM
Post #147


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What is the Call Script for this?


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SojaBird
post Jul 7 2010, 11:37 AM
Post #148


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Hey DoubleElite,

For "this"?
What do you meen smile.gif?


Greatzz,
SojaBird.


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HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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DoubleElite
post Jul 9 2010, 06:33 PM
Post #149


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I guess I should've been more clear, I was wondering what the "Call Script" function was for this, the function that would open up the Faction Menu.
I.E:
CODE
$scene = Scene_IPreview.new

I would assume it to be,
CODE
$scene = Scene_Factions.new

Would that be right?


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SojaBird
post Jul 10 2010, 01:56 AM
Post #150


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Posts: 1,573
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Hey Double,

Thanks for the extra info.
The correct code is indeed:
CODE
$scene = Scene_Factions.new


Greatzz,
SojaBird.


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------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Deathtouch
post Jan 10 2011, 07:43 PM
Post #151


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Sorry for possible NecroPost but..
I have a suggestion ^,..,^


A rank system, where you join, at lowest rank, and at Defined values.. the rank changes.

I'm going to be using conditional script calls for now, to change the ~help~ to display the rank.

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Adrien.
post Jan 29 2011, 04:27 PM
Post #152


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Any way to make this so that : you gain 5000 points with a faction and it makes you need another 5000?


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Deathtouch
post Jan 30 2011, 12:19 AM
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Do you want an event to do both?
~
event ->

CODE
            add_faction_value("name", value)
            add_faction_value_max("name", value)

~
or do you want as soon as you get 5000, by any means it increases the max?
~
Common Event set to a switch trigger, and turn that trigger on any way you choose. ->
CODE
Conditional Branch faction_value?("name", value)
                   -->add_faction_value_max("name", value)
           Else -->
                 Branch End

~
Right now, I have all my common events set to one switch, and I have a random event in the corner, set to parrellel run that switch= ON

~
If anyone wants to know what I did for a Rank system, using common events, I might post it up here.

This post has been edited by Deathtouch: Jan 30 2011, 01:21 AM


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Adrien.
post Jan 30 2011, 07:56 AM
Post #154


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how would you know when a character will reach say 5000 points though?


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Deathtouch
post Jan 30 2011, 05:23 PM
Post #155


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By using a Common Event, thats set to a switch,
changing the 100 to 5000
and 200 to 10000
~
.



~

and an event on the very first map that turns that switch on, via parallel.

~
.

~

Thats my Rank System workaround.
using the ~Help~ to display the rank.

This post has been edited by Deathtouch: Jan 31 2011, 12:45 AM


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Mire_92
post May 7 2011, 05:35 AM
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Very good script...but it's not Compatible with yanfly battle melody.. confused.gif
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Adrien.
post Jun 17 2011, 05:27 PM
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How would you - Discover a faction? so your doing a story and all of a sudden you discover a faction?


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InfinateX
post Jul 6 2011, 12:39 PM
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Is this like the factions in that PS3 game (can't remember the name) where it's free roam, you have parachute you can use any time, there are 3 factions, and it takes place in a hidden country near africa (i think it's called Paual)

Or is it more like the factions in Far Cry 2? I'm pretty sure thier the same but the games are different so I'm not sure.


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Kread-EX
post Jul 7 2011, 02:32 AM
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I understand you wanted to reach 100 posts quickly but there are limits to stupid comments, RPGMakerVX52. I can tolerate a few of them but flooding the scripts forum with idiocy really gets on my nerves. Rather than asking if said script is like a game you forgot the name of, just try it and see for yourself.


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InfinateX
post Jul 7 2011, 09:14 AM
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QUOTE (Kread-EX @ Jul 7 2011, 06:32 AM) *
I understand you wanted to reach 100 posts quickly but there are limits to stupid comments, RPGMakerVX52. I can tolerate a few of them but flooding the scripts forum with idiocy really gets on my nerves. Rather than asking if said script is like a game you forgot the name of, just try it and see for yourself.


I accually ask questions like that on all forums. I just started using this one more often since I wanted to reach 100 posts and I haven't checked for new scripts here in a long time. I also found the forum for games in progress so I'll be using RPGRevolution more ofte now.

I ask questions so I know what I'm looking for when I test a script rather then just going around clicking on everything and seeing what happens.


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