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> ~[Kylock's Time System VX 1.5]~
Kylock
post May 8 2008, 11:36 PM
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Posts: 85
Type: Scripter
RM Skill: Advanced






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Kylock's Time System VX 1.5
by Kylock


This script will track game time as well as automatically tint the screen for a day/night effect.
You can make events dependent on time thanks to game variable output support.
You can customize how dark you want it to be at what time.
You can designate certain maps as "outside" so they are the only ones that are dark at night! (Add [KTS] to map name.)
You can choose the speed of your game's clock.
Because the entire time system is an object, its possible to instance or have more than one game clock. PM me for details if you really need this functionality.

Detailed installation and script usage instructions are included in the script header, just like all my other scripts. The usage is VERY similar to the XP version that I wrote over a year ago - if you are familiar with it at all.

To answer a few question before they are asked:
- I am not including weeks, months and years because it gets too complicated when you have a different amount of days in each month for example. The primary intention of this script is to allow you to build your events based on hours in the day and time periods throughout the day. (Ex: The time-locked vault can only be opened between 2 and 3. or The guy with the password can only be found drinking in the bar at midnight.)
- The [KTS] that you put in your map names remains hidden to other scripts, like Map Name Popups and such.
- For script compatibility reasons, if you use a CMS, you might get better results if this script is located ABOVE your CMS. If you have a CMS and want a time window added to it, this is a really easy hack for any scripter, so please make a request in the appropriate Script Requests Forum.
- There are no screenshots because that would be pointless. You can define your own screen tones and there is an added window for time right above the gold window in the default menu. That's all there is, I promise!

Now, the script itself:


CODE
#==============================================================================
# ■ Kylock's Time System VX 1.5
#     6.3.2008
#------------------------------------------------------------------------------
#  Script by: Kylock
#==============================================================================
#    Mostly rewritten since XP version.  Cleaner code and less intrusive (more
#  compatible).  This is my comprehensive time and day/night system.  This
#  script adds a new window to the game menu, so if you use a CMS, then place
#  this script ABOVE it so that it won't mess up your CMS.  If you use a custom
#  script that makes changes to the battle background, place KTS below it so
#  that you don't get the delayed-tone effect in you battles.  Other than that,
#  there shouldn't be any other script compatibility issues.
#    I've tried to make this script as customizable as possible, the settings
#  are found immediately following this header.  Although time output to game
#  variables is optional, I strongly suggest using it so that its easier to
#  build your events based on the time in the game.
#==============================================================================
# ● Change Log
#------------------------------------------------------------------------------
#  1.0 - Original Release.
#  1.1 - Corrected tinting issue at the start of a battle.  Place this script
#          below any battle background scripts if you experience "jumpy tinting"
#  1.2 - Corrected the accuracy of $kts.stop and $kts.go
#  1.3 - $kts.stop really stops everything now.  Also added game switches for
#          even easier eventing.
#  1.4 - Fixed Battle Test compatibility (simulates normal daylight for battle
#          test instead of darkness).
#        Now switches and variables will only update when the map loads so that
#          events don't suddenly dissappear when their time is up.
#        Added $kts_anti_tone - returns an inverse tone color to allow sprites
#          to appear normally on a tinted screen.
#  1.5 - Rewrote the regexp that finds the [KTS] in the map name.  Hopefully
#          this resolves the wrong maps being tinted problem.
#==============================================================================
# ● Auto-tone Instructions
#------------------------------------------------------------------------------
#    Maps designated as outdoors are the only maps to be affected by this
#  scripts use of auto-toning.  To signify a map to be "outdoors", you must
#  include [KTS] In the name of the map.  For example, you world map could be
#  named "World Map [KTS]" or "[KTS] World Map".  Provisions are made later in
#  the script to remove [KTS] from the map name when it's read by another
#  script.  This means that "[KTS]" won't show up in your Map Name Popup
#  windows.
#==============================================================================
# ● Script Function Calls
#------------------------------------------------------------------------------
#    The following are script commands that can be executed by using the
#  "Script..." command in your events.
#    ● $kts.stop            - Stops time (can be used for cutscenes)
#    ● $kts.go              - Resumes time (don't forget to use this!)
#    ● $kts.sec(n)          - progresses time forward (n) seconds
#    ● $kts.min(n)          - progresses time forward (n) minutes
#    ● $kts.hours(n)        - progresses time forward (n) hours
#    ● $kts.days(n)         - progresses time forward (n) days
#    ● $kts.jump_to_hour(n) - progresses time forward TO the specified hour.
#                             Particularly useful in a situation where you
#                             want a certain event to happen at a certain time,
#                             or an Innkeeper who should wake the party up at
#                             a certain hour.  This command MAY cause your game
#                             to appear to freeze for a few seconds on slower
#                             computers.
#==============================================================================
# ● Game Database Setup
#------------------------------------------------------------------------------
#    This script, by defult, uses the following game variables and switches:
#  Database Variables:
#    [1] The Current Time            [4] The Current Hour
#    [2] The Current Second          [5] The Current Day
#    [3] The Current Minute          [6] Name of the Current Day
#  Database Switches
#    [1] ON during night hours   (2200-0400)(10pm-4am)
#    [2] ON during dawn hours    (0500-0800)( 5am-8am)
#    [3] ON during daytime hours (0900-1800)( 9am-6pm)
#    [4] ON during sunset hours  (1900-2100)( 7pm-9pm)
#==============================================================================

#==============================================================================
# Stores variables and user defined settings for the time system.
#==============================================================================
module KTS
  #-----------------------------------------------------------------------
  # User Definable Clock Settings
  #-----------------------------------------------------------------------
  # Sets the speed multiplier of the clock.  1 is real time.  A higher
  #   value will give you a faster clock.  Default is 100.
  SPEED      = 100
  #AMPM (True: 12-hour clock, False: 24-hour clock)
  AMPM       = false
  # Sets the time at the start of your game.
  START_HOUR = 1
  START_DAY  = 1
  #-----------------------------------------------------------------------
  # If you want custom day names, edit away!
  #-----------------------------------------------------------------------
  DAY_NAMES = ["Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"]
  #-----------------------------------------------------------------------
  # Settings for Time Periods
  #-----------------------------------------------------------------------
  T1 = [ 0,5 ] # Night         # Sets time periods for tinting effects
  T2 = [ 6,8 ] # Dawn          # [Start Hour, End Hour] for time period
  T3 = [ 9,18] # Day           # Use 24-hour values for time periods
  T4 = [19,21] # Sunset
  T5 = [22,24] # Night         # <- Ex: Night is between 23:00 and 24:00
  #-----------------------------------------------------------------------
  # Settings for Output to Game Variables option.
  #-----------------------------------------------------------------------
  # Set this to true to output the current time to game variables.
  DATABASE_OUTPUT = true
    # Game Variable to be used for time output.
    TIME    = 1 #(Time in string format. Ex: "2:48 AM" or "02:48")
    SECONDS = 2
    MINUTES = 3
    HOURS   = 4
    DAYS    = 5
    DAYNAME = 6
    # Game Switches to be used for time output.
    NIGHT   = 1 # This switch is on during night hours   (2200-0400)(10pm-4am)
    DAWN    = 2 # This switch is on during dawn hours    (0500-0800)( 5am-8am)
    DAY     = 3 # This switch is on during daytime hours (0900-1800)( 9am-6pm)
    SUNSET  = 4 # This switch is on during sunset hours  (1900-2100)( 7pm-9pm)
  #-----------------------------------------------------------------------
  # Settings for time controlled screen toning
  #-----------------------------------------------------------------------
  # True will enable screen toning to be used by the script.
  USE_TONE = true
  # Sets the duration of tone changes (in frames)
  FADE_LENGTH = 120
  # Defines tones to be used in the corresponding time periods defined above.
  #              RED, GREEN, BLUE, GREY
  C1 = Tone.new(-187,  -119,  -17,  68)
  C2 = Tone.new(  17,   -51, -102,   0)
  C3 = Tone.new(   0,     0,    0,   0)
  C4 = Tone.new( -68,  -136,  -34,   0)
  C5 = Tone.new(-187,  -119,  -17,  68)
  # Defines anti-tones
  A1 = Tone.new( 187,   119,   17, -68)
  A2 = Tone.new( -17,    51,  102,   0)
  A3 = Tone.new(   0,     0,    0,   0)
  A4 = Tone.new(  68,   136,   34,   0)
  A5 = Tone.new( 187,   119,   17, -68)
end

#==============================================================================
# Core Time System Engine
#==============================================================================
class Kylock_Time_System
  # sets instance variables
  def initialize
    $kts_map_data = load_data("Data/MapInfos.rvdata")
    @event_offset = (KTS::START_HOUR * 3600) + (KTS::START_DAY * 86400)
    @kts_stop = false
    $kts_event_tone = false
    $kts_battle_tone = true
    $kts_anti_tone = Tone.new(0,0,0,0)
  end
  
  # Computes current time and updates variables if used
  def update
    if !@kts_stop
      @total_seconds = (Graphics.frame_count * KTS::SPEED / 60) + @event_offset
      @seconds = (@total_seconds) % 60
      @minutes = (@total_seconds / 60) % 60
      @hours   = (@total_seconds / 3600) % 24
      @days    = (@total_seconds / 86400)
      update_tint
      if KTS::DATABASE_OUTPUT
        $game_variables[KTS::TIME]    = getTime
      end
    end
  end

  def update_variables
    $game_variables[KTS::SECONDS] = @seconds
    $game_variables[KTS::MINUTES] = @minutes
    $game_variables[KTS::HOURS]   = @hours
    $game_variables[KTS::DAYS]    = @days
    $game_variables[KTS::DAYNAME] = getDayName
  end

  def update_switches
    if @period == 1 || @period == 5
      $game_switches[KTS::NIGHT] = true
    else
      $game_switches[KTS::NIGHT] = false
    end
    if @period == 2
      $game_switches[KTS::DAWN] = true
    else
      $game_switches[KTS::DAWN] = false
    end
    if @period == 3
      $game_switches[KTS::DAY] = true
    else
      $game_switches[KTS::DAY] = false
    end
    if @period == 4
      $game_switches[KTS::SUNSET] = true
    else
      $game_switches[KTS::SUNSET] = false
    end
  end

  def getTime
    if KTS::AMPM
      # Formats a 12-Hour Clock
      if @hours > 12
        hours1 = @hours - 12
        if hours1 > 9
          time = sprintf("%02d:%02d" + " PM", hours1, @minutes)
        else
          time = sprintf("%01d:%02d" + " PM", hours1, @minutes)
        end
      else
        if @hours > 9
          time = sprintf("%02d:%02d" + " AM", @hours, @minutes)
        else
          time = sprintf("%01d:%02d" + " AM", @hours, @minutes)
        end
      end
      return time
    else
      # Formats a 24-Hour Clock
      time = sprintf("%02d:%02d", @hours, @minutes)
      return time
    end
  end
  #-----------------------------------------------------------------------
  # Script Command Functions
  #-----------------------------------------------------------------------
  def stop
    @time_stopped = @total_seconds
    @kts_stop = true
  end
  def go
    total_seconds = (Graphics.frame_count * KTS::SPEED / 60) + @event_offset
    @event_offset -= (total_seconds - @time_stopped)
    @kts_stop = false
  end
  def sec(sec = 0)
    @event_offset += sec
  end
  def min(min = 0)
    @event_offset += min * 60
  end
  def hours(hours = 0)
    @event_offset += hours * 3600
  end
  def days(days = 0)
    @event_offset += days * 86400
  end
  def jump_to_hour(jhour = 0)
    while @hours != jhour
      @event_offset += 1
      $kts.update
    end
  end
  #-----------------------------------------------------------------------
  # Script Support/Misc Functions
  #-----------------------------------------------------------------------
  def getDayName
    weekday = (@days % KTS::DAY_NAMES.length)
    return KTS::DAY_NAMES[weekday]
  end

  #-----------------------------------------------------------------------
  # Screen Tone Functions
  #-----------------------------------------------------------------------
  def update_tint(duration = KTS::FADE_LENGTH)
    return if $BTEST
    if KTS::USE_TONE && !$kts_event_tone && $kts_map_data[$game_map.map_id].outside_tint?
      if @hours >= KTS::T1[0] and @hours <= KTS::T1[1]
        @period = 1
        screen.start_tone_change(KTS::C1,duration)
        $kts_anti_tone = KTS::A1
      elsif @hours >= KTS::T2[0] and @hours <= KTS::T2[1]
        @period = 2
        screen.start_tone_change(KTS::C2,duration)
        $kts_anti_tone = KTS::A2
      elsif @hours >= KTS::T3[0] and @hours <= KTS::T3[1]
        @period = 3
        screen.start_tone_change(KTS::C3,duration)
        $kts_anti_tone = KTS::A3
      elsif @hours >= KTS::T4[0] and @hours <= KTS::T4[1]
        @period = 4
        screen.start_tone_change(KTS::C4,duration)
        $kts_anti_tone = KTS::A4
      elsif @hours >= KTS::T5[0] and @hours <= KTS::T5[1]
        @period = 5
        screen.start_tone_change(KTS::C5,duration)
        $kts_anti_tone = KTS::A5
      end
    else
      # no tone if indoors
      if !$kts_map_data[$game_map.map_id].outside_tint?
        screen.start_tone_change(Tone.new(0,0,0,0),duration)
      end
    end
  end
  def screen
    if $game_temp.in_battle
      return $game_troop.screen
    else
      return $game_map.screen
    end
  end
end

class Spriteset_Map
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  alias kts_initialize initialize
  def initialize
    $kts.update_switches if !@kts_stop && KTS::DATABASE_OUTPUT
    $kts.update_variables if !@kts_stop && KTS::DATABASE_OUTPUT
    kts_initialize
  end
end

#==============================================================================
# Instantly updates screen tone when a new map is loaded.
#==============================================================================
class Game_Map
  alias kts_setup setup
  def setup(map_id)
    kts_setup(map_id)
    $kts_event_tone = false
    $kts.update
    $kts.update_tint(0)
  end
end

#==============================================================================
# Instantly updates screen tone when a battle starts.
#==============================================================================
class Spriteset_Battle
  alias kts_create_battleback create_battleback
  def create_battleback
    $kts.update_tint(0)
    kts_create_battleback
  end
end

#==============================================================================
# Temporarily disables auto-toning if an event tints the screen.
#==============================================================================
class Game_Interpreter
  alias kts_Interpreter_command_223 command_223
  def command_223
    $kts_event_tone = true
    kts_Interpreter_command_223
  end
end

#==============================================================================
# Integrates the Time System into the Game System.
#==============================================================================
class Game_System
  # inits a KTS object
  alias kts_initialize initialize
  def initialize
    $kts=Kylock_Time_System.new
    kts_initialize
  end
  # Updates kts every game frame
  alias kts_update update
  def update
    $kts.update
    kts_update
  end
end

#==============================================================================
# Scans Map Names for Toning
#==============================================================================
class RPG::MapInfo
  def name # Definition prevents location scripts from reading anything within
    return @name.gsub(/\[.*\]/) {""} # brackets, including the brackets
  end
  def original_name
    return @name
  end
  def outside_tint?
    return @name.scan(/\[KTS\]/).size > 0
    # old regexp: return @name.scan(/[\KTS]/).size > 0
  end
end

#==============================================================================
# Sets up the time window for the menu.
#==============================================================================
class Window_KTS < Window_Base
  def initialize(x, y)
    super(x, y, 160, WLH + 32)
    refresh
  end
  def refresh
    self.contents.clear
    self.contents.draw_text(4, -6, 120, 32, $kts.getTime, 2)
  end
  def update
    super
    $kts.update
    self.contents.clear
    self.contents.draw_text(4, -6, 120, 32, $kts.getTime, 2)
  end
end

#==============================================================================
# Adds the time window to the menu.
#==============================================================================
class Scene_Menu < Scene_Base
  alias kts_start start
  def start
    kts_start
    @kts_window = Window_KTS.new(0,305)
  end
  alias kts_terminate terminate
  def terminate
    kts_terminate
    @kts_window.dispose
  end
  alias kts_update update
  def update
    kts_update
    @kts_window.update
  end
end

#==============================================================================
# Saves and Loads game time to/from save game file.
#==============================================================================
class Scene_File
  alias kts_write_save_data write_save_data
  def write_save_data(file)
    kts_write_save_data(file)
    Marshal.dump($kts, file)
  end
  alias kts_read_save_data read_save_data
  def read_save_data(file)
    kts_read_save_data(file)
    $kts = Marshal.load(file)
  end
end



[Show/Hide] Sample Event

For my example, I'll make a set of events that only exist at night after 9pm and 5am.
First, make a common event that looks like this:

You'll notice that Switch 9 has to be on for this event to work, so you need to make sure that you turn it on before any important maps show up. So maybe turn on Switch 9 in your game opening sequence.

Now, for any event you want to show up only at night, all you have to do is this:


Piece of cake for any self-proclaimed eventers out there!


I am open to requests not covered above.

Enjoy,
Kylock

This post has been edited by Kylock: Jan 3 2009, 05:51 AM


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Mecha
post Jun 3 2008, 12:57 PM
Post #2


Level 1
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Group: Member
Posts: 10
Type: Event Designer
RM Skill: Skilled




This is working great for me so far. Maps that would tint without permission no longer do so (without any need to change Map Name), nice one Kylock smile.gif

Funnily enough though, I did try the smaller case trick and it did work. I found that rather random, but a fix is a fix as they say.

Thanks again thumbsup.gif
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Posts in this topic
- Kylock   ~[Kylock's Time System VX 1.5]~   May 8 2008, 11:36 PM
- - puppeto4   Like I what said in #RMVXP, this script is great,i...   May 8 2008, 11:44 PM
- - TheBloodRed   I like this script a lot. Thanks for putting it up...   May 9 2008, 12:07 AM
- - Kylock   Version updated. Bugfixes. Original post updated...   May 9 2008, 02:39 AM
- - Namio   is it possible to make night time with different m...   May 9 2008, 08:26 PM
|- - Kylock   QUOTE (Namio @ May 9 2008, 11:40 PM) is i...   May 9 2008, 08:38 PM
- - prinsu kun   thanks for the great script it's possible to ...   May 10 2008, 05:30 AM
|- - Kylock   QUOTE (prinsu kun @ May 10 2008, 08:44 AM...   May 10 2008, 08:53 AM
- - Ilikepie123   QUOTE (Kylock @ May 8 2008, 10:50 PM) Kyl...   May 10 2008, 06:35 AM
- - Kylock   Updated to 1.3 * $kts.stop now REALLY stops e...   May 10 2008, 05:04 PM
- - matty0828   Great work!! I was just wondering... Is ...   May 10 2008, 10:42 PM
|- - Kylock   QUOTE (matty0828 @ May 11 2008, 01:56 AM)...   May 10 2008, 11:40 PM
- - randalbr   Kylock, a question... Is possible to create a even...   May 11 2008, 12:06 AM
- - Kylock   you can use the jump_to command to skip to the nig...   May 11 2008, 08:47 AM
|- - wii19   where i place your script because everywhere i put...   May 16 2008, 01:35 PM
|- - Kylock   QUOTE (wii19 @ May 16 2008, 04:49 PM) whe...   May 16 2008, 11:46 PM
- - Speed@   this is really a cool system!   May 17 2008, 02:41 AM
- - vavalar   When I load a saved game I get this message: ...   May 18 2008, 08:42 AM
|- - Kylock   QUOTE (vavalar @ May 18 2008, 11:56 AM) W...   May 19 2008, 05:37 PM
|- - slayerofman   QUOTE (Kylock @ May 19 2008, 08:51 PM) QU...   Jun 8 2008, 07:20 AM
|- - Solaris   I'm only very new to RPG maker VX, so it took ...   Jul 27 2008, 04:32 PM
- - slayerofman   I'm sure this script works amazingly, though i...   May 18 2008, 11:50 AM
- - Mecha   Nice script Kylock I'm having one issue thou...   May 24 2008, 05:41 AM
- - Dann Woolf   Uh, nice script but I have one little question. I...   May 24 2008, 02:20 PM
- - Mecha   QUOTE (Kylock @ May 8 2008, 10:50 PM) - T...   May 24 2008, 04:19 PM
- - Dann Woolf   Excellent! *air guitar solo* Now, here's ...   May 25 2008, 04:28 AM
|- - Dann Woolf   QUOTE (Dann Woolf @ May 25 2008, 03:42 AM...   May 27 2008, 03:44 AM
||- - Dann Woolf   QUOTE (Dann Woolf @ May 27 2008, 02:58 AM...   May 29 2008, 07:35 AM
|- - maker2008   RE: ~[Kylock's Time System VX 1.5]~   May 29 2008, 02:44 PM
- - Bt255   QUOTE (Mecha @ May 24 2008, 08:55 AM) Nic...   May 25 2008, 08:09 AM
- - Dann Woolf   Never mind, I changed my mind, I'm not using t...   May 30 2008, 06:50 AM
- - mystic0008   Hi, I was just wondering if there was any reason w...   May 31 2008, 09:11 AM
|- - Kylock   QUOTE (Dann Woolf @ May 25 2008, 07:42 AM...   Jun 2 2008, 06:50 PM
- - mystic0008   Ah, good to know. Now....I have a problem. I am c...   Jun 2 2008, 10:51 PM
|- - Kylock   QUOTE (mystic0008 @ Jun 3 2008, 02:05 AM)...   Jun 3 2008, 07:35 AM
- - Kylock   QUOTE (Mecha @ Jun 3 2008, 04:11 PM) This...   Jun 3 2008, 02:42 PM
- - mystic0008   Ths new version is working fine now so good work w...   Jun 3 2008, 05:49 PM
- - bausa   I put the script into my game and everything seems...   Jun 9 2008, 12:36 AM
|- - Kylock   QUOTE (bausa @ Jun 9 2008, 03:50 AM) I pu...   Jun 9 2008, 06:40 PM
- - Da Bee   Is it possible to have certain events happen depen...   Jun 10 2008, 09:45 AM
- - sargunster   in the map names do i put KTS or [KTS]? EDIT: nvm ...   Jun 12 2008, 06:49 PM
- - sargunster   amazing! is this the final or will you add fur...   Jun 12 2008, 07:54 PM
|- - Kylock   QUOTE (sargunster @ Jun 12 2008, 11:08 PM...   Jun 18 2008, 05:53 PM
- - andani   Thanks Kylock for this amazing script. I will more...   Jun 19 2008, 05:32 PM
- - rgangsta   QUOTE (Kylock @ May 8 2008, 10:50 PM) Kyl...   Jun 21 2008, 09:23 AM
- - toboisgreat   ~Hello~ Im thinking of making a Harvest moon game ...   Jun 24 2008, 12:20 PM
- - drebenk   I get this error when I enter a battle and kill an...   Jun 24 2008, 05:49 PM
- - doobyman   This System Worked Great, Until I Tried To Enter T...   Jun 26 2008, 06:45 PM
- - puppeto4   @drebenk : I don't think it's the problem...   Jun 27 2008, 06:27 AM
- - ell   Hi its a great script but I was just wondering doe...   Jun 28 2008, 07:08 AM
- - JoRu   This works great, but I think that the tinting is ...   Jun 28 2008, 07:32 AM
- - tomhgamer   Love the script, but is it possible to use in conj...   Jul 12 2008, 02:52 PM
- - ell   Thats exactly what i was wondering (tomhgamer) I h...   Jul 13 2008, 05:05 AM
- - kabuto202   Is it possible to change the time when you enter a...   Jul 15 2008, 11:09 AM
- - matty0828   Hey... I haven't posted here for a while... th...   Jul 18 2008, 12:55 AM
- - kingrocker   I Have a Map Inside, Within this Map's Group, ...   Jul 23 2008, 07:11 AM
- - CGGenji   Just curious if there is a way to add a moniker to...   Jul 23 2008, 05:18 PM
- - Kathrinchen   This may be a newbie question, but well... Where ...   Jul 24 2008, 12:45 AM
|- - Solaris   QUOTE (Kathrinchen @ Jul 24 2008, 06:07 P...   Jul 27 2008, 04:43 PM
- - kiberkiller   Could someone make this script to work on RPG Make...   Jul 24 2008, 01:36 AM
|- - Twilight27   Wow, there are a lot of problems...is Kylock away?...   Aug 21 2008, 11:09 PM
|- - Kylock   QUOTE (Twilight27 @ Aug 22 2008, 02:09 AM...   Dec 20 2008, 05:04 AM
- - dndproductions   I'm getting an EOFE error (end of file reached...   Jul 27 2008, 06:59 PM
- - Joosu   Haven't tested it yet but I think this is what...   Aug 9 2008, 10:37 AM
- - VerifyedRasta   No idea why this is happening ... but anytime i go...   Aug 9 2008, 08:50 PM
- - zen03y   Can I use this for just normal time to keep track ...   Aug 31 2008, 07:58 AM
- - OniChild   might be kind of pointless, but, do you have a dem...   Aug 31 2008, 01:46 PM
- - nobodyreal   When I use this script and it turns night, the new...   Sep 9 2008, 07:16 PM
- - originalwij   @nobodyreal If I remember correctly, the script c...   Sep 10 2008, 09:35 AM
|- - d2kmacho   QUOTE (originalwij @ Sep 10 2008, 09:35 A...   Dec 28 2008, 12:39 PM
- - nobodyreal   @Originalwij That's perfect! That's j...   Sep 11 2008, 04:22 AM
- - Shadonn   Ok I don't know if I'm the only one experi...   Sep 16 2008, 02:53 PM
- - xionreaver   Is there a way to get the day of the week displaye...   Sep 16 2008, 05:54 PM
- - lomastul   can you somehow modify it so it ill make the TDS r...   Sep 19 2008, 11:48 AM
- - Thanatos   I got an error messages it say Script 'Kylock...   Sep 23 2008, 04:41 AM
- - Lov3L3tt3r   My map is not tinting ... what happen? how do i fi...   Sep 27 2008, 06:30 PM
|- - Wolftor   I'm pretty nooby at scripting, never tried it ...   Dec 10 2008, 06:53 PM
- - Versus_Shin   Kylock, contratulations on this great script! ...   Dec 13 2008, 05:46 PM
- - eugene222   This is very cool. I want to use this, but it have...   Dec 17 2008, 10:28 AM
- - SowS   hello guys! i just wanted to help you here. If...   Dec 18 2008, 05:09 AM
- - Kylock   Feedback needed for Version 2 rewrite. The origin...   Jan 1 2009, 01:17 PM
- - Chronno   Kylock: id think i would be so cool if you add the...   Jan 1 2009, 01:33 PM
|- - Kylock   QUOTE (Chronno @ Jan 1 2009, 04:33 PM) Ky...   Jan 1 2009, 01:39 PM
- - Chronno   thank you, and what about a shadow system just lik...   Jan 1 2009, 03:15 PM
|- - Kylock   QUOTE (Chronno @ Jan 1 2009, 06:15 PM) th...   Jan 3 2009, 05:19 AM
- - Mr. Bubble   Just to be sure you are aware, there is some kind ...   Jan 1 2009, 03:50 PM
- - SowS   hmmm... are you also planning to make the time sho...   Jan 5 2009, 08:38 AM
- - Kylock   Yes, different people will want different things. ...   Jan 7 2009, 01:03 PM
- - SowS   i will wait for the next update so i can study mor...   Jan 7 2009, 11:38 PM
|- - Kylock   QUOTE (SowS @ Jan 8 2009, 02:38 AM) i wil...   Jan 8 2009, 04:53 AM
- - SowS   maybe if you'll add the hud, there could be a ...   Jan 8 2009, 09:49 AM
- - Kylock   Instead of scripting that, you can make a wristwat...   Jan 8 2009, 10:32 AM
- - SowS   i see... thanks for the advices!   Jan 8 2009, 06:42 PM
- - SowS   i updated my hud... but i still havnt added the op...   Jan 9 2009, 07:09 AM
- - Kylock   try adding a self.opacity or self.back_opacity to ...   Jan 9 2009, 08:20 AM
- - SowS   ok ill try that... done! i made the opacity...   Jan 9 2009, 10:09 PM
- - Aindra   There seems to be little issue with AM/PM clock. ...   Jan 10 2009, 01:41 AM
- - SowS   hi Kylock! I wondering how can I add a functio...   Jan 11 2009, 08:44 PM
- - Grombrindal   I'm having a bit of trouble with the script. W...   Jan 15 2009, 03:23 PM
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