Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

> [RM2K3] Event System Pack, 2 player system, CMS, cheat system (using CMS), controled teleporting
dan3008
post May 22 2008, 04:03 AM
Post #1


Level 8
Group Icon

Group: Revolutionary
Posts: 121
Type: Event Designer
RM Skill: Skilled




Here I have made a collection of useful features for RPGmaker 2000/2003 games and put them into an easy to use environment. the downloadable file (attached) is the RPGmaker editable files so that you can go look at the code for yourself. I have also included tutorials in this post for people who don’t have the time (or disk space) to download the file.
if this is acceptable for the main sight it may need to be broken down into several tutorials and examples. if so please can a mod let me know and i will sort it. these would all come under a rpgmaker 2000/2003 catagory


Constance
1) 2 player system
2) CMS
3) cheat system (using CMS)
4) player controled teleporting (using CMS)

1) 2 player system
a simple system to allow 2 people to play the game on one pc at the same time
you will need:
knowledge of switches
Knowledge of Variables
Knowledge of Fork Conditions
Knowledge of Move Events
Knowledge of Loops or Parallel Process Events

- Start by making a parallel process event (for one map) or a common event (for all maps).
- click on key input processing/enter password (third tab) and select number keys and symbols (the bottom to boxes)
making sure everything else is deselected (including wait until key pressed at top) and that it is being saves into you selected variable.
- now make you player 2 event (parallel process)
- use a conditional branch/fork options (tab 3) if variable (the one you used before) is 19 (equal to 19) and add an else case
- in the correct case, move event (tab2) this event down. wait (tab 2) 0.1 seconds
- in else case:
use a conditional branch/fork options (tab 3) if variable (the one you used before) is 23 (equal to 23) and add an else case
- in the correct case, move event (tab2) this event left. wait (tab 2) 0.1 seconds
- in else case:
use a conditional branch/fork options (tab 3) if variable (the one you used before) is 22 (equal to 22) and add an else case
- in the correct case, move event (tab2) this event up. wait (tab 2) 0.1 seconds
- in else case:
use a conditional branch/fork options (tab 3) if variable (the one you used before) is 21 (equal to 21) and add an else case
- in the correct case, move event (tab2) this event right. wait (tab 2) 0.1 seconds
- leave else case empty (for any other keys pressed)

and that’s the basic 2 player system.

2) CMS
a very simpe system used to add a uniqe menue to the game using the show choice command. still uses the built in menu system too.
you will need:
- knowledge of choices
- Knowledge of Variables
- Knowledge of Fork Conditions

- make a parralell process or a common event
- make it dissable the menus (tab 3) using the allow/dissalow saving command and the allow/dissalow main menu command
- click on key input processing/enter password (third tab) and select cancil key (the 6th box) and wait untill key pressed and make sure it is saves in your selected varaible
- use a fork condition (tab 3) for if varaibel is 6 (equal to 6) and dont add an else case
- in sucess case show choices (tab 1) to start with only use save, main menu, and nothing
- in save call save menu (tab 3)
- in main menu call main menu (tab 3)
- and leave nothing blank
if you want to have more options ither use a more command with more choices or dont dissable saving and just use the main menu to save. simple realy
and theres the CMS. The next 2 tutorials use this to run them

3) cheat system (using CMS)

You will need:
knowledge of CMS
Knowledge of variables
Knowledge of passwords

- first make a CMS with an extra option for cheat
- next make a common even containing all the cheat codes
- for the cheat coads use forks (tab 3) saying if variable cheat is xxx(cheat code) then do cheat (make that up yourself or message me for advice), remember to make the event wait for 1 second (tab 2)
- in the cheat tab on the CMS input number (tab 1)
- then change cheet back to 0 (tab 1)

and thats the cheat system smile.gif

4) player controled teleporting (using CMS)
You will need:
knowledge of CMS
Knowledge of variables
knowledge of memoriseing places

- make a CMS with a teleport command
- in the teleport command show choice (tab 1) of telepot to flag and flag (or other words of your choice)
- in teleport to flag option start with a fork checking if forst variable is 0. if so laeve blank if not use go to memorised place (tab 2)
- in flag option use memorise place (tab 2)
- and in nothing leave it blank


and thats all my tutorials for now. please see the attached file for examples.
more tutorials to folow include Banking (with and without intrest) and split team playing
Attached File(s)
Attached File  tools.zip ( 550.39K ) Number of downloads: 223
 
Go to the top of the page
 
+Quote Post
   

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 24th May 2013 - 03:06 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker