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> AutoLight Reborn, Draw lights, shadows, spots and eventlights!!
stripe103
post Apr 18 2010, 02:38 AM
Post #101


PHP ERROR: Couldn't get value from UInteger. Value too large
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Is there any change you can make this system for XP. IT IS REALLY GREAT!!!


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SojaBird
post Apr 18 2010, 05:04 AM
Post #102


Level 51
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Posts: 1,573
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Hey hey,

I haven't used rgss1 ever yet.
I might concider learning it to make scripts like this to rgss1, though I'm not sertain if I could/will.
So sorry to dissapoint you at this time but I'm afraid you should fine some other system or switch to rpg maker vx smile.gif


Greatzz and thanks,
SojaBird.


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This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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exiost
post Apr 18 2010, 05:18 AM
Post #103


Level 2
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Posts: 18
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RM Skill: Beginner




I added this on my script that use acidbird system too..
the result this :


can we merge two system script above (Acidbird+Autolight), so it will be perfectly dark?


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stripe103
post Apr 18 2010, 06:54 AM
Post #104


PHP ERROR: Couldn't get value from UInteger. Value too large
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QUOTE (SojaBird @ Apr 18 2010, 03:04 PM) *
Hey hey,

I haven't used rgss1 ever yet.
I might concider learning it to make scripts like this to rgss1, though I'm not sertain if I could/will.
So sorry to dissapoint you at this time but I'm afraid you should fine some other system or switch to rpg maker vx smile.gif


Greatzz and thanks,
SojaBird.

You don't dissapoint me. I was just asking IF you could. If you don't know how to use RGSS1 then that's fine.
And also. I have both XP and VX but my current game is XP.


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SojaBird
post Apr 18 2010, 09:16 AM
Post #105


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Hey hey,

@exiost
What's acidbird smile.gif I haven't heard of this before. What does it do?

@stripe103
Oke that's cool. Though if I want to get *back* to rgss1 scripting I'd try to do this first smile.gif


Greatzz,
SojaBird.


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Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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exiost
post Apr 19 2010, 05:47 PM
Post #106


Level 2
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Group: Member
Posts: 18
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RM Skill: Beginner




this is the acidbirg system :
http://www.rpgrevolution.com/forums/index....c=39939&hl=


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SojaBird
post Apr 21 2010, 12:31 AM
Post #107


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey,

I have taken a look at the AcidBird script wich is pretty impresive.
I'm not sure in what way you want to merge this script with mine.
Tell me that and I can tell some more smile.gif


Greatzz,
SojaBird.


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Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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t5yvxc
post May 3 2010, 02:45 AM
Post #108


Level 9
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Group: Revolutionary
Posts: 142
Type: Event Designer
RM Skill: Undisclosed




Great script, I just have one question, is there anyway to edit the light system w/o photoshop? My computer doesnt have photoshop and im scared of using keygens so i dont want to use one. Photoshop cost $500+ and its out of my afford range, any alternative programs people would recommend. Thanks in advance


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SojaBird
post May 3 2010, 03:04 AM
Post #109


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey t5yvwc,

Actualy any program will work, though I can recogment one wich supports alpha channels (so no Windows Paint).
I've heard a lot about a program called GIMP.
It seems to be free and good, though I'm not familiar with it.
You'll find it at www.gimp.org

Just use it and save your pic's as png (I'm sertain GIMP will support that format) and you're ready to go smile.gif


Enjoy,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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archeart
post May 3 2010, 03:12 AM
Post #110


Level 8
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Posts: 118
Type: Developer
RM Skill: Intermediate




Hey nice going keep em coming :3


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t5yvxc
post May 3 2010, 03:26 PM
Post #111


Level 9
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Group: Revolutionary
Posts: 142
Type: Event Designer
RM Skill: Undisclosed




Thanks, awesome script, I got the light to work, I just have one question, how do I correspond this script with Kylocks Time Script? Lits lets say when it is 10pm in the game the lights come on?


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SojaBird
post May 3 2010, 03:48 PM
Post #112


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey hey,

So if I'm right you're getting a light to appear on a spot that you don't want right?
To make the script work properly, name the lights correctly with the corresponing map-id number.
You could follow the tutorial (wich I will be updating with a new version update of the script), if you're not sure if you're doing it properly.

Let me know if you have any other problems.


Greatzz,
SojaBird.

ps. I found some nasty things that realy need some improvements.
And I also came up with some other features, so keep a sharp eye.
(Features include some lame missing things as switching the whole script off, but also event placed lights, based on their position (so you could make a picture for a window-shine, and apply that to a event to position it correctly).)


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Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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t5yvxc
post May 3 2010, 04:17 PM
Post #113


Level 9
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Group: Revolutionary
Posts: 142
Type: Event Designer
RM Skill: Undisclosed




Thanks for the reply, I finally got everything to work perfectly, my last question is how would I correspond this script with the Kylock Time script. At night I want the street lights to come on, im having trouble figuring out how.


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SojaBird
post May 4 2010, 06:48 AM
Post #114


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




At the moment you should have to do it with a event on every map that checks a condition wether it's night or not.
If the condition is true, put the lights on, else turn them off.

Hope you'll find out.
I'm gonna find something out for you if you like.

You could by the way also use the EventLights and put some condition in there.
See if that works.


Greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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t5yvxc
post May 6 2010, 04:10 PM
Post #115


Level 9
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Group: Revolutionary
Posts: 142
Type: Event Designer
RM Skill: Undisclosed




thanks, do you have any ideas on how to light up large maps? I tried to merge pics together, but I cant seem to merge them confused.gif


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SojaBird
post May 7 2010, 03:16 AM
Post #116


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Oke so yea...what you could do is take pictures from the map when they are scaled down.
Then in your Photo-creation program (such as PhotoShop/GIMP), you can scale it up again to the correct size.
You'll lose some details on this map, but's it will only act as helper when creating your lights and shadows, so you won't loose details in those.
If you need some more detail on parts of the map, cause you might want to create a more detailed light, then you can always take an other screenshot of that part and put it on top of your upscaled map.
You'll have to align it properly but you will get the effect you wanted.

Anyways, to realy reply on your question, why can't you merge them?
Just open up all the parts of the big map in your Photo-creation program and align them correctly smile.gif

Let me know if there's anything you'll need to know.


Greatzz,
SojaBird.

ps. This script will come next, after I've released the big update I'm working on for my Achievements script.


__________________________
Art from the highest shelf?

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HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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+Quote Post
   
t5yvxc
post May 7 2010, 12:31 PM
Post #117


Level 9
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Group: Revolutionary
Posts: 142
Type: Event Designer
RM Skill: Undisclosed




Thanks, I got it to work on a big map, and the lights turn on at night.
You would happen to know how to auto update this part of Kylocks script? (sorry for so many questions)
CODE
# Computes current time and updates variables if used
  def update
    if !@kts_stop
      @total_seconds = (Graphics.frame_count * KTS::SPEED / 60) + @event_offset
      @seconds = (@total_seconds) % 60
      @minutes = (@total_seconds / 60) % 60
      @hours   = (@total_seconds / 3600) % 24
      @days    = (@total_seconds / 86400)
      update_tint
      update_switches
      if KTS::DATABASE_OUTPUT
        $game_variables[KTS::TIME]    = getTime
      end
    end
  end


it updates the game switches automatically, but it wont auto update your script to turn on the lights automatically, i have to go into the menu and then it updates.
How do I get it to auto update?


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SojaBird
post May 7 2010, 03:04 PM
Post #118


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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




I think you've just put your hand on a painfull spot, it's something I need to update cause I didn't wrote the script correctly at that point.
I'll see if I can put out a quick and dirty fix-update before I'll get on with something else.

I'll post again if I've got the update ready.


# EDIT #
Oke so I had a look at your problem... Do you have the newest version of AutoLight running?
For the updating of the timescript I'll have to say sorry.
Firstly I don't know in what context this part sits, wich makes it hard to tell why things don't work.
I can also not tell you (jet) how to make my script auto-update when something changes in the timescript.
Let me exactly know what specificly changes to what and when, perhaps I can write you a little add-on for this.


Greatzz,
SojaBird.


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How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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SojaBird
post Aug 7 2010, 11:21 AM
Post #119


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




@CroniX

Hey so you asked how to enable the spot in only 1 map.
The best way to do this by changing the lightmode or visibility of the spot with a call script event when you teleport to this specific map and back.
I know it's a bit inconvinient now but it's how it shall go for now untill I get a chance to update the script.
Hope it's gonna work for yiu.


Greatings from the nice place of Ireland (with i'net connection),
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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+Quote Post
   
CroniX
post Aug 7 2010, 03:20 PM
Post #120



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Group: Member
Posts: 3
Type: None
RM Skill: Undisclosed




I'm afraid I don't know how to do that.. I'm a total noob when it comes to rpg maker and I've never done anything like this before.
It would be nice of you to explain it to me more detailed. I know how to teleport and switches and stuff, but was is a call script event? mellow.gif
Greetings
CroniX

This post has been edited by CroniX: Aug 7 2010, 03:22 PM
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