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> RPG Maker VX FAQ, Includes how to add Tile E.....
Yellow Magic
post Jun 1 2008, 06:07 AM
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This is the official RRR FAQ topic for RPG Maker VX. Feel free to add your own questions and answers in this topic; but just make sure you make them in this format so either I, GoldenGriffon, Garlyle or one of the Forum Leaders can copy and paste them into this post which will serve as the base of the FAQ:

CODE
   [b]Question [number of question]:[/b] *text*
   [b]Answer:[/b] *text*


Note that you can ONLY post questions YOU YOURSELVES have the answer to. Any questions that you don't have the answers to go in the RPG Maker VX forum as separate topics as per the norm. The reason for this distinction from the XP FAQ is that with more people needing help VX than XP in RRR, this topic could get cluttered quickly with many unanswered questions (like the old FAQ).

So, without further ado, the FAQ itself:
(NOTE: A good thing to do BEFORE reading this FAQ is to read the official VX FAQ by Enterbrain.)

START OF FAQ
=======================================================================

Question 1: I'm using the English translated version of RMVX. My database gets cut off like so:

Answer:
QUOTE (X-Snake-X @ Jan 21 2008, 03:00 PM) *
You have to install the font:
"msgothic_0.ttc"
http://uploaded.to/?id=yakek5

Then it should work!


===============================================================

Question 2: How do I change the Window Skin / Title Screen / Game Over Screen / Icon Set?
Answer:
QUOTE
1. Change the filename of your file to "Window" (window skin), "Title" (title screen), "GameOver" (game over screen) and "IconSet" (icon set) if you have not already. Also make sure the file format is .png.

2. Place it in the Graphics/System folder of your project folder.

3. And you're done! It should change automatically.


===============================================================

Question 3: How do I make an event only happen once/doesn't happen again whenI reenter the map?
Answer:
QUOTE
Switches!
On the first page of event commands, under "Game Progression", there is a command called "Switch Operation...". Turn a switch ON, and create a new event page.
Go to the next page, and tick the condition Switch ON to whatever you set to.
Another choice: Use the "Self-Switch Operation..." command and turn it on, make a new event page for it accordingly like above. This method is only if you are using the switch only for this event.
Well, hope that helped. Try it out.


===============================================================

Question 5: How to remove the characters have a colored square behind them?
Answer: Just left-click/right-click the background when importing the image file to your project.

===============================================================

Question 6:How do I change my gameover screen or title?
Answer:
QUOTE
1. Make the name of your custom title screen "Title" or your game over screen "GameOver"
2. Import it into Graphics/System.
That is it!
NOTE: This applies for ANYTHING that you want to change in Graphics/System. This includes IconSets, Tilesets and pretty much anything you find in that folder.


==========================================================

Question 7:Where is RMVX RTP folder?
Answer:
QUOTE
If you didn't change its folder when you setup RTP file, it will be in:
C:\Program Files\Common Files\Enterbrain\RGSS2\RPGVX


==========================================================

Question 8: When I try to make a sign using an event with a decison button, it won't work! What am I doing wrong?
Answer:
QUOTE
This is a simple priority problem. By default the event starts out with the Priority Under Character so all you have to do is change it to Same as Character and your sign should work!


==========================================================

Question 9: How do you open VX project file (Game.rvproj) that was made with the newer version of RMVX?
Answer
QUOTE
Open Game.rvproj with notepad, and change number from 1.0X to 1.00


==========================================================

Question 10: PENDING

==========================================================

Question 11: Where can I find Character set/ face set generators?
Answer:
QUOTE (puppeto4)
Faceset Maker

Sprite Generator
For faceset maker,you will need to do extra work,since it require resize and some other thing.

And for character generator,it is easy enough to use,you dont need to understand japanese language to use it(that is if you got common sense tongue.gif )


==========================================================

Question 12: At the installation screen, it says "Install RPG Maker VX RTP" and "Install RPG Maker VX". Is there a difference, or should I install both?
Answer: You have to install Both. "RPG Maker VX" is the program while the RTP is the initial pack that has the graphics, sounds and Etc. Be sure to install the RTP FIRST.

==========================================================

Question 13: One of my actor has a poisoned state. Outside of the battle field, after walking around for quite a while, the actor doesn't seem to die. Even though the actor's Hp is already 1, the screen continues to flashes. What's worse is that my character doesn't die, but rather stays with a constant HP of 1. How can I make sure that the actor would be KOed outside of battle field with a poison state?
Answer:
QUOTE (Nmarb05 @ Mar 15 2008, 09:13 PM) *
This is a easy fix.
In Script Editor Find Game_Party>>
Goto Line 272 which says
CODE
actor.hp -= 1 if actor.hp > 1   # Poison damage

Change it to
CODE
actor.hp -= 1 if actor.hp > 0   # Poison damage

You can also change that number to something higher like 100 so the poison will only apply if the hp is above 100.
Hope this helps.


==========================================================

Question 14: How do I change the default tilesets (A-E)?
Answer: First, make sure you have your own tilesets set to a size of 512x512 pixels. Then, save the tilesets as Tile[A-E] depending on what you'd like. Then, use the Resource Manager to IMPORT the specific tileset into the Graphics/System folder, thus replacing the default tileset.

==========================================================

Question 15: Is it possible to change tileset E to our own tiles?
Answer: YES. Look above.

==========================================================

Question 16: Can the tilesets be any bigger than 512x512?
Answer: NO.

==========================================================

Question 17: How do I get ___ tiles to appear on _____ tileset?
Answer: Use graphics editing software such as Graphics Gale, Adobe Photoshop or iDraw to copy and paste tiles from one tileset to another.

==========================================================

Question 18: The application itself (RPG Maker VX)does not want to open up. Here is the error I get

Error: Failed to obtain a trail serial number from the nTitles server.
What can I do to fix this?
Answer: First of all, make sure you have internet access. This might seem obvious but some people tend to miss this.

Secondly, this error usually happens because you've got an application of some sort that's blocking RPG Maker VX's access to the internet.

Try turning off your firewall (or any other programs that might be causing the problem), and see what happens.

==========================================================

Question 19: How do I seperate the monster areas into specific continents/other types of regions?
Answer: Use the "new area" function. On the left window, click on the 'world' map; right-click and select new area. Here you should be able to determine what monsters appear in that area...also, you can determine the size of the area.

==========================================================

Question 20: Is it possible to change VX's battle system to a side-view battle system?
Answer: Yes, you can use the Animated Battlers script, re-done for VX by DerVVulfman.

==========================================================

Question 21: Is there a way to disable the in-game menu?
Answer: This must be done with events. On the third page of the Event Commands dialogue, you will see the category "System Settings" to the lower left hand side of the window. Click on "Change Menu Access" and change its operation to "disabled."

==========================================================

Question 22: How do taked screenshots ???
Answer: Read the Rules, READ THIS BEFORE POSTING ANYTHING topic.

==========================================================

Question 23: How do you make the text appear slower? It seems to move too fast.
Answer: This is only a cheap fix, but in the message box event command type in /S[n] where n is any number between 1 and 20. 1 is fastest, 20 is slowest.

==========================================================

Question 24: I'm having various problems with variables. (Examples may include, trying to assign an actor's level to a variable, and multiplying variables).
Answer: The game_interpreter script has a bit of a mistake in it. To fix this,
These are lines 748-752 of game_interpreter.

CODE
when 3 # Item

value = $game_party.item_number($data_items[@params[4]])

actor = $game_actors[@parameters[1]]

actor = $game_actors[@params[4]]

if actor != nil



But this is how it should look like:
CODE
when 3 # Item

value = $game_party.item_number($data_items[@params[4]])

when 4 # Actor

actor = $game_actors[@params[4]]

if actor != nil




Just change that and it will work!

================================================================

QUOTE
Question 25: How do I change my starting gold?
Answer: Well you can do it with events, but with scripts you can do it with no knowledge required. Goto Game_Party in the scripts pages. Find line 26
CODE
   @gold = 0
Now change 0 to anything you want and then you have your starting gold. biggrin.gif

================================================================

Question 26: How do I get full health when I level up?
Answer: In the scripts find the page Game_Actor (not actors). Starting at line 536
CODE
  #--------------------------------------------------------------------------
  # * Level Up
  #--------------------------------------------------------------------------
  def level_up
    @level += 1
    for learning in self.class.learnings
      learn_skill(learning.skill_id) if learning.level == @level
    end
  end

Now add two lines between @level += 1 and for learning in self.class.learnings
CODE
  #--------------------------------------------------------------------------
  # * Level Up
  #--------------------------------------------------------------------------
  def level_up
    @level += 1
    self.hp += maxhp           #Add this, It gives you full HP on level up.
    self.mp += maxmp         #Add this, It gives you full MP on level up.
    for learning in self.class.learnings
      learn_skill(learning.skill_id) if learning.level == @level
    end
  end

================================================================

Question 27: How to I get movies/videos etc. to work with RPG Maker VX? (Especially before the title screen)
Answer: Basically it would take a lot of complicated steps (and decent scripting knowledge) to get a movie to start playing before the introduction. You'll have to wait awhile until someone's able to make a movie script that takes into account the structure of Ruby (the language RGSS, VX's scripting language, is derived from).

================================================================
END OF FAQ

Remember, if you have ideas for additional questions (but only frequently-asked ones), as well as any better answers to these questions, post them here.


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ace_pilot
post Jul 27 2008, 01:21 AM
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Thanks! Those were quite useful....

But I can see its limitations... as in the program will ran out of permutations one day. What will happen to your game?

Well, so far it's good. Thanks again on the face and sprite generator.

I still think that real spriters and artists are better

Oops sorry wrong post!.

This post has been edited by ace_pilot: Jul 27 2008, 01:21 AM


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Kuma-san
post Aug 12 2008, 05:10 PM
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I'm gonna sound like a noob when I post this but here it goes.....

Question 1- Is there anyway to change the battle backround to something that doesn't get you sick?

Question 2- Is there anyway to display your location (like when you walk into a town, something displays the name of the town)

If you can tell me how to these things I'd be very grateful!!


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The Tao
post Aug 12 2008, 05:21 PM
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Aren't they both done by scripts?


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Hisakata
post Aug 13 2008, 12:32 PM
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QUOTE (Junkexx @ Aug 12 2008, 05:32 PM) *
I'm gonna sound like a noob when I post this but here it goes.....

Question 1- Is there anyway to change the battle backround to something that doesn't get you sick?

Question 2- Is there anyway to display your location (like when you walk into a town, something displays the name of the town)

If you can tell me how to these things I'd be very grateful!!



well for the first question, there is a script in the VX script section that allows you to set the backgrounds on a per map basis withe the picture you desire.
http://www.rpgrevolution.com/forums/?showtopic=8079 you can find it here

as for question 2
create a text event, set it to autorun type in what you want it to say e.g: City or whatnot, then add erase event. - that should be it
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Kuma-san
post Aug 13 2008, 01:41 PM
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QUOTE
well for the first question, there is a script in the VX script section that allows you to set the backgrounds on a per map basis withe the picture you desire.
http://www.rpgrevolution.com/forums/?showtopic=8079 you can find it here

as for question 2
create a text event, set it to autorun type in what you want it to say e.g: City or whatnot, then add erase event. - that should be it


Thanks, for the help. laugh.gif



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Nevfx
post Aug 16 2008, 02:47 PM
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How do you change the in-game font?


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cursayer
post Sep 15 2008, 09:31 PM
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My database is still cut off even after I've installed the font. I'm using Windows Vista, 1440x900 resolution, and I've tried it in XP compatibility mode.

This post has been edited by cursayer: Sep 15 2008, 09:32 PM
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Omegas7
post Sep 27 2008, 09:59 PM
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Hey, good post smile.gif.

Question 28: How do I change the starting party?
Answer: Go to Data Base, system tab, and you should find the initial party box.


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dandanthedan
post Dec 15 2008, 07:18 PM
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very nice tutorials..happy.gif many beginners going to benefit from this one...happy.gif


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silvershadic
post Dec 16 2008, 12:44 PM
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nvm...

This post has been edited by silvershadic: Dec 16 2008, 02:29 PM
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Benjamin Ficus
post Jan 24 2009, 08:41 AM
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Question about Face Graphic in Dialog:
how do i change the standard square face of the character during the dialogs into something bigger?
if i put a bigger picture, it get cut...
i know that this is possible becuase i saw video of game with this featur (big face graphic) on internet, but can't find any answer to my question...
thx cool.gif


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Jprulez2009
post Jan 24 2009, 08:57 AM
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this still didn't answer my question...
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Maliki79
post Feb 15 2009, 07:26 AM
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Question: How can I get battles to occur while in a vehicle?

Answer: Go into the script editor and in Game_Player line 400 (return if in_vehicle?)
just add a "#" to the beginning (making the whole line a comment.
You'll get into battle in any and ALL of your vehicles (including the airship)
If you wanna deal with that issue, make a common event (parallel process) with a conditional that activates when you are on your airship.
And turn the encounters off. then on the next line turn them back on.
It will reset the encounter step count and basically eliminate airship battles for you! (you can do this for the ship or boat and can even use switches to determine when the enemies CAN attack! Just note, there are no water or air specific enemies, so just be mindful of that as you go.

Hope this helps some of you a little!
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Phreakmillion
post Mar 2 2009, 03:08 PM
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So, from my understanding, you can MODIFY and SWAP the tilesets, but is there any way to actually change them from map to map, as seen in earlier RPGmakers??

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l33tpie 6
post Mar 2 2009, 11:37 PM
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Interesting, huh?
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No. RPG Maker VX has a 5 tileset limit. You can only use 5 tilesets for every map UNLESS you want to go through some vigorous scripting to do otherwise. It may seem limiting but you can still make wonderful maps with VX.


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sportacus
post Apr 6 2009, 06:34 AM
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QUOTE (Maliki79 @ Feb 15 2009, 11:26 AM) *
Question: How can I get battles to occur while in a vehicle?

Answer: Go into the script editor and in Game_Player line 400 (return if in_vehicle?)
just add a "#" to the beginning (making the whole line a comment.
You'll get into battle in any and ALL of your vehicles (including the airship)
If you wanna deal with that issue, make a common event (parallel process) with a conditional that activates when you are on your airship.
And turn the encounters off. then on the next line turn them back on.
It will reset the encounter step count and basically eliminate airship battles for you! (you can do this for the ship or boat and can even use switches to determine when the enemies CAN attack! Just note, there are no water or air specific enemies, so just be mindful of that as you go.

Hope this helps some of you a little!



There's also a way to do this with only events, for those of us who're uncomfortable using scripts. I posted it in the event thread

QUOTE (sportacus @ Apr 6 2009, 10:14 AM) *
...


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decimator1373
post Apr 13 2009, 08:40 PM
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Question [1]: How do add an extra icon set without getting rid of the old one?
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Xeyla
post Apr 18 2009, 07:47 AM
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QUOTE (decimator1373 @ Apr 14 2009, 12:40 AM) *
Question [1]: How do add an extra icon set without getting rid of the old one?


+You use an image editing program, like GIMP, to add icons to an existing icon set:
Yahoo or Google GIMP 2.6 and download it from the website. Its free to download.
+Start your game up, Go to resource manager, click on Graphics/System, Then export your iconset to your desktop, and open it with gimp.
+While in Gimp, select the Image tab (on top of gimp screen) and configure the grid to 24 pixles X 24 pixles. I like to use the dashed lines to show the grid.
+Then go to the edit tab, and select Show Grid.
+From there you can copy and paste icons you get from the internet into the new icon set you want to make. Make sure you also get the names of the icon creators so you can credit them for making the icons. Its not nice to copy icons, and take credit for the creation of them.
+After you are done adding the icons, make sure to save the picture as a .png file. Then go back into RMVX and import the new file into your Graphics/System folder.
+From what I know, you can only have 1 icon set. My icon set has over 2000 icons in it, so i always have one a icon handy. Hope this helps you smile.gif

This post has been edited by xeyla: Aug 12 2009, 01:50 AM


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ScreWe
post May 11 2009, 01:05 PM
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Events won't trigger while in the airship

Answer:Okay well by default the scripts on RMVX have it set so the airship doesn't trigger any events... So to make it so it does trigger events you have to comment out 2 lines of code...


Open the script editor and find "Game_Player"

Replace lines 407 - 421 with
CODE
#--------------------------------------------------------------------------
  # * Determine Event Start Caused by Touch (overlap)
  #--------------------------------------------------------------------------
  def check_touch_event
    #return false if in_airship?
    return check_event_trigger_here([1,2])
  end
  #--------------------------------------------------------------------------
  # * Determine Event Start Caused by [OK] Button
  #--------------------------------------------------------------------------
  def check_action_event
    #return false if in_airship?
    return true if check_event_trigger_here([0])
    return check_event_trigger_there([0,1,2])
  end





Where can I get the extras folder

[bAnswer[/b]: http://www.megaupload.com/?d=WU3G0522


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