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> +Player Plus+, Draws a picture that follows the player
Felkmaster
post Feb 3 2009, 09:53 AM
Post #21


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Posts: 7
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RM Skill: Undisclosed




Do you have a demo of this including the pictures you used?
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SojaBird
post Feb 3 2009, 02:48 PM
Post #22


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Nope not yet.
I actualy think I'm going to but the BETA state to this...it's not realy finished.
Anyway, the pictures...I used icons smile.gif


Greatzz,
SojaBird.


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Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Felkmaster
post Feb 4 2009, 09:24 AM
Post #23


Level 1
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Group: Member
Posts: 7
Type: None
RM Skill: Undisclosed




Actually I'm refering to the blackness on the screen. would like to show it just like the screenshots but without the icons for the candle & torch.
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rendy1287
post Feb 4 2009, 08:14 PM
Post #24



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Posts: 3
Type: Event Designer
RM Skill: Beginner




hey, when the demo is out? on how precisely?
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SojaBird
post Feb 5 2009, 01:57 AM
Post #25


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




@Felk
I've actualy done something what AutoLight does.
If you just want to use the light thing, I suggest you go and use AutoLight instead (check my sig for the link).

@rendy
The demo comes in...well, I don't know.
I'm very bussy, also I don't realy like the script as how it is now, way to buggy.
So sorry, but you'll have to wait a little longer.


Greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Trek
post Feb 15 2009, 07:35 AM
Post #26


Level 2
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Group: Member
Posts: 20
Type: Developer
RM Skill: Skilled




yo man.... you really need to post a demo with the script when you post it... i need the icons for this script to get it to work.... do you know where i can get them???
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Kikojui
post Feb 15 2009, 09:41 AM
Post #27


Level 10
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Group: Revolutionary
Posts: 156
Type: Artist
RM Skill: Advanced




I'd just like to point out that I myself have implemented a system like this using light, but mine consisted of nothing more than a black square the size of the screen, and use a soft eraser on photoshop to create a te,pleate with the same effect, no coding, just a tiny amount of script thats called in dark places if the player has the lantern on him.

easy, for what I wanted anyway, I just wanted to clear up anyone that might assume I used your script.


regards, Kiko.


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SojaBird
post Feb 15 2009, 02:51 PM
Post #28


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey all,

I must say that this script is actualy still in BETA.
So sorry for not being a demo here.
I actualy think I'm going to implent the feature to display a picture or something on the player (the +player plus+) in my AutoLight script since it's actualy only usefull to use this script in combination with that one...
So realy, I suggest you should go check out the AutoLight script topic to see what you can get there wink.gif


Greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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imakickuall
post Feb 28 2009, 12:58 PM
Post #29


Level 1
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Group: Member
Posts: 5
Type: Artist
RM Skill: Intermediate




i know this is a noob question but how do you make a light the player? I really want to know T.T
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ninjaheldransom
post Feb 28 2009, 07:31 PM
Post #30


GFX Designer - Rpg Devloper
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Group: Revolutionary
Posts: 130
Type: Event Designer
RM Skill: Advanced




In my game this script will fit just right in most of the stages
that i am planning.


__________________________
Graphic Designer
Story Writer
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SojaBird
post Mar 1 2009, 02:21 AM
Post #31


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey both of you smile.gif

I actually really suggest you to use my AutoLight script instead.
I'll add this function as well in some time.


Greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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elfyelf
post Jul 10 2009, 02:20 PM
Post #32


(~*A D A N*~)
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Group: Revolutionary
Posts: 436
Type: Developer
RM Skill: Advanced




you have some really good scripts usefull for my game, thx, ill give you credit also. :]


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Hunter1787
post Sep 11 2009, 07:02 PM
Post #33


Level 1
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Group: Member
Posts: 7
Type: Developer
RM Skill: Skilled




I can post a tutorial for this. Only on the way where you have to hold F5. It may take a while, though. do I have your permission???


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brendmar
post Dec 3 2009, 06:06 PM
Post #34



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Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed




how would i go about changing the key binding for the extra to "F" , and is there a way i can keep the extra on me untill the key to activate it is presses again?

thanks for the help
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Xzygon
post Dec 3 2009, 06:18 PM
Post #35


Pineapple Inc's President and Creator of Duality Online
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Group: Revolutionary
Posts: 554
Type: Writer
RM Skill: Skilled




I have no idea about the second part, because I haven't used this script, but by just glancing at the script I found this :
Find this part in the script
CODE
Key = Input::F5

And just change it to look like this
CODE
Key = Input::F

Make sure the F is in all capital letters, or else it won't work.


__________________________
Check out my game, Duality Online!
Duality Online






Blah
A saying that I DID NOT STEAL FROM KUNG FU PANDA!
Today is a Gift.
That's why they call it the Present.
You never know what's inside,
Because the Present is always changing.
~Made it up with my cuz 7 Years Ago, without the help of anybody else~


Don't read!
00110000001100010011000000110000001100010011000000110000001100000011000000
11000100110001001100000011000000110000001100000011000100110000001100010011000100
1
10000001100010011000000110000001100000011000000110001001100010011000000110000001
1
00000011000000110001001100000011000000110001001100000011000100110001001100000011
0
00000110000001100000011000100110000001100000011000000110000001100000011000000110
0
01001100010011000000110000001100010011000000110001001100000011000100110001001100
0
10011000000110000001100000011000000110000001100010011000100110000001100010011000
0
00110000001100010011000000110001001100010011000000110000001100000011000100110001
0
01100000011000000110001001100000011000000110000001100000011000000110000001100010
0
11000100110000001100000011000100110001001100000011000000110001001100010011000000
1
10000001100000011000000110001001100000011000100110001001100000011000100110000001
1
00000011000100110000001100010011000100110000001100010011000100110000001100000011
0
00000110000001100010011000000110000001100000011000000110000001100000011000100110
0
01001100000011000000110001001100010011000000110000001100010011000100110000001100
0
10011000100110001001100010011000000110001001100010011000100110000001100000011000
1
00110000001100000011000000110001001100000011000000110000001100000011000000110000
0
01100010011000100110000001100000011000100110000001100000011000000110001001100010
0
11000000110001001100010011000100110001001100000011000100110001001100010011000000
1
10001001100000011000100110000001100010011000100110000001100000011000000110001001
1
00000011000000110001001100010011000000110001001100010011000000110000001100000011
0
00100110001001100000011000000110001001100000011000100110000001100000011000100110
0
00001100000011000000110000001100000011000000110001001100010011000000110000001100
0
10011000000110000001100000011000100110001001100000011000000110001001100000011000
1
00110000001100010011000100110000001100000011000000110001001100010011000000110001
0
01100010011000100110000001100000011000100110000001100000011000100110001001100010
0
11000100110000001100000011000100110000001100010011000100110001001100000011000000
1
10000001100000011000000110001001100010011000100110000001100010011000000110000001
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00000011000100110001001100000011000100110000001100000011000100110000001100010011
0
00100110000001100010011000100110001001100000011000000110001001100010011000000110
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00001100010011000100110001001100000011000000110001001100000011000000110000001100
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00011000000110000001100010011000100110001001100000011000100110000001100000011000
0
00110001001100010011000000110001001100000011000000110000001100000011000100110001
0
01100000011000100110000001100000011000100110000001100010011000100110001001100000
0
11000000110001001100010011000000110000001100010011000000110000001100000011000000
1
10000001100000011000100110001001100000011000000110000001100010011000000110000001
1
00010011000100110000001100010011000000110000001100010011000000110001001100010011
0
00000110001001100010011000100110000001100000011000100110001001100000011000000110
0
00001100000011000100110000001100010011000100110001001100000011000000110001001100
0
00011000000110001001100010011000100110001001100000011000000110001001100000011000
0
00110001001100000011000000110000001100000011000000110000001100010011000100110000
0
01100000011000000110001001100010011000000110001001100010011000000110001001100010
0
11000100110001001100000011000100110001001100000011000000110001001100000011000000
1
10000001100010011000100110000001100000011000100110000001100010011000000110000001
1
00010011000000110001001100010011000100110000





I support
Supporting


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brendmar
post Dec 3 2009, 06:43 PM
Post #36



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Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed




QUOTE (Xzygon @ Dec 3 2009, 06:18 PM) *
I have no idea about the second part, because I haven't used this script, but by just glancing at the script I found this :
Find this part in the script
CODE
Key = Input::F5

And just change it to look like this
CODE
Key = Input::F

Make sure the F is in all capital letters, or else it won't work.


I tried that but it caused the game to error out so i thought i was doing it wrong.
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Hunter1787
post Dec 3 2009, 06:47 PM
Post #37


Level 1
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Group: Member
Posts: 7
Type: Developer
RM Skill: Skilled




QUOTE (JoRu @ Nov 3 2008, 08:07 AM) *
Oh, this is really nice! I tried using this script to make a light-effect following the player (meant to be a lantern) and it worked perfectly. Good job!

Hey, Joru.
Sorry for all of the questions on youtube and stuff, but I have one last question. How did you make it into an equitable lantern?
That would be great, and I have been trying. I'm pretty sure you have to flip the accessibility or whatever to switch, not key, right?
Thanks for reading.
TheHunter1787
(This is me except without the "The" =P)


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ZeroManArmy
post Jan 14 2010, 07:42 PM
Post #38


Level 5
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Posts: 68
Type: Artist
RM Skill: Undisclosed




Could you make this work with Kylocks Time System? So during night you use a item to bring light forth then when daylight comes the light turns itself off?


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exiost
post Mar 19 2010, 06:04 PM
Post #39


Level 2
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Group: Member
Posts: 18
Type: Developer
RM Skill: Beginner




I confuse how to use it... pliz give us the demo...


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kyle?
post Mar 19 2010, 11:33 PM
Post #40


Level 8
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Group: Revolutionary
Posts: 113
Type: Event Designer
RM Skill: Skilled




@exiost:
Look on the last page... pinch.gif


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