QUOTE (sogekishu @ Aug 28 2008, 05:05 AM)
Hey, i just wondered if you could give me a little hand making the Enemy Info a little smaller. It seems a bit bulky, i have tried to change a few things about testing, but end up making it look really crappy =\.
Any help would be appreciated =).
By the way lovely script and deffinately gonna be a part of my Project and your name will appear in the Credits =).
Ah sure. All of the enemy information is under the class Window_EnemyHP
In version 1.2 I did gave you the option under JCONFIG to customize the enemy HP window:
SPACING_X = 90 # X spacing per enemy info
SPACING_Y = 44 # Y spacing per enemy info
COLUMNS = 4 # By default, Do 4 Columns.
SHOW_STATES = true # true will show enemies states
# false will not show states
To make it less bulkier, you can set Show States to false, change the number of columns to a lower number and mess around with the X and Y spacing.
I hope this helps.
IF you still want to modify the enemy hp window further, you have to go under the class and edit it manually, but I think the given config can solve your problem.
QUOTE (Twilight27 @ Aug 28 2008, 07:45 AM)
Jens, have you ever played Zelda: Wind Waker? Do you know that Link can obtain a mask, that when worn, reveals the life bar of his enemies?
I would like to do something like that with your script. Is it possible to do this with a switch or two to reveal the enemies' life bar (BUT just the bar, not the number; like 25 HP)
This was already implemented in the script.
USE_GSWITCH = false # Setting it to false will use the script
# switch $game_system.enemy_hp instead.
# Setting it to true will use an in-game switch
# using the switch ID below.
ENEMY_WINDOW_SWITCH = 1 # Switch ID that will be used to check
# Enemy Window is only ON, when Switch is ON
By default, you can use Game Switch ID 1 to check if the enemy window is on or not. So essentially, you just have to activate the game switch at the right time.
As for hiding the number, you might want to find the line
and delete the text methods over there.