, Make the player read a book/scroll oldschoolstyle!
Sep 2 2008, 10:40 AM
RM Skill: Advanced
v1.0 > 02-09-08
v1.1 > 03-09-08
v1.2 > 04-09-08
v2.0 > 10-12-08
v2.1 > 11-12-08
v2.2 > 11-12-08
v2.5 > 29-01-09Introduction
Read! A script that makes your players read something you like! Make books or scrolls with any picture program and make them appear, ready to be read!Features
- Make the player read a picturebased book.
- Fixed bug with amount to go forward.
- Read_A_Book! > Read;
- No more stupid pagessize input, no more stupid .png or .jpg input;
- Read a scroll, instead of a book;
- Now a book/scroll can also be read without returning to the itemmenu;
- Sound setup disapeard!? (will not be included until request);
- More easy and shorter callscript functions.
- Bug fixed, background is disposed now when a scroll or book is closed.
- Some more easy use of pictures, as well as some extra functions (useing spreads for example).
To come features
- Code can be placed in the itemnote field and will be executed;
- Automaticly read if the code comes from an itemnote;
- A more clear code;
- Some extra call script functions.
- Only on request.Script
Read.txt ( 18.23K )
Number of downloads: 314
Call the next script or make your book/scroll as an item and put the code in the note field of that item. Use the following;
read_book(book, *back, *draw_style, *from_item)
For the variables "book" and "scroll", you'll have to set the
name of the book/scroll ('picturename'). For the variable "back", you can setthe name of the back images of a book. If you leave it for what is, it'll use the default settings from the script-setup ("BACK_PIC"). For the "draw_style", you can change the way of how you've set up the pictures. This variable is optional. You do have to set "back" if you want to use this. If you leave it empty, it'll use the default you've set in the script-setup ("DRAW_STYLE"). For the variable "from_item", you can set if you want to return to the item window when you close the book/scroll. But if you leave it for what it is, it'll see for itself if the code came from an item or not (recommented).
Use correct filenames for your book! First of all check the script-setup and make it to how you want it before making your pictures. Look at the "BOOK_MAP", this is the place where you're going to put your pictures. Now you can make the pictures... Though be aware! You need a to make a background for your pages to show on. Size it (max) 544*416 and name it whatever you want. Go to the scriptsetup and put the name of that background after "BACK_PIC". Next you are going to make the pages with your text and/or pictures and all, that's all up to you since they are
pictures, so everything is possible. Just go and start making your pages with any size you like (change the "DRAW_STYLE" in the script-setup to your style). Every page should have it's own picture! When you're done with a page, and you're going to save and name it, set the name like this; 'bookname-pagenumber'. So if you just created the 2nd page of your book called 'ghost', the name of the picture must be 'ghost-1'. Make sure you see that the second page of the book, has the number 1. So the first page has the number 0.
For the scrolls, first check in wich map the pictures need to come. After that, just go and make some nifty looking pictures that will be shown and can be scrolled by the user in all 4
PS: RPGMakerVX only supports png/jpg/jpeg picture-files.
The last 3 settings of the setup; CENTER_OFFSET, NEXT_PAGE and PREV_PAGE, are explaind below.
The center_offset setting defermens the y-offset of the pages from the middle. So if you want your pages not to be drawn at the very middle of the back-picture, you'll have to set the center_offset to any given number you want the pages to be offset from the middle. For example if you have page-pictures that are sized 270*412, and you want them to be shown, not directly on the center of your background, but in the center of each half, you want to set the center_offset to 2 since this will center them out on every half.
This setting determens wich key needs to be pressed to move the pages to the next. You can only use known inputs by the game. Though, you can extend this by useing various other scripts that will allow you to use all inputs from your whole keyboard.
This is actualy the same as the next_page setting, only this will bring the reader to the previous page.
For the scrolling part of the setup, the 4 SCROLL_directions and SCROLL_SPEED remains.
For the directions, just changes the input to what you prefer, though the default are the most usefull (in my opinion).
The scrollspeed, is the amount of pixels the scroll moves when the player presses one of the directionbutons once.
read_the_bible.jpg ( 148.32K )
Number of downloads: 1265
Put the script above main.
Customise the script to your needs.
Credit me pls.FAQ
Comming soon.Terms and Conditions
Credit me with site, and the script is free for use in NONCOMERCIAL projects.
If anyone want some changes, please pm me or post it here, I'll track the topic.
Posts in this topic
pim321 Read! Sep 2 2008, 10:40 AM HotSpot6 Sweet, thanks for this. Sep 2 2008, 03:02 PM jasonicus This is perfect for what I need. Thanks. Sep 2 2008, 03:14 PM GunZz will you upload a demo ? Sep 2 2008, 05:17 PM pim321 thanks for all the good comments nice ya all like... Sep 2 2008, 09:28 PM pim321 mmm sorry for the dubble post, but i found some bu... Sep 3 2008, 03:45 AM GunZz Thx :] ;]
LoL awesome script Sep 3 2008, 05:33 AM xeyla This is awsome!
I've been wanting to put m... Sep 3 2008, 09:19 AM pim321 Well thanks...
Anyway to improve? I like to work w... Sep 3 2008, 09:38 AM maker2008 Thank you very much..
can you make variables appea... Sep 3 2008, 12:26 PM pim321 could do ya...but can ya be more spesific? Sep 3 2008, 10:24 PM Mr. Bubble I think it would be cool to have a customized soun... Sep 4 2008, 05:09 AM pim321 heya mr. bubble
I indeed discoverd that I didn... Sep 4 2008, 10:24 AM Magdreamer So this is like the Ansem Reports in Kingdom Heart... Sep 4 2008, 08:58 PM pim321 don't know that game Sep 4 2008, 11:22 PM Pipokary Maybe you can also make one for RMXP, since I wann... Sep 26 2008, 08:17 PM pim321 Sorry I only can script RGSS2, though perhaps some... Sep 26 2008, 11:20 PM HotSpot6 Maybe the ability to have like, one callscript be ... Oct 8 2008, 04:17 PM leqesai QUOTE (HotSpot6 @ Oct 8 2008, 04:39 PM) M... Oct 9 2008, 12:20 AM pim321 @Hotspot
That's nice, I'll go and try that... Oct 9 2008, 02:12 AM lahandi Mmm...
I tried to downloaded the demo, but the lin... Oct 18 2008, 05:56 PM pim321 Oke comming again...soon Oct 19 2008, 05:09 AM pim321 Hey some little update (and sory if it is dubble p... Nov 7 2008, 03:13 AM Twilight27 Sorry for reviving this topic, but the demo link i... Dec 5 2008, 08:29 AM pim321 hehe yea know, I'll do it in some time
also ... Dec 5 2008, 09:11 AM pim321 A small bump and update.
I hope I can start tomor... Dec 8 2008, 02:35 PM pim321 UPDATE v2
- Read_A_Book! > Read
- No more s... Dec 9 2008, 03:25 PM pim321 Small bug fixed in new version 2.1.
The backgroun... Dec 11 2008, 07:00 AM pim321 update nr2 today
version 2.2 is launched
Some ext... Dec 11 2008, 02:31 PM vandelfan Are you going to upload a demo soon?
I understand ... Dec 29 2008, 01:59 PM pim321 Yep I will,
Though when I'm making demo's... Dec 30 2008, 04:49 AM buny Where Must I put the book..?
how can we make the b... Jan 25 2009, 07:01 AM pim321 Hey Buny,
There's no demo jet...Though I try ... Jan 25 2009, 10:24 AM pim321 BIG BIG UPDATE!!
Version 2.5 is ready to b... Jan 29 2009, 07:01 AM somersaultsofa Sorry if the answer is obvious, but could you not ... Aug 17 2009, 08:58 AM pim321 Well some of the features that cover this scipt ca... Aug 20 2009, 01:59 AM woahfish thanks for the script, but the demo download place... Apr 22 2010, 10:05 AM exkabuto sorry for very old bum but i cant hold myself anym... Jun 28 2012, 08:08 AM
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