QUOTE (Poko4Sho @ Oct 15 2008, 12:47 AM)

Well, what you put into the skill in the skills section no longer works when you use the TBS. So things like, "randomly attack 3 enemies" no longer work. Of course if they cause status effects (just like blind) those will still work.
[range, field, line skill, exclude caster]
Lets see, Range = How far the spell will be cast
Field makes it so it effects every square around where you choose the spell to target
Line skills isn't working but that'll make it hit every space in one line (up, left, right, down) of the caster.
exclude caster is for if you're doing an attack like spin fist, hits everyone around that selected space.
So, you won't be able to make it effect the whole field but you will be able to set it like this so it'll reach it's furthest length.
[5, 5, false, false] Unless you want the caster to be excluded, then you change the last "false" into "true".
EDIT: Forgot to say everything after 5 becomes considered a line skill and won't work, so that's why I had 5's.
If you want to make a normal spell, like fire from Final Fantasy Tactics, you'd make it like [3, 1, false, false] You get what I mean?
If you need any further help I'd be happy to do so. I know GubiD is usually pretty busy.
Thanks, man. That sure helped a lot. But now I have another few problems.
1. I can't end the battle. I can start the battle and win, but once the battle is over I get a black screen and I can only check my menu.
2. I don't know what gubiD meant when he said this:
Victory Conditions
# Use this item to set the victory requirements for the next battle from within
# an event. From the event choose, "use script" then type:
# "tbs_victory(condition, value)" (without the quotes)
# where condition is the word describing the battle type.
#----------------------------------------------------------------------------
# Conditions Value
# "reach" [x,y]
# "boss" Enemy_ID (1 for ghost, there should be only 1)
# otherwise, it wont trigger, until there are no ghost.
# "holdout" Turns
# if none specified Defeat all enemies
#----------------------------------------------------------------------------
#----------------------------------------------------------------------------
# Failure Conditions
# Use this item to set the failure requirements for the next battle from within
# an event. From the event choose, "use script" then type:
# "tbs_failure(condition, value)" (without the quotes)
# where condition is the word describing the battle type.
#----------------------------------------------------------------------------
# Conditions Value
# if none specified All dead
# "death" (Actor or Neutral) Actor_ID(when actor dies, fail), remember that Neutrals ID's start at 50!
# "holdout" Turns - battle turns exceeds failure turn value
#----------------------------------------------------------------------------
#============================================================================
# Remember that when setting a victory or failure type that you MUST use "s or it
# wont work or will likely error, below are some examples:
#--------------------
# Examples:
# 1. tbs_victory("reach", [14,27], 87)
# In this example, in order to achive victory you must reach 14,27, and when
# you do, common event 87 will be run.
#
# 2. tbs_victory("holdout", 10)
# In this example your party must withstand 10 "turns" of battle at which time
# you will achive a standard victory.
#
# 3. tbs_failure("death", 6, 5)
# In this example when actor 6 dies, then common event 5 will be run, and
# then the standard fail event will be launched afterwords, unless you tranfered
# elsewhere.
#
# You can find other examples in the demo for boss and other death variations.
# Dont be affraid to combine methods of victory and failure commands and individual
# actor death events together as it will add more varity to your game.
#============================================================================
Can you give me some examples for what i need. I need a faliure only if everyone is dead. I need victory when I kill all.
I tried like this, but like I said I get a black screen:
tbs_failure("death") -> this gives me error.
tbs_failure("death",1) -> this means I have to protect the main character, but I don't want that. I want to fail only when everyone is dead.
And victory I did this:
tbs_victory() ->Gubi says if none specified, so am I doing it right? :S
OH, and does it have to do anything with the switches maybe? I set them up exactly like in Gubid's demo... :S
This post has been edited by Mareus: Oct 14 2008, 03:48 PM