[Mapping]Making Detailed Nature Maps in Ten Easy Steps, Using these steps, your nature maps will be elite. |
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Nov 5 2008, 06:40 PM
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Level 8

Group: Revolutionary
Posts: 110
Type: Event Designer
RM Skill: Advanced

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As the title says, I will be telling you how to make elite nature maps in ten easy steps. Pictures will be included. Step One : Name your map and decide the dimensions. Step Two + Three : Now select the grass floor, and the flood tool. Step Four : Fill the floor with your grass tile Step Five + Six : Grab your double trees and select the pencil tool Step Seven : Now this is where it gets fun. As you know, nature is random, so do a sketchy outline of how you want your map to look. Mine is as follows. Step Eight : No, don't do anything else yet, you're not done yet, do it again, but fill in the outsides like this Step Nine : Now that you have a basic outline, add some random details. Don't be afraid to express yourself. Step Ten : Now, lets finish up the map by adding some finishing touches (the tree tops and bottoms). This may have not been my best map, but it gets the point across. Using this technique, you can be a pro at mapping nature. With a little imagination, you can add/delete stuff, make pathways, waterfalls, or whatever. ^.^
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Replies
(1 - 15)
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Nov 7 2008, 08:55 PM
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Awesome. Epic. Fantastic. Did someone call me?

Group: Revolutionary
Posts: 977
Type: Scripter
RM Skill: Advanced

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I know nature is random, I already knew doing that before but I simply don't like the straight tree lines in some areas. I like random things for nature, but I prefer more separated trees, like here:  Well, you see my point, although I am not really good at mapping --..--"". Anyways, nice tutorial Lil XD.
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Nov 7 2008, 09:13 PM
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Level 12

Group: Revolutionary
Posts: 213
Type: None
RM Skill: Beginner

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i love this, extremely... i think i might wanna learn mapping myself... now i see how you did it... i love Omega's map too! =)
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Nov 7 2008, 09:17 PM
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efffortt

Group: Revolutionary
Posts: 5,592
Type: Developer
RM Skill: Advanced

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The problem with this is that your map (step 10 picture) doesn't lead anywhere. There's no purpose to it. It's not a forest path, it's not a secret hidden area for treasure, it's just a map filled with trees and upper tile objects to fill space. You could get away with that a bit more with RMXP RTP, not with more blocky RMVX RTP. Careful placement of the objects is a good thing. Don't randomly place some object somewhere, think of why some logs would be in the middle of the road, things like that. I would first define a purpose for that map before making it.
Simple is good with RMVX RTP. Don't make it completely square, but this isn't late SNES generation type of tilesets, this is like mapping with NES tilesets. I'd also use the objects a bit sparingly, and not toss every single one of them on your map. It's good to set landmarks (using red flowers only in one area in the game would make the player believe there's something special to it). Using objects to help define a path is good too, but you'll want to make it first with the player being able to navigate it easily in mind first.
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Nov 8 2008, 06:40 AM
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Author

Group: Revolutionary
Posts: 294
Type: None
RM Skill: Undisclosed

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As Oceans Dream said, it doesn't seem to lead anywhere from a visual design standpoint. That said, it's a remarkably attractive method, and I believe people can really benefit from following this method, provided they tweak the layout of the trees to form a navigation for the player. The player can use the trees to form a path from Point A to Point B. With that in mind, applying the previously mentioned principles works out well.
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Nov 8 2008, 08:50 AM
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Level 8

Group: Revolutionary
Posts: 118
Type: Developer
RM Skill: Skilled

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A pretty good tutorial, but it could definitely use some improvement. First of all, There should never, no matter the circumstances, be so many trees in a VX map. VX's tilesets are too blocky to get away with it. It is not aesthetically pleasing to the eye. Omegas' example was more pleasing to look at or walk around in. just seperate the trees a little bit, and itll look 100x better.
Second, it doesnt lead anywhere. Make a path running through it, and voila, youve got an elite mapping tutorial!
This post has been edited by shantanu: Nov 16 2008, 01:49 PM
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Nov 8 2008, 03:38 PM
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Level 8

Group: Revolutionary
Posts: 110
Type: Event Designer
RM Skill: Advanced

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I know, this was just a map for getting the point across, Usually, my maps are way better, with many directions, Ill upload one of my other maps to show, if wanted. then you can see this tutorial is applied to many other things. And as i said QUOTE With a little imagination, you can add/delete stuff, make pathways, waterfalls, or whatever. ^.^ EXAMPLE :
This post has been edited by Lil_J93637: Nov 8 2008, 04:05 PM
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Nov 8 2008, 06:14 PM
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Level 12

Group: Revolutionary
Posts: 213
Type: None
RM Skill: Beginner

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QUOTE (Lil_J93637 @ Nov 9 2008, 07:38 AM)  I know, this was just a map for getting the point across, Usually, my maps are way better, with many directions, Ill upload one of my other maps to show, if wanted. then you can see this tutorial is applied to many other things. And as i said QUOTE With a little imagination, you can add/delete stuff, make pathways, waterfalls, or whatever. ^.^ EXAMPLE : ehehe... damn! now that's what i like~ =) nice one, Lil_J93637!
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Nov 9 2008, 01:05 AM
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Level 2

Group: Member
Posts: 26
Type: Developer
RM Skill: Beginner

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wow impressive tuts...well done!
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Nov 10 2008, 01:06 AM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Skilled

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very interesting tutorial, but people remember the way that this was setup was really good, he didnt ask for actual comments on his map just the process of making it. Anyways this is what i get from this, comments welcome
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Nov 10 2008, 07:07 AM
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Level 8

Group: Revolutionary
Posts: 110
Type: Event Designer
RM Skill: Advanced

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Very nice lucifer. IT looks good
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Nov 11 2008, 04:32 AM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Skilled

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And again here is another example but using a different theme  Thaughts???
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My Demo Page-Transform Event -Maze Event -FF8 Draw Event -Steal and Boss Transform Event -Notorious Monster Event
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Nov 11 2008, 04:24 PM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Skilled

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im trying to make it seem like it was really good but no rain has made it really dry and everything died..
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My Demo Page-Transform Event -Maze Event -FF8 Draw Event -Steal and Boss Transform Event -Notorious Monster Event
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Nov 12 2008, 07:16 AM
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Level 8

Group: Revolutionary
Posts: 110
Type: Event Designer
RM Skill: Advanced

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thnx ^.^
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Event crafters now has its own website! It has -Its own domain -People willing help -No limitations on makers It's just starting, so it has a few members. Help us out. Join us! 
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