RM Skill: Undisclosed
Okay rast...LETS FIGHT! Igo Level 2 Mage 188\188 Attack: 37 Stamina: 3 Spells: River of life: Heals hp by 30% LVL 2 Joseki: Stored for 3 turns, 50% damage All heal: Heals all allies 50%, Stamina of all allies is drained.
Charge count: 6
Unleash LVL 2 Joseki!
Rast Level1 Fighter 50/100 Attack: 10 Stamina: 0/3
Rast Level1 Fighter 25/100 Attack: 10 Stamina: 0/3
Special Ability: Ripost: when physically attacked, 50% damage is returned to attacker.
I've got some new rules I came up with the other night; here they are:
1) Danger! When your HP is at 10%, you go into "Danger!" state. When you first enter this state, your Overdrive is automaticly charged all of the way and used. The Overdrive takes place before any other player's attacks, but after any other player chooses to defend. Obviously, being killed DOES NOT put you into "Danger!"
2) Defending When you defend, you recover 10% of your total life. If you are in "Danger!", this does not apply.