Jens009's Simple HUD, Show HP/SP/State in map |
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Aug 10 2008, 09:05 PM
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L Did you know? Death gods... only eat apples

Group: +Gold Member
Posts: 2,976
Type: Scripter
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Simple HUD Version 2.0 Author Jens009 Release DateAugust 9, 2008 Updated, August 10, 2008 Exclusive Script at RPG RPG RevolutionIntroductionSo I was in the RGSS2 Request forum and VerifyedRasta requested for a simple HUD that shows an actor's HP and SP. So I took on the request and here it is. Features-Remove HUD with a call script -Change maximum actors shown in HUD -Can change update methods This decreases lag and increases performance of script -Either Always update HUD on map or update the HUD only when necessary - Less buggy and more flexible. ScriptCODE #============================================================================ # Jens009 Simple HP/SP/State HUD # Version 2.0 # Release Date: August 11,2008 # Description: Display an HP/SP and State HUD information in map. # Compatibility: Should be compatible with any system # Configuration: # I. Turning off the HUD in game # use the call script $game_system.show_hud = true/false # true = show HUD, false = disable HUD # II. Changing maximum information shown # look at SHOW_MAX under JCONFIG, you can change the value to show # how many of the actors in the party to display their information # by default, it is set to show only 2 actors. # III. Changing maximum information shown in game # use the call script JCONFIG::SHOW_MAX = *integer* # You can change the amount of actors displayed in the HUD in game. # simply change integer to the value you want. # IV. Changing Update methods # if you want the HUD to always update, set ALWAYS_UPDATE_HUD to true # but if you want to only update the HUD whenever you want to, set # this to false. # When $game_sysyem.always_update is false, you can update the hud # manually in game using the call script $game_system.refresh_hud = true. # this will refresh the hud information once. # However, you can also switch between always updating the HUD and # only updating the hud once during in game. # Simply use the call script: # $game_sysyem.always_update = true/false # and to reupdate once # $game_system.refresh_hud = true # # Optimization to achieve higher FPS # 1) Set SHOW_MAX to a low value # You can also: # 2) Set $game_sysyem.always_update = false # 2.1) Use $game_temp.refresh_hud = true to reupdate the hud manually. #============================================================================ module JCONFIG SHOW_MAX = 4 # By default, show 4 actor's information end
#====================================== # Game_System edit #===================================== class Game_System # Add new instance attr_accessor :refresh_hud attr_accessor :show_hud attr_accessor :always_update alias jens009_initialize_hud initialize def initialize # Initialize instances @show_hud = true @always_update = true @refresh_hud = false # Call default methods jens009_initialize_hud end end
#============================================================================= # Window Hud < Window_Base # Description: Handles Information to be shown in HUD #=============================================================================
class Window_Hud < Window_Base #========================== # Initialize Values #========================== def initialize super(0,0,544,110) self.opacity = 0 self.visible = false if $game_system.show_hud == false refresh end #========================= # Create Information #=========================== def refresh self.contents.clear @item_max = JCONFIG::SHOW_MAX @party_size = $game_party.members.size for actor in $game_party.members x = actor.index * 120 y = 0 if actor.index < @item_max draw_actor_information(actor, x, y) end end end def draw_actor_information(actor, x, y) draw_actor_name(actor,x,y + 0) draw_actor_hp(actor, x, y + 16, 96) draw_actor_mp(actor, x, y + 32, 96) draw_actor_state(actor, x, y + 54) end #================================= # Define Update #==================================== def update refresh end
end #=============================== # Start Scene_Map edit #=============================== class Scene_Map # Alias methods main, update and terminate alias jens009_hud_main main alias jens009_hud_update update alias jens009_hud_terminate terminate # Edit Main def main # Call HUD @hud = Window_Hud.new # Call previous Methods jens009_hud_main end
# Edit Update def update # Update hud only if $game_system.show_hud is true if $game_system.show_hud and $game_system.always_update @hud.update end if $game_system.refresh_hud == true @hud.update $game_system.refresh_hud = false end if $game_system.show_hud == true @hud.visible = true else @hud.visible = false end # Call previous methods jens009_hud_update end
# Edit Terminate def terminate # Call previous methods, dispose of other windows first before HUD jens009_hud_terminate # Dispose HUD @hud.dispose end
#======================== # End of Scene_Map edit #======================== end CODE #============================================================================ # Jens009 Simple HP/SP/State HUD # Version 1.0 # Release Date: August 10,2008 # Description: Display an HP/SP and State HUD information in map. # Compatibility: Should be compatible with any system # Configuration: # I. Turning off the HUD in game # use the call script $game_system.show_hud = true/false # true = show HUD, false = disable HUD # II. Changing maximum information shown # look at SHOW_MAX under JCONFIG, you can change the value to show # how many of the actors in the party to display their information # by default, it is set to show only 2 actors. # III. Changing maximum information shown in game # use the call script JCONFIG::SHOW_MAX = *integer* # You can change the amount of actors displayed in the HUD in game. # simply change integer to the value you want. # Optimization # For the sake of simplicity, I made this script as user friendly as # much as possible. Because of this, the game map will get laggy if # there are a lot of actors are shown in the HUD all at the same time # it is recommended that you show only 2 actors or less for a higher FPS. # # Besides, this HUD was meant to show only one actor at a time. #============================================================================ module JCONFIG SHOW_MAX = 1 # By default, show only 1 actor's information end
#====================================== # Game_System edit #===================================== class Game_System # Add new instance attr_accessor :show_hud alias jens009_initialize_hud initialize def initialize # Initialize instances @show_hud = true # Call default methods jens009_initialize_hud end end
#============================================================================= # Window Hud < Window_Base # Description: Handles Information to be shown in HUD #=============================================================================
class Window_Hud < Window_Base #========================== # Initialize Values #========================== def initialize super(0,0,544,110) self.opacity = 0 self.visible = false if $game_system.show_hud == false refresh end #========================= # Create Information #=========================== def refresh self.contents.clear @item_max = JCONFIG::SHOW_MAX + 1 for i in 1...@item_max actor = $game_actors[i] x = actor.index * 120 draw_actor_name(actor,x,0) draw_actor_hp(actor, x, 16, 96) draw_actor_mp(actor, x, 32, 96) draw_actor_state(actor, x, 54) end end #================================= # Define Update #==================================== def update refresh end
end #=============================== # Start Scene_Map edit #=============================== class Scene_Map # Alias methods main, update and terminate alias jens009_hud_main main alias jens009_hud_update update alias jens009_hud_terminate terminate # Edit Main def main # Call HUD @hud = Window_Hud.new # Call previous Methods jens009_hud_main end
# Edit Update def update # Update hud only if $game_system.show_hud is true @hud.update if $game_system.show_hud if $game_system.show_hud == true @hud.visible = true else @hud.visible = false end # Call previous methods jens009_hud_update end
# Edit Terminate def terminate # Call previous methods, dispose of other windows first before HUD jens009_hud_terminate # Dispose HUD @hud.dispose end
#======================== # End of Scene_Map edit #======================== end CustomizationSee Script for info. CompatibilityShould be compatible with any system. Except if you have another system that also has a HUD which defines the window as Window_Hud. But high compatibility nonetheless. ScreenshotThis is a sample screenie if you want to show all actors with all 4 states used up for every actor.  DEMOUploading version 2.0 InstallationPaste below Materials. FAQThere's a bug -Post it up I have a suggestion -Post it up Terms and ConditionsRRR exclusive Not for commercial use unless I'm contacted. Credit me CreditsJens009
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Posts in this topic
jens009 Jens009's Simple HUD Aug 10 2008, 09:05 PM VerifyedRasta Great work! Thanks for helping me with my requ... Aug 10 2008, 10:11 PM jens009 Odd errror.
Try these:
1) Place my script below ... Aug 10 2008, 10:22 PM Lukedevoux I figured out the reason why the error is coming u... Aug 10 2008, 10:34 PM jens009 QUOTE (Lukedevoux @ Aug 10 2008, 10:56 PM... Aug 10 2008, 11:03 PM VerifyedRasta Ok i did all the steps you mentioned ...
I ended ... Aug 10 2008, 10:35 PM Lukedevoux Ive got it, the answer to solve this problem is to... Aug 10 2008, 10:37 PM VerifyedRasta Thanks alot Luke! And Jens for making the scri... Aug 10 2008, 10:45 PM VerifyedRasta lol k
Well user friendly or not, it should be pl... Aug 10 2008, 11:19 PM jens009 QUOTE (VerifyedRasta @ Aug 10 2008, 11:41... Aug 10 2008, 11:25 PM VerifyedRasta Lol as i said i am a fast learner ...
Sounds easy... Aug 10 2008, 11:42 PM Lukedevoux Instead of posting the many errors you can get fro... Aug 11 2008, 09:37 AM jens009 @Luke: Version 2.0 tested and posted
This time, I... Aug 11 2008, 11:30 AM gamox1 I don't need an mp bar for my game how do you ... Aug 12 2008, 07:34 AM VerifyedRasta QUOTE (gamox1 @ Aug 12 2008, 07:56 AM) I ... Aug 12 2008, 10:01 AM JoRu I don't know if this is the right place to ask... Aug 12 2008, 11:34 AM VerifyedRasta Heres an extremely easy common event i just whippe... Aug 12 2008, 12:34 PM jens009 QUOTE (VerifyedRasta @ Aug 12 2008, 12:56... Aug 12 2008, 02:34 PM JoRu Thanks, VerifyedRasta! This will come in handy... Aug 12 2008, 01:38 PM VerifyedRasta No problem!
QUOTE I can also do this with sc... Aug 12 2008, 04:58 PM TheJonathanStewart I was just wondering whether it would be possible ... Jan 26 2011, 01:58 PM Sel Feena Thanks for sharing this, hopefully I can use it as... Mar 1 2011, 11:15 AM Kread-EX Uh no. Aliases are really important. They copy the... Mar 1 2011, 11:18 AM Sel Feena Ah, OK, thankyou. I've tried searching through... Mar 1 2011, 03:12 PM Kread-EX This is not the place to ask this. Make a topic in... Mar 2 2011, 02:02 AM Wellus Very nice it is my 1st script & it worked 100%... Apr 11 2011, 11:40 PM
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