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> Corrupted maps?, when tiles set for no pass are walkable
GalzaRPG
post Nov 25 2008, 03:10 PM
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I've been in the process of reworking some of the earlier stuff in my game, and I've come to find that for some reason or another, some of my old maps seem to have the ability to walk on bookcases and statues and stuff.. and I know with 110% when I first made them, this was not the case at all..

Has this ever happened to anyone before? How do you fix it? I tried about everything I could think of.. huh.gif

Thanks!


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HeroOfHyla
post Nov 25 2008, 05:14 PM
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Check what the passability of the upper-layer tile you have is. If it's O or X it will override the passability of the bottom layer. You need to use * to have it check the lower level passability.


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Dark Gaia
post Nov 25 2008, 09:45 PM
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Make all blank upper layer tiles have an X passibility. The one you're using is passable. Change it. if it still doesn't work, check the passibility of the objects themselves.


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GalzaRPG
post Nov 25 2008, 09:56 PM
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That kind of makes sense.. I'll have to look at that. Thanks


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GalzaRPG
post Dec 8 2008, 10:53 PM
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Figured out what was going on with the bookcase.. I haven't got around to testing the rocks .. I'm guessing it's probably the same thing with the invisible upper level chips. (buggers) .. I'm kind of planning on redoing those maps at a later point anyway.. so.. I guess production continues. Thanks!


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TheMage
post Aug 17 2011, 12:51 PM
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Ah that was the problem curse you upper layer! Thanks guys I was so puzzled and google was no help happy.gif
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