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+ [ Mini - Map ] +, * Minimap created with script, no image file needed * |
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Mar 24 2009, 09:46 AM
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Group: Member
Posts: 3
Type: None
RM Skill: Undisclosed

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Ah Sweet Script man! Simply Awesome!!! it makes the mazes n00bs lolz
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Mar 28 2009, 02:18 AM
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Level 3

Group: Member
Posts: 43
Type: Event Designer
RM Skill: Skilled

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There's a switch specified in the script that will turn off the mini-map. Perhaps you used that switch?
You can change the switch specified in the script to another.
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Mar 31 2009, 12:48 AM
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Level 3

Group: Member
Posts: 43
Type: Event Designer
RM Skill: Skilled

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I think you need to type in MMEV npc for it to appear.
Alternatively, you can replace npc with treasure, enemy or merchant for them to display in different colors in the minimap.
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Mar 31 2009, 06:05 AM
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Group: Member
Posts: 2
Type: Developer
RM Skill: Beginner

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QUOTE (jcys810 @ Mar 31 2009, 04:48 AM)  I think you need to type in MMEV npc for it to appear.
Alternatively, you can replace npc with treasure, enemy or merchant for them to display in different colors in the minimap. I've done that and it does not show them--it is very annoying
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Apr 15 2009, 07:49 AM
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Level 20

Group: Revolutionary
Posts: 405
Type: Event Designer
RM Skill: Skilled

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The Script is not compatable with the map effects script by Noor_XP. Is there a way to make it compatable or I only have to use one of them?
__________________________
Nobody dies a virgin. Sooner or later life f***s everybody.
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Apr 17 2009, 01:21 AM
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What did you expect...

Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate

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Sorry that this is kind of a necropost but I really need to know what to do, when I enter my big map (500 x 500) it has the error 'Script'minimap' line 210:RGSSError occurred. failed to create bitmap.' Please can someone tell me how to fix this because I really need to use the minimap on the extra large map.
Edit: Yay I've fixed it, if you want to do it just put the script call MiniMap::GRID_SIZE = 2 in an event before you enter the map and put MiniMap::GRID_SIZE = 5 when you leave the map to change it back.
__________________________
 Check out my project http://www.rpgrevolution.com/forums/index....showtopic=29698[Show/Hide] I thought my sig was to big so... Clicky clicky  I taste a bit like Almonds. Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You? What Mystical creature are you? Pegasus  You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn. Which Final Fantasy Character Are You?Final Fantasy 7Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre.
 Your answers suggest you are a Strategist The four aspects that make up this personality type are:  Summary of Strategists * Quiet, easy-going and intellectually curious * Use logical, objective thinking to find original solutions to problems * Think of themselves as bright, logical and individualistic * May be impractical, forgetting practical issues, such as paying bills or doing the shopping More about Strategists Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves. Strategists are the group most likely to say they are unhappy in their job, according to a UK survey. Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it. In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts. Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.
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May 15 2009, 03:49 PM
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Group: Member
Posts: 1
Type: Event Designer
RM Skill: Skilled

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Hey man, I'm having some problem with this script:
- What is it says in error window? ????? 'MiniMap' ? 132 ??? NoMethodError ???????? undefined method 'show_minimap?' for nil:NilClass
- When is it get error? (Right after run game, when you choose something, etc.) Strangely when I go to a map, it isn't any map, it's a certain map that I enter and shows this error (this map hasn't any script that may crash with this one, is like all my other maps)
- Do you have any other scripts running in your game that may crash with this script? I don't think so, I use a RingMenu script and Advanced Save/Load Script but I think they don't crash with this, if it would crash it had crashed at the other maps, but how I said before it only crashes at THIS map
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Aug 7 2009, 06:30 AM
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Level 1

Group: Member
Posts: 10
Type: Developer
RM Skill: Intermediate

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This Script is AWSOME!!! but, there's only one question: How to i remove the event colour on the map? Erase event  ?
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Sep 29 2009, 05:18 PM
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Level 1

Group: Member
Posts: 13
Type: Developer
RM Skill: Intermediate

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Sweet script. Thanks for making it, I'm gonna use it in my game!  Cheers, GlengroveG
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Nov 25 2009, 01:48 PM
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Group: Member
Posts: 2
Type: None
RM Skill: Intermediate

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Very nice. My compliments. I only have one question. I've made a new tag, named Doorway. It is supposed to show where you can enter the next map. It works pretty well, there's only one little problem... it only works on real door-quick events For example: If I put it in a cave entrance it does not appear on the map. Do you guys maybe have an idea what's going on and how to fix that problem?
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