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Legionwood: Tale Of The Two Swords, Console style RPG with over 15 hours of gameplay and heaps of quests&a |
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Apr 16 2012, 02:09 AM
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Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed

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hi Gaia, I am playing your game recently (about 3 weeks), now I am at the quest to the pirates base, I has been told to walk west to a cavern, when I went inside, I cant proceed further, I saw 2 doors which need keys (but I cant find any of these keys), 1 door which no keyholes but seem unable to pass over as well, there is a stair around the middle of the map but when I step on it, is inactive, I did not went up or down. And there are also two hint on the walls about numbers but I cant find any place which I could guess the answer also. So, what I miss? Did I need to keep attack the encounter pirate until someone drop keys? Or the keys is located outside the cavern, maybe I need to fight a sea battle with pirate who has the key? Or there is a object I miss in that pirate base? Or I has some sort of bugs? btw I am playing your game Legionwood - Tale of the Two Sword ver 6.3 please give me some hint or better the way to continue the pirate map. thx
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Jun 3 2012, 06:28 PM
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Group: Member
Posts: 4
Type: None
RM Skill: Beginner

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Hi! I'm a new fan and I just recently started playing your game. I really like it! I'm wondering, did you or a player released a walkthough for this? (You might have posted it in this forum and I'm sorry if I missed it, I'm just not good at navigating around forums) I think I missed a few items and some side quests like the woman asking for an engagement ring and a key at the treasury at Charn so I decided to start again and check around if there is a walkthough. I saw some other webpages that claim there are walkthoughs but those are either incomplete or my antivirus hates them >.< Hopefully you guys can help me hehehe. P.S: I also got stuck at a part where Thyrra said there is a tunnel of sorts but I just kep going around in the dessert. I think I misunderstood that conversation there. TT_TT
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Jun 5 2012, 12:44 AM
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Group: Member
Posts: 4
Type: None
RM Skill: Beginner

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QUOTE (Dark Gaia @ Jun 3 2012, 06:46 PM)  Hi there! A Youtuber called Michaelkur made a huge 100 part video walkthrough that should help you out. I'm not sure if there are any written ones available. Look up "Legionwood: Tale of the Two Swords" on Youtube and you should find it easily. Also, if you've enjoyed this game, check the sequel out, too: http://www.rpgrevolution.com/forums/index....showtopic=55391YOUTUBE VIDEO Oh man that's even better that what I'm hoping for!  I kinda fail on written walk-through because I sometimes forget which turn I took last vids are cool! I also read that you made and extension pack for Legionwood I, how can I get that? I already downloaded the installer for the sequel. I just want to finish the first one before I play it  BTW, for monsters that are not 'studied' by studiy enemies tech, it has a message that I have to unlock them at the beastbook, how do I do that?
This post has been edited by riomin: Jun 5 2012, 12:53 AM
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Jun 11 2012, 01:10 AM
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Group: Member
Posts: 4
Type: None
RM Skill: Beginner

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QUOTE (Balcon @ Jun 6 2012, 03:42 AM)  oh thx btw the latest ver which i should download is?
is a good game, i like to finish it. n what the max lvl? i like to grind. max level is 99
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Jun 14 2012, 09:10 PM
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Level 4

Group: Member
Posts: 45
Type: None
RM Skill: Undisclosed

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I haven't finished the game yet, but I'm rather frustrated right now at where I'm stuck at:
The Ascog Dungeons; password area.
I've gone through the hints and after a while of not understanding why the pass I used wasn't working: I checked the video guide and now I'm even more angry.
The 3 hints you get are as follows;
1. The 2nd/3rd digits are ONE-THIRD of last months
2. The 1st/4th are half of the 2nd/3rd.
3. Last months code was -63-
What I want to know - How does it become such a large pass-code? A third of 63 is 21, and half of that should either yield a line-up of 1210 (rounding down), or 1211. I'm assuming my mind-set on this matter isn't the correct one (nor is my math), but I would like a VERY detailed explanation either in a private message or spoiler tags on how these hints were supposed to help you, and why it ends up being those 4 digits.
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Jun 15 2012, 12:43 AM
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Chaotic Good

Group: +Gold Member
Posts: 2,538
Type: Writer
RM Skill: Masterful

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Hi everyone. @riomin: You unlock those monsters by defeating them. Then they'll appear in the Beast Book. The "expansion pack" content is included in the game by default (Rift Monument and the Magris Arena). @Balcon: The latest version is Build 6, found at www.rpgmaker.net@lethitax: The answer to the code can be found here: http://rpgmaker.net/games/792/faq/. I'll get back to you on an explanation of how the answer is derived, as I can't quite remember the specifics of any of the puzzles now, and I'll need to refresh myself with the game.
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Jun 15 2012, 05:10 AM
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Level 4

Group: Member
Posts: 45
Type: None
RM Skill: Undisclosed

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QUOTE (Dark Gaia @ Jun 15 2012, 01:43 AM)  @lethitax: The answer to the code can be found here: http://rpgmaker.net/games/792/faq/. I'll get back to you on an explanation of how the answer is derived, as I can't quite remember the specifics of any of the puzzles now, and I'll need to refresh myself with the game. Right...I'd just like to know how it works ._., since I seem to have missed the point entirely.
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Aug 4 2012, 05:14 AM
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Chaotic Good

Group: +Gold Member
Posts: 2,538
Type: Writer
RM Skill: Masterful

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Saturday, August 4th, 2012
Hi there, Legionwood fans! In celebration of Legionwood being featured on the front page of RPG Maker.net, I'm happy to announce that the Final Edition of the game is now available to download!
The Final Edition is the definitive version of Legionwood. This updated build of the game completely fixes the last of the remaining bugs in the game, restores a smattering of cut beta content to the game (such as the extra floor of the Pirate's Cove and the Adventure theme music) and, best of all, features a completely rewritten script, with every line of dialogue in the game addressed for clarity, brevity and spelling and grammar errors. Each of Legionwood's characters now has a more distinct personality, and there is more emotion and characterisation in the game than in previous builds. Foreshadowing and references to Legionwood 2 have also been inserted into the game, to create a stronger link between the two titles.
All of this work, including rewriting the dialogue and tightening up the game code took me about a month to complete - it wasn't a small task, but I've wanted to update the original Legionwood for a while, so I placed the sequel on hiatus to get it done. Now that the Final Edition is online and ready to play, I'm inviting all Legionwood fans and new players alike to give it a try and pass the time until the next release of Legionwood 2 with a more polished, better written RPG that I'm sure they'll enjoy.
With that said, I'll get back to work on Legionwood 2. Now that the Final Edition of Legionwood is released, I'm happy to move on to the future and make some long-awaited progress on the sequel. Keep an eye out for Beta 3.0 of Legionwood 2 some time in October, and I'll bring you more news on the game's development as it happens.
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Aug 4 2012, 01:31 PM
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Level 8

Group: Revolutionary
Posts: 122
Type: None
RM Skill: Undisclosed

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That sounds pretty awesome, for both games. If I can get the time I'll replay this again. For now though, I'm downloading it.
Was the issue with the full party+summon fixed or did you leave that in as an option this time around?
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