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> [Eventing]How to make a teleporting item., Like escape rope in the pokemon games
toboisgreat
post Jul 3 2008, 02:15 AM
Post #1


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Group: Revolutionary
Posts: 242
Type: Artist
RM Skill: Skilled




This is a little tutorial just to show how to make a teleporting item like the escape rope from the pokemon games, but it sends you to the last town you visited.
The main part of this is the common event, so make a common event called teleport. You also need to make a variable named Town. To keep the event nice and neat I separate the different parts with a comment like so.

Comment: Town 1
Conditional branch: Variable [Town] = 1
Show animation: (whatever you choose)
Teleport: Town 1
: Else

: Branch end

You need to do this for all the towns in your game. (or for wherever you want the character to be teleported.)
Then in Town 1 make an event and set it to parallel process, make this event set the variable[Town] to 1. This will mean that whenever the character goes to this town the variable will be set to 1 and so when the item is used they will travel here.
You will need to make an event like this in every town but change the variable number according to the town in your common event.

Then all you need to do is make an item, I called mine a phoenix feather and then make it call the teleport common event when used. Simple

I hope this helps someone, and plz be kind, this is my first proper tutorial.
~Toboisgreat~


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