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> Splash Screen Script, I'm not a scripter, but it works.
Rory
post Oct 31 2008, 05:38 AM
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Splash Screen Script
Edited from Scene_Gameover
Quick Script, works if anything.
Made by Rory/Magdreamer.

CODE
#==============================================================================
# Splash Screen Script
# Made by Rory/Magdreamer
#------------------------------------------------------------------------------
#  A simple modification of Scene_Gameover
#
#  How to call Splash Screen?
#  "$scene = Scene_Splash.new"
#  If you want it to appear at the start of the game, replace,
#  "$scene = Scene_Title.new" with "$scene = Scene_Splash.new"
#==============================================================================

class Scene_Splash < Scene_Base
  
   #--------------------------------------------------------------------------
   # * Start processing
   #--------------------------------------------------------------------------
   def start
     super
     RPG::BGM.stop
     RPG::BGS.stop
     Graphics.transition(60)
     Graphics.freeze
     create_splash_graphic
   end
   #--------------------------------------------------------------------------
   # * Termination Processing
   #--------------------------------------------------------------------------
   def terminate
     super
     dispose_splash_graphic
     $scene = nil if $BTEST
   end
   #--------------------------------------------------------------------------
   # * Frame Update
   #--------------------------------------------------------------------------
   def update
     super
       $scene = Scene_Title.new
       Graphics.wait(120)
       Graphics.fadeout(60)
   end
   #--------------------------------------------------------------------------
   # * Execute Transition
   #--------------------------------------------------------------------------
   def perform_transition
     Graphics.transition(30)
   end
   #--------------------------------------------------------------------------
   # * Create Splash Screen
   #--------------------------------------------------------------------------
   def create_splash_graphic
     @sprite = Sprite.new
     @sprite.bitmap = Cache.system('Splash')
   end
   #--------------------------------------------------------------------------
   # * Dispose Splash Screen
   #--------------------------------------------------------------------------
   def dispose_splash_graphic
     @sprite.bitmap.dispose
     @sprite.dispose
   end
end


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kingoftheroad
post Nov 15 2008, 09:12 AM
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Any screenshots?


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Yuu
post Nov 15 2008, 11:08 PM
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Screenshots plz?
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Dark Gaia
post Nov 15 2008, 11:13 PM
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Hey people, please don't spam. Someone has already asked for screens, you don't need to ask again Yuu. Anyway, this is a Splash Screen script, so a screenshot isn't really possible. All this is would be a script that shows a small message screen before the title screen of your game containing your name or copyright info, like RPG Maker 2000/2003 had.

And, to the creator: Thanks for making this, this script really adds to the touches that make a more profesional game, and I have been waiting for something like this for a long time.


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woratana
post Nov 16 2008, 08:47 AM
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You may want to tell the user that the splash picture must be named 'Splash' and put in folder 'Graphics/System/' ^^

No offense, but I think using skip title script and use eventing to show picture might be better way to do this. Because it is more flexible.

Anyway, nice start~^^
You will become a good scripter one day! >_<//


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jens009
post Nov 16 2008, 10:54 AM
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QUOTE (woratana @ Nov 16 2008, 08:47 AM) *
You may want to tell the user that the splash picture must be named 'Splash' and put in folder 'Graphics/System/' ^^

No offense, but I think using skip title script and use eventing to show picture might be better way to do this. Because it is more flexible.

Anyway, nice start~^^
You will become a good scripter one day! >_<//

Title Skip Script
Events with Pictures
Then recall title screen or Use events once again for menu.

Yup. This could work also.


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runerqp
post Jun 12 2009, 05:18 PM
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umm I put it on my scripts but anyways nothings happen. I dont see any difference
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Octople Threat
post Jun 12 2009, 05:46 PM
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QUOTE (runerqp @ Jun 12 2009, 06:18 PM) *
umm I put it on my scripts but anyways nothings happen. I dont see any difference


pinch.gif

Noob... You have to get your own picture and set it up in the script to display... Not everything is 100% plug and play.


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runerqp
post Jun 14 2009, 04:42 PM
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QUOTE (Octople Threat @ Jun 12 2009, 05:46 PM) *
QUOTE (runerqp @ Jun 12 2009, 06:18 PM) *
umm I put it on my scripts but anyways nothings happen. I dont see any difference


pinch.gif

Noob... You have to get your own picture and set it up in the script to display... Not everything is 100% plug and play.

OK sorry Mr.Intelligent. You dont have the need to treat people like this. I was just asking.
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