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GTBS - GubiD's Tactical Battle System, A FFT inspired engine. See for full details! VX and XP |
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Jan 22 2008, 09:39 PM
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Level 9

Group: Revolutionary
Posts: 145
Type: Scripter
RM Skill: Masterful

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KiteDXX, you can add character mid battle using this command... its in the FAQ about line 46 CODE #---------------------------------------------------------------------- # FAQ's #---------------------------------------------------------------------- # # How do I place actors, enemies and/or neutrals on the map? #---------------------------------------------------------------------- # Create an event with a name including "actor","enemy" or "neutral" # followed by a number. # "actor1" will be the first actor in the party. # "enemy1" will be the first enemy in the troop. # "neutral1" that is neutral + one - will be actor 50 in the database. # Each sequential number above 1 will be the next character.(50,51,52,53...) # Note: Actors placed on the map must be placed in sequential order. # # If you want to do this during battle via event or other. In the event tell # it to run a script with the following: # $scene.set_character(type, id, x, y, animation_id) # type should be "actor", "neutral", or "enemy" # id is the ID of the actor/enemy, but remember the id entered for neutral is +50 to find the actor # x,y isnt that obvious? # animation_id, assign an id if you would like an animated entrance Jens, Unfortunately the script doesnt convert your current tileset, but rather uses a masking method. It loads 2 maps for each map. The first being the actual map in which you really will be and the second which is actually just another map drawn in iso view. It takes a little getting used to, but you can make some really cool maps. I plan to be releasing it shortly as well, but just wanted to make sure I had all the other bugs resolved. If things keep going as they are, I may be releasing 1.3 by this weekend, but no promises.
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Jan 22 2008, 09:45 PM
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L Did you know? Death gods... only eat apples

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled

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QUOTE (GubiD @ Jan 22 2008, 08:46 PM)  Jens, Unfortunately the script doesnt convert your current tileset, but rather uses a masking method. It loads 2 maps for each map. The first being the actual map in which you really will be and the second which is actually just another map drawn in iso view. It takes a little getting used to, but you can make some really cool maps. I plan to be releasing it shortly as well, but just wanted to make sure I had all the other bugs resolved. If things keep going as they are, I may be releasing 1.3 by this weekend, but no promises. Ahh figures. I knew I wouldn't be able to get an auto Iso Map. XD. Take your time GuBid. A really good system is one that has been tested very well. So if you feel like the script needs more maintenance issues, then don't let the that (us) stop you. Besides, the previous versions are still good and still function well. People can wait. Besides, it builds up the suspense. ;]
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My RMXP Project:  Farewell RRR. =]
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Posts in this topic
GubiD GTBS - GubiD's Tactical Battle System Dec 1 2007, 09:56 PM SeeYouAlways Well, we aren't quite as active as Creation As... Dec 1 2007, 10:22 PM monsterfurby First of all, GubiD, I hereby elevate you to the s... Dec 17 2007, 09:37 AM GubiD All character and monster walk graphics are determ... Dec 17 2007, 11:26 AM marshmallow You know what the best thing about the script is? ... Dec 17 2007, 12:11 PM SeeYouAlways Oh really? I can't wait to see it. Dec 17 2007, 02:46 PM GubiD Sounds cool, I would like to see what you have don... Dec 17 2007, 06:26 PM marshmallow You're a...member here?
AWESOME!!... Dec 17 2007, 08:09 PM SeeYouAlways It might be nice if you just post it here because ... Dec 17 2007, 08:42 PM GubiD Yeah thats fine, but I agree with SYA, it would be... Dec 17 2007, 10:47 PM GubiD Here is a quick update.. on the update :icon_wink:... Dec 19 2007, 01:08 PM marshmallow Um..I don't know what on Earth I would put in ... Dec 19 2007, 03:05 PM GubiD For the summons...
Checklist to create a summonab... Dec 19 2007, 04:30 PM SeeYouAlways Bleh! I really need to learn RGSS, then I can ... Dec 19 2007, 05:38 PM marshmallow As will I. Since I don't have hardly anything ... Dec 19 2007, 05:55 PM GubiD Once you understand what you want to do, its reall... Dec 19 2007, 10:20 PM GubiD If you guys arent already aware, I got animated ba... Dec 21 2007, 09:52 PM Jpg This is awesome.
This is teh first tactical battl... Dec 24 2007, 05:48 PM GubiD I have decided to pull my work from this website d... Dec 25 2007, 12:36 PM SeeYouAlways Updated! Looks great! Dec 25 2007, 07:21 PM GubiD Thanks! This has many updates that many peopl... Dec 25 2007, 09:34 PM GubiD Update! Animated Battlers demo available... Dec 26 2007, 04:34 PM jens009 Hey Gubid. I'm downloading it right now to che... Dec 26 2007, 04:50 PM Jpg Wow! Looks great!
I think Imma use this. ... Dec 27 2007, 03:30 PM GubiD yeah, but I think I will wait for the english rele... Dec 27 2007, 04:42 PM Droe6 As marsh said when ztbs came out i jumped on it. I... Jan 5 2008, 11:46 PM GubiD Isnt that what I have done already? I suppose the... Jan 6 2008, 09:41 AM Droe6 Sorry, I was not aware. I got v1.0. My bad Jan 6 2008, 02:00 PM GubiD No prob. It looks like I might release 1.2 today,... Jan 6 2008, 02:35 PM GubiD Check this out! In 3d! (well kinda) (Wil... Jan 8 2008, 08:04 PM jens009 Hey GuBid, I'm glad you're making addition... Jan 8 2008, 08:07 PM GubiD Unfortunately not. It actually uses a masking map... Jan 8 2008, 09:24 PM GubiD Oops... accidental double post, but while I am at ... Jan 8 2008, 09:26 PM SeeYouAlways Sorry for the delay GubiD. I have updated the scri... Jan 8 2008, 11:42 PM GubiD Great. Thanks for getting that updated. Jan 9 2008, 05:35 AM Kinnison Wow, the new one is simply awesome O_O
Say is it ... Jan 9 2008, 08:06 AM GubiD Right now there is no visible effect other than th... Jan 9 2008, 09:26 AM Megapoopy I've noticed that when I enter something
Like... Jan 15 2008, 09:52 PM jens009 Yes. Although I don't use Gubid's script, ... Jan 15 2008, 10:03 PM GubiD You should set an parallel event that checks for a... Jan 16 2008, 09:29 PM GubiD Just an update for you all, I just finished adding... Jan 21 2008, 07:51 PM jens009 QUOTE (GubiD @ Jan 21 2008, 06:58 PM) Jus... Jan 21 2008, 09:08 PM GubiD Thanks Jens for your support! The battle even... Jan 22 2008, 05:36 AM KiteDXX Ah, I had been hoping for tile entry triggers for ... Jan 22 2008, 09:13 PM jens009 QUOTE (KiteDXX @ Jan 22 2008, 08:20 PM) A... Jan 22 2008, 09:27 PM KiteDXX Haha, I disregard the FAQ when it's all in fro... Jan 22 2008, 10:36 PM GubiD I will be sure to let you guys now when the new ve... Jan 24 2008, 04:44 PM Droe6 Holy crap, I forget to look at this thread for a w... Jan 24 2008, 07:47 PM Magdreamer =] Hurry up with the AW Addon! Jan 25 2008, 06:45 AM GubiD Actually Droe.. if you want to help. I need a met... Jan 25 2008, 10:53 AM Magdreamer 1. How does a turn progress....
-purchase/place un... Jan 25 2008, 10:10 PM Droe6 Well, I'm pretty new at scripting so it might ... Jan 26 2008, 10:14 PM GubiD Nah, just whenever, its just a request someone had... Jan 26 2008, 11:08 PM garret so like the iso view does that happen automaticall... Feb 4 2008, 05:02 PM KiteDXX Nice update. I'm implementing it and "pat... Feb 4 2008, 05:31 PM GubiD Iso maps are only used when the name of the map in... Feb 4 2008, 07:34 PM Fluffalubigus Man, your script is teh awesomeness. xD
Of course,... Feb 6 2008, 06:25 PM garret so which scripts do i have replace and what do i h... Feb 8 2008, 05:45 PM Tigerbite [read other post below...by me...way down there] Feb 16 2008, 01:10 AM SeeYouAlways Please post this in the official thread for the sc... Feb 16 2008, 01:21 AM garret does any one know how to progam a boss for the scr... Feb 17 2008, 08:54 PM Tigerbite it's in the help or tutorial file instructions... Feb 18 2008, 06:44 AM garret it says "Script '-Scene_Battle_TBS' l... Feb 18 2008, 12:04 PM LOT7V This is an awesome script! Thank you!
One... Feb 18 2008, 09:28 PM Tigerbite Working with experience earned in battles...
CODE... Feb 19 2008, 11:07 AM GubiD Sorry, been away from the computer for awhile...
... Feb 21 2008, 10:37 AM Tigerbite Actually, viewing it more carefully...after lookin... Feb 25 2008, 12:46 AM onimusuko can the character move diagonally free??
i need th... Feb 25 2008, 12:54 AM Tigerbite My Bump, my bump my bump my bump, my lovely forum ... Feb 27 2008, 04:04 PM Sergioespaillat hey guys i have a problem i may sound stupid but i... Mar 1 2008, 10:09 PM Tigerbite ummm, it's all in the help / tutorial files in... Mar 2 2008, 12:04 AM Strike Noir wow, just picked this thing up, and I love it. I ... Mar 4 2008, 03:30 PM garret is the higher the leval you are the less likely we... Mar 4 2008, 09:11 PM GubiD There is absolutely no code to determine that garr... Mar 7 2008, 02:15 PM Tigerbite haha, nice...that's what that means...I just a... Mar 7 2008, 03:30 PM GubiD To your first question.. yes that is correct. As ... Mar 8 2008, 09:34 PM Trinn I have a problem with script, when i try to begin ... Mar 12 2008, 04:00 AM GubiD What is the characters battler name? Do you have ... Mar 12 2008, 08:07 PM Dadevster Amazing script!!! I am definitely goin... Mar 15 2008, 01:35 PM TwinnKilla /yeh I need to know what Hayabusa needs to know as... Mar 16 2008, 11:26 AM Overwhelming Excelent work, GubiD!
RMVX's graphics mad... Mar 16 2008, 12:21 PM Trinn Thanks a lot !!! That help
Now all wor... Mar 17 2008, 04:07 AM LOT7V Hey, I'm having some trouble with the stop mov... Mar 17 2008, 05:22 AM GubiD LOT7V,
If you dont want your healing spells to aff... Mar 20 2008, 07:16 AM VxOsx Great script, I've had no problems with it so ... Mar 20 2008, 09:29 AM TwinnKilla I know I sound kinda like a noob, well I do sound ... Mar 20 2008, 09:29 AM GubiD I set a common event to be executed when Leo was k... Mar 20 2008, 05:52 PM TwinnKilla Well when I put the self switch infront of the bat... Mar 21 2008, 03:04 AM GubiD Please provide me a demo of the hitting over and o... Mar 23 2008, 08:10 PM LOT7V I'm still having problem with my stopping line... Mar 23 2008, 09:38 PM Strike Noir I'm having quite a lot of fun with this system... Mar 24 2008, 05:28 PM GubiD Yeah lot, just provide me a demo and I will try to... Mar 24 2008, 08:49 PM Strike Noir Well, there's the thing, I want them to still ... Mar 25 2008, 04:20 AM LOT7V Thanks, GubiD. Here's the demo.
In the bandit... Mar 27 2008, 02:57 AM Strike Noir Now I'm just saying this, just cause I'm a... Mar 27 2008, 02:03 PM LOT7V Good point. I don't mind, because I'm not ... Mar 27 2008, 09:27 PM drmac032 GubiD how do you make it so that the battler event... Mar 29 2008, 08:38 AM
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