Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

2 Pages V  < 1 2  
Reply to this topicStart new topic
> RMVX Scene_Menu Patch 1.0, Attn: Scripters!
Adrien.
post Nov 19 2008, 04:02 PM
Post #21


Bet Mapper
Group Icon

Group: Banned
Posts: 1,632
Type: Mapper
RM Skill: Advanced




I don't know if this was answered but what about Algrebra's quest journal?


__________________________



Games I am working on | Each image is a link to the game
Go to the top of the page
 
+Quote Post
   
Blooboom
post Nov 19 2008, 05:17 PM
Post #22


Level 3
Group Icon

Group: Member
Posts: 32
Type: Event Designer
RM Skill: Beginner




do you think you could add a demo? cause i dont script but i would love to use this tool.... pwezz tongue.gif


__________________________
My name is Bruce, I'm am a gamer, computer, anime nerd. And plus i like making RPGs
Go to the top of the page
 
+Quote Post
   
omegazion
post Nov 19 2008, 05:54 PM
Post #23


Level 1 / 0
Group Icon

Group: Revolutionary
Posts: 198
Type: Scripter
RM Skill: Masterful




Wow! Very Nice! I always wondered of how i will add menu items for script-users without conflict. There are alot of scripts that add to the menu, but some of their overrides are incompatible with each other. Most of these scripts are only concerned with the scene itself, and just wants to add something to the menu.

I hope this script becomes conventional for all scene_menu additions, so no-one will have any conflicts with another adds-something-to-the-menu script again.

@ to some guys above: The problem with other scripts is that they already did their overrides of the menu, so even simply installing the script and then adding the menu item might not work, probably because of incompatability with that script's override and this patch's override. You may find the thing that edits the menu, Delete that, then use this. If you dont know how to do that, you may probably contact those scripters about this script. Im sure they themselves will like this.

EDIT: I havent tried the script yet, but i read it and noticed this at the update command selection:

CODE
      if $game_party.members.size == 0 and @command_window.index < 4
        Sound.play_buzzer
        return
      elsif $game_system.save_disabled and @command_window.index == 4
        Sound.play_buzzer
        return
      end


Correct me if im wrong but..
I think that if you are going to insert something in the middle of the script, in an index less than 4, wouldnt that move the save menu item's index?
That means the new item positioned at index 4 will probably be disabled when save is disabled, and the save menu item wouldnt be disabled.

My Suggestion is that maybe instead of the boolean hideBool, you can replace that with, probably disableCondition or something like that (which is also evaluated with eval)
Something like
CODE
[Vocab::save, "$scene = Scene_File.new(true, false, false)", "$game_system.save_disabled", nil]

Might also be quite useful for scripts that use flags to determine if it is disabled.
But that is only a suggestion though, Up to you if you like that


__________________________

Those who live by the sword, Die by the gun.
Go to the top of the page
 
+Quote Post
   
Adrien.
post Nov 19 2008, 06:17 PM
Post #24


Bet Mapper
Group Icon

Group: Banned
Posts: 1,632
Type: Mapper
RM Skill: Advanced




QUOTE (Adrien. @ Nov 19 2008, 05:02 PM) *
I don't know if this was answered but what about Algrebra's quest journal?



I am guessing no one knows the answer?


__________________________



Games I am working on | Each image is a link to the game
Go to the top of the page
 
+Quote Post
   
Adrien.
post Nov 20 2008, 07:21 AM
Post #25


Bet Mapper
Group Icon

Group: Banned
Posts: 1,632
Type: Mapper
RM Skill: Advanced




QUOTE (Adrien. @ Nov 19 2008, 07:17 PM) *
QUOTE (Adrien. @ Nov 19 2008, 05:02 PM) *
I don't know if this was answered but what about Algrebra's quest journal?



I am guessing no one knows the answer?




bump


__________________________



Games I am working on | Each image is a link to the game
Go to the top of the page
 
+Quote Post
   
Night5h4d3
post Nov 20 2008, 08:53 AM
Post #26


The past tense
Group Icon

Group: +Gold Member
Posts: 1,199
Type: Scripter
RM Skill: Undisclosed




please, do not bump topics within 3 days(36+ hours)


__________________________
Got 30 minutes? Then you've enough time to play this awesome game:

- potentially promising project page
- thanks holder
My growing space of user-bars:

about me:







I made the following!





Go to the top of the page
 
+Quote Post
   
Adrien.
post Nov 20 2008, 07:03 PM
Post #27


Bet Mapper
Group Icon

Group: Banned
Posts: 1,632
Type: Mapper
RM Skill: Advanced




I know the script would have to be something like this:

#menu item 4
[Vocab::crafting, "$scene = Scene_Crafting.new", true],


and what i have is:

#menu item 5
[Vocab::quests, "$scene = Quest_Jurnal.new", true],

But i keep getting Undefined m,ethod for 'Quests' vocab::Module.

Can some tell me what I am doing wrong please, this is for Modern Algrebras quest jurnal


__________________________



Games I am working on | Each image is a link to the game
Go to the top of the page
 
+Quote Post
   
Blooboom
post Nov 20 2008, 07:11 PM
Post #28


Level 3
Group Icon

Group: Member
Posts: 32
Type: Event Designer
RM Skill: Beginner




WHY NO DEMO!?!?!?!?


__________________________
My name is Bruce, I'm am a gamer, computer, anime nerd. And plus i like making RPGs
Go to the top of the page
 
+Quote Post
   
Adrien.
post Nov 20 2008, 07:43 PM
Post #29


Bet Mapper
Group Icon

Group: Banned
Posts: 1,632
Type: Mapper
RM Skill: Advanced




Because you dont need one, its a plug and play your not calling anything other then other scripts...;


__________________________



Games I am working on | Each image is a link to the game
Go to the top of the page
 
+Quote Post
   
Adrien.
post Nov 21 2008, 07:53 PM
Post #30


Bet Mapper
Group Icon

Group: Banned
Posts: 1,632
Type: Mapper
RM Skill: Advanced




QUOTE (Adrien. @ Nov 20 2008, 08:03 PM) *
I know the script would have to be something like this:

#menu item 4
[Vocab::crafting, "$scene = Scene_Crafting.new", true],


and what i have is:

#menu item 5
[Vocab::quests, "$scene = Quest_Jurnal.new", true],

But i keep getting Undefined m,ethod for 'Quests' vocab::Module.

Can some tell me what I am doing wrong please, this is for Modern Algrebras quest jurnal


CAN SOME ONE PLEASE HELP ME!!!!!


__________________________



Games I am working on | Each image is a link to the game
Go to the top of the page
 
+Quote Post
   

2 Pages V  < 1 2
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 22nd May 2013 - 06:39 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker