Damage Pops VX, Adds a popup display for damage. |
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May 12 2008, 08:49 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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 Removed until iEntry's Legal Terms properly spell out Member Rights regarding ownership of submitted content. The terms in use are way too vague for comfort.
This post has been edited by DerVVulfman: Jan 14 2009, 08:52 PM
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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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May 12 2008, 09:15 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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Oh... um, forgot that it needs a little something... 'Actors' to show on the screen.
You need at least 'Actor Battler Graphics' for now. I should add those method next time.
This post has been edited by DerVVulfman: May 12 2008, 09:19 PM
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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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May 12 2008, 09:59 PM
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Random Wanderer

Group: Revolutionary
Posts: 157
Type: Scripter
RM Skill: Beginner

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Hmmm, nice script you made =] This script will surely help make battle look much more better. Props to you. *thumbs up*
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I wander around the RPG Maker VX forums to help others in need... if I'm bothered.
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May 12 2008, 10:25 PM
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Level 6

Group: Member
Posts: 82
Type: None
RM Skill: Skilled

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I attempted to heal myself and I got an error. On this line: CODE text = -target.hp_damage.to_s I changed it to: CODE @somevar = -target.hp_damage text = @somevar.to_s and it worked fine. I assume mp healing probably has the same error...
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「いい気なるな!目障り何だよ!僕の目の前から�消えて まえ!魔神!煉獄殺!」 ー リオン・マグナス (テイルズオブデスティニー) "Ii ki naru na! Mezawari nan da yo! Boku no me no mae kara...kiete shimae! Majin! Rengokusatsu!" - Leon Magnus (Tales of Destiny)
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May 15 2008, 07:44 AM
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Level 4

Group: Member
Posts: 46
Type: None
RM Skill: Undisclosed

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there is no text when the character evaded.
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May 25 2008, 09:56 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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BUMP to 3.0
Total new update feature and code mimicing RPGMaker XP's own SPRITE module. Thanks to Syvkal for reminding me about that. Works better than ever... and doesn't freeze the battlesystem as the popup bounces around.
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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May 28 2008, 06:56 PM
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Group: Member
Posts: 1
Type: Event Designer
RM Skill: Undisclosed

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I'm having a little problem.
When the monster dies, it doesn't disappear.
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May 31 2008, 07:23 AM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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In my demo perhaps? I'm using an animation system that permits a 'death pose'... which means you can see them lying in the dirt. I coulda replaced it with a comical tombstone or something.
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Jun 4 2008, 10:33 AM
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Got watermelons?

Group: Revolutionary
Posts: 186
Type: Event Designer
RM Skill: Skilled

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is the script only for side view? i don't really like the sideview, looks really iffy.  Cheahjc
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"If everyone is thinking alike then sombody isn't thinking." - George Patton.
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Thanks Leper!  Cheahjc is too cool for school. GO ASIANS!
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Jun 4 2008, 08:01 PM
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Group: Banned
Posts: 0
Type: None
RM Skill: Undisclosed

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Is Damage Pop had for XP?
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Jun 6 2008, 09:02 AM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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QUOTE (cheahjc @ Jun 4 2008, 12:47 PM)  is the script only for side view? i don't really like the sideview, looks really iffy.  Cheahjc No, it isn't. I just made a demo that combines all those scripts... sideview included. If you want, you can remove the sideview system ('all' those pages). QUOTE (Bt255 @ Jun 4 2008, 09:57 PM)  This script works great but i have a question. The battlers appear in the center of the screen and the way i have my monsters placed for the sideiew battle system I'm using, they're literally right next to the mosters. Is there anyway to get them back over to the far right of the battle screen. Thanks! You're saying the actor battlers are appearing in the center? For your sideview? Rather odd indeed. Though this isn't the topic for the sideview system, actor battler placement is automated by the sideview system to appear on the right side of the screen. It may be... if you manually put the scripts in rather than using the demo... that IF you put the 'Actor Battler' script BELOW AnimBat, it'll place them in the center. AnimBat is supposed to be below ABG.
Also, the formation add-on script should allow you to customize the placement of your heroes on the screen.
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Jun 8 2008, 02:00 AM
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Group: Member
Posts: 3
Type: Artist
RM Skill: Skilled

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The monster doesn't disappear for me either and I copied it into a new game.
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Jun 8 2008, 09:21 AM
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Level 4

Group: Member
Posts: 56
Type: Writer
RM Skill: Skilled

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QUOTE (DerVVulfman @ Jun 6 2008, 12:16 PM)  QUOTE (cheahjc @ Jun 4 2008, 12:47 PM)  is the script only for side view? i don't really like the sideview, looks really iffy.  Cheahjc No, it isn't. I just made a demo that combines all those scripts... sideview included. If you want, you can remove the sideview system ('all' those pages). QUOTE (Bt255 @ Jun 4 2008, 09:57 PM)  This script works great but i have a question. The battlers appear in the center of the screen and the way i have my monsters placed for the sideiew battle system I'm using, they're literally right next to the mosters. Is there anyway to get them back over to the far right of the battle screen. Thanks! You're saying the actor battlers are appearing in the center? For your sideview? Rather odd indeed. Though this isn't the topic for the sideview system, actor battler placement is automated by the sideview system to appear on the right side of the screen. It may be... if you manually put the scripts in rather than using the demo... that IF you put the 'Actor Battler' script BELOW AnimBat, it'll place them in the center. AnimBat is supposed to be below ABG.
Also, the formation add-on script should allow you to customize the placement of your heroes on the screen.Thanks, but I'm still a bit confused, sorry to be a pain. I put the sideview battle script first so the actor battler/animbat thing shouldn't be a problem, and I do have the formation add-on, but they are configured to appear on the right side all lined up, but they still appear on the center/bottom of the battle screen all lined up. If It doesn't work, that's fine, but thanks for trying, I'm still not too skilled with scripting yet. Working on it. Don't know if this will help, but here's the battle system I'm currently using. http://www.rpgrevolution.com/forums/?showtopic=8172
This post has been edited by Bt255: Jun 8 2008, 09:24 AM
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Jun 8 2008, 12:13 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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To Crandall87: Eh? This doesn't affect monster battlers, or change their x/y placement at all. Placement is still governed in the TROOPS database.
To Bt255: Claihm went RMVX? I translated nearly all his older RMXP scripts only to find his old site dead... literally (the site wasn't there anymore). I may have to look into that to find his new website.
The formation script looks about like mine too, so it (hopefully) has to be something other than the 'formation' script you're using. I'll take a look when I get the chance.
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Jun 8 2008, 03:22 PM
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Level 31

Group: Revolutionary
Posts: 750
Type: None
RM Skill: Undisclosed

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I'm using the same sideview system as Bt255, so I'd be interested in a fix for that problem too.
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Jun 8 2008, 07:21 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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Figured out.
The order for the scripts should be as follows: * Claihm's Motion Control * Claihm's Motion Exe * Damage Pops <------ * Claihm's Formations
That order allows the pop to show, and yet allows the formations system to control placement.
BUT.... Because Motion Exe (I think) adds material into the Sprite UPDATE method, Damage Pop didn't allow Claihm's sprites to disappear through a 'collapse/death'. I did a minor edit to Damage Pop that fixes it and works on all systems.
Now to version 3.1
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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