@Ryukodomo
Try using number with decimal place for speed, like 0.5 or 0.2
@Syeira
You have to erase that event after you call script, or it will keep call script to start map credit again and again.
@cheahjc
Check if you fix it right, you have to change it to this...
CODE
BG_Image = ''
@brawler
Check if you call script correctly.
CODE
$scene.credit.start
Since I didn't do anything with Game_Interpreter.
@Nekuramanji
Try this:
Change this...
CODE
# Bold Text
if i.include?('<b>')
i.sub!('<b>', ''); @sprite.font.bold = true
elsif i.include?('</b>')
i.sub!('</b>', ''); @sprite.font.bold = false
end
# Italic Text
if i.include?('<i>')
i.sub!('<i>', ''); @sprite.font.italic = true
elsif i.include?('</i>')
i.sub!('</i>', ''); @sprite.font.italic = false
end
to...
CODE
# Bold Text
if i.include?('<b>')
i.sub!('<b>', ''); @sprite.bitmap.font.bold = true
elsif i.include?('</b>')
i.sub!('</b>', ''); @sprite.bitmap.font.bold = false
end
# Italic Text
if i.include?('<i>')
i.sub!('<i>', ''); @sprite.bitmap.font.italic = true
elsif i.include?('</i>')
i.sub!('</i>', ''); @sprite.bitmap.font.italic = false
end
Let me know it works or not.
@apower
Take a look in setup part.