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> ~[Kylock's Time System VX 1.5]~
SowS
post Feb 17 2010, 09:48 PM
Post #141


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you can use the script call $kts.jump_to_hour(n) where n is the time you want to jump to.

example: if you want the player to sleep and wake up 9AM, use $kts.jump_to_hour(9).
all the script calls are in the beginning of the script.


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Rastanatsta
post Feb 19 2010, 03:12 PM
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Oh yeah... I was so busy looking at the modifiable figures that I didn't read the opening comments. Sorry about that. :S

But that you. smile.gif


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Veke
post Feb 20 2010, 09:01 AM
Post #143


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For some reason, the events that depend on the hour (I have them as a parallel process common event) don't start processing the moment the variable is of the right value. They do only after I open and close the menu. Everything... even events on the map that depend on the daytime switches appear or disappear only after opening and closing the menu. No matter if the time is progressed manually or automatically. This is really weird, anyone know a fix?

This post has been edited by Veke: Feb 20 2010, 09:34 AM
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Rastanatsta
post Feb 20 2010, 07:21 PM
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I believe it was stated to be part of the script. It was suppose to be that the changes didn't happen until you re-entered the map. But opening and then closing the menu seems to trick the process.

Editing this I would guess requires editing the script.


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Veke
post Feb 21 2010, 02:45 AM
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Oh, well, if anyone can do that edit, please!
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SowS
post Feb 22 2010, 01:12 AM
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yeah, Kylock stated that before. i'll edit it when i have the time.


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t5yvxc
post May 1 2010, 06:06 PM
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can someone post a demo where to put this script into the game, i can never get it to work.


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Scriptless
post May 1 2010, 06:36 PM
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Paste it above main in script editor.


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t5yvxc
post May 2 2010, 07:03 PM
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How do get this script to say the day?


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kccarmea
post May 13 2010, 09:23 AM
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Hey. I can't seem to get this script to work right. The time changes alright but if I have an event set to come on at Night and use the night switch it doesn't come on when it turns to night. I have to manually turn that switch on. What am I doing wrong?
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punainen
post Jun 26 2010, 02:09 AM
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I'm trying to add fireflies to one of my nighttime maps...but they get tinted along with all the other sprites. I tried to use what I THOUGHT was meant for solving this problem, but it did nothing.

Is there any way to untint the firefly sprites, and ONLY the firefly sprites? Please help.
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DNova1202
post Jul 25 2010, 09:16 AM
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This is working great for the story I'm working on. No RPG should be without a day/night flow, and this is probably the best one there is. I just figured out how most of this works, so I'll come back and post something extra once I have a few night time only events working.

[EDIT] Okay, so I ran into my first problem with the script. I just got Bulletxt's new SwapTX app that came out today. I removed the older version of the script and program and added the new script into the editor, because for some reason when I have the older version working along side SwapTX, it gives me a stack error for both SwapXT and your time script. Without this, it would seem that your script works fine along side SwapTX, however... it's tinting the indoor areas that are not marked as [KTS] now.

I wanted to know if this was simply an incompatability issue, or something else entirely. I'll wait to hear about any updates and a reply to my post before making any decisions.

This post has been edited by DNova1202: Jul 26 2010, 06:31 AM


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KillerRed9
post Aug 13 2010, 03:19 PM
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~Bump~

I love you man. I just simply love you xD
This script is freaking awesome dude, but can I ask a question?
During night time (At around 10:00 PM) the screen isn't tinted. Can you tell me how I can fix this?
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Orswen
post Nov 14 2010, 06:30 AM
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Hi Kylock.
Do you know how to set the game time to the real time setting(Time appear in menu)? I want it in my game. smile.gif
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Aom85
post Nov 17 2010, 02:38 PM
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Hey Kylock!

I tried your script in my project and it works just great!
My question is, can I use this in a commercial game? Do you want to be in the credits or do you forbid me to use it if I sell my game when it's ready for release?

Best Regards
Kenny


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Aom85
post Nov 18 2010, 10:54 AM
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I can't seem to get the night time character only appear at night.. He exists always.
Please help.
I've followed the steps in your "event pic"

Please help!
Attached File(s)
Attached File  Untitled_1.jpg ( 251.22K ) Number of downloads: 13
Attached File  Untitled_2.jpg ( 308.54K ) Number of downloads: 17
 


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SecondGlory
post Nov 28 2010, 07:21 AM
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blink.gif teehee.gif woot.gif wacko.gif laugh.gif
THIS IS AWSOME!!!! (Has stroke from awsomeness)
You are not advanced you are masterful!!!
One of the best scripters in the world!
thumbsup.gif
Try to find other awsome scripters, like Blizzard, and see if you can work together to make the
WORLD'S GREATEST SCRIPT! yes.gif


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teckt87
post Nov 28 2010, 06:40 PM
Post #158



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For those of you wondering how to get your lights to automatically turn on itself when it's night time, assuming you are already using Kylock's common event, here's how to do it with another common event.

Attached File  Untitled.jpg ( 327.91K ) Number of downloads: 43


This basically updates your scene_map once when it's either day or night depending on your settings so you don't have to re-enter the map or open and close the menu. There is a lag time depending on how many lights/events you have but there's nothing you can do about that. Until Kylock decides to edit the script, go with this for now.
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yarow12
post Dec 27 2010, 04:49 PM
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I honestly hate the tint of for Night. It would be greatly appreciated if someone, such as the creator, would make an edited version of the script so that it doesn't look so... "WTF?". Also, is there anyway to get the tints (colour of the screen) to not effect the Battlers?

And about SowS' Time HUD, what kind I do to stop it from showing on the Title Screen before the map loads (when I click Start Game, the Time HUD appears before the screen completely changes)? That makes me not want to use it.

Sorry if I am just complaining.


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Aom85
post Dec 28 2010, 02:00 AM
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QUOTE (Aom85 @ Nov 18 2010, 07:54 PM) *
I can't seem to get the night time character only appear at night.. He exists always.
Please help.
I've followed the steps in your "event pic"

Please help!



Bump!

Everything solved!
My game is going to be AWESOME!!!


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