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> [Eventing] Simple Plants That Grow Back
Puppet Of Fate
post May 16 2008, 02:10 PM
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This is quite simple really. First all you have to do is choose a graphic and have it set on the ground. Below is a picture of the plant I am using for my game.

[Show/Hide] Screenshot


After you follow the events and such as seen on the screenshot create a new page and apply the events as seen on the screenshot below.

[Show/Hide] Screenshot


Customize the 'Wait' events to use make the time between when the plants grow back to your liking. Feel free to ask any questions!


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Dann Woolf
post May 18 2008, 06:20 AM
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I can't help but think that this would utterly rape the FPS.
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Puppet Of Fate
post May 18 2008, 08:38 AM
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It still runs smooth on my computer. YOu just have to have a computer that doesn't suck and it should work fine.


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Ziosin
post May 18 2008, 12:01 PM
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Heyyy thats a cool respawning trick. Simple, yet effective.


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Puppet Of Fate
post May 18 2008, 12:52 PM
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Thanks!


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bob_saget
post May 18 2008, 05:58 PM
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That's pretty cool. In fact, so cool I might implement it into my game, as a mini-game of sorts.


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Puppet Of Fate
post May 18 2008, 06:20 PM
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Yeah it works great for a simple way of farming too. You just have to set it so that switches are turned on when certain seeds are used.


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Ilikepie123
post May 22 2008, 05:13 PM
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Hey x] I took this whole idea to the next level. Check this out tongue.gif
Event Pages In Order:
Attached File  SSofPotato1.png ( 77.57K ) Number of downloads: 62

Attached File  SSofPotato2.png ( 75.75K ) Number of downloads: 56

Attached File  SSofPotato3.png ( 76.3K ) Number of downloads: 60

Attached File  SSofPotato4.png ( 79.14K ) Number of downloads: 53

Thank you SO much for the idea, Kira! biggrin.gif


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Puppet Of Fate
post May 23 2008, 08:59 AM
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Yeah this is a good example of the farming system I said that you could make with this. It's quite useful.


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Ilikepie123
post May 23 2008, 05:07 PM
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QUOTE (Kira @ May 23 2008, 12:13 PM) *
Yeah this is a good example of the farming system I said that you could make with this. It's quite useful.

Totally xD Im putting plants all over my maps. I made edible flowers O.o.. Weird concept, but hey, its an RPG.


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Puppet Of Fate
post May 23 2008, 09:03 PM
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Haha anything goes in an RPG, eh?


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meganew2
post Aug 7 2008, 05:07 AM
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Uh...
Does the plant on the map grow..
Or the plant in ur Inventory grow??


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VileoSufora
post Aug 7 2008, 09:26 AM
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QUOTE (meganew2 @ Aug 7 2008, 04:29 AM) *
Uh...
Does the plant on the map grow..
Or the plant in ur Inventory grow??

The plant on the map.

Good tutorial, by the way. I would've never thought of this.

This post has been edited by HotSpot6: Aug 7 2008, 09:27 AM


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meganew2
post Aug 7 2008, 10:33 AM
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QUOTE (HotSpot6 @ Aug 7 2008, 09:48 AM) *
QUOTE (meganew2 @ Aug 7 2008, 04:29 AM) *
Uh...
Does the plant on the map grow..
Or the plant in ur Inventory grow??

The plant on the map.

Good tutorial, by the way. I would've never thought of this.


Dangit!!!!!!

I need one tht has the plant grow in the inventory...
>:l


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casablanca
post Sep 8 2008, 10:50 PM
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Wow this could be used for RMXP as well.
I couldnever think anything like this..

Thank You.

Usually I just used Local Switch and make Level-based variable until Local switch D is ON.
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