haha, nice...that's what that means...I just asked a question similar to that in the PM on CA, but if you read this, you can completely ignore it

If not...well, it looks like you can answer it in about 4 words so it wont be wasting too much of your time

Thanks again

Just to make sure, here's the code:
CODE
if GTBS::EXP_ALL
if GTBS::NEUTRAL_EXP
for bat in $game_system.tactics_actors + $game_system.tactics_neutral
plev = bat.level
if bat == battler
bat.exp += exp
else
bat.exp += exp
end
Now, the first bat.exp += exp is the battler that kills the enemy
and the, else bat.exp += exp is the rest of the actors?
I'm about to go play with it anyways
Quick little editWell, my question to myself ^ was right

Too bad, if enemy1 has 500HP, and actor 1 does 499 damage, but actor 2 kills enemy1, actor 2 gets more experience (if /2 is added to the second bat.exp).
I wonder if there's anyway %s can be set up, so like, say the 500HP enemy was worth 500exp, and actor1 did 400damage and actor2 did 100damage, actor1 would get 400exp and actor2 would get 100exp? Anyway possible that could be implemented into the code?
This post has been edited by Tigerbite: Mar 7 2008, 03:39 PM