Introduction This script is from a request from @speed. I just made it a bit more customisable so that it could be use by any of U.
Features v1.0 - Pluy and Play with customasation options avalible. v1.5 - Fixed the in battle-bug status. It's useing the old battle-status now. v2.0 - Better compatibility with other scripts. v2.1 - Fixed the facesize. Useable by all size of pictures. v2.2 - Fixed states and added exp2nxtLV
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)