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> + [ Call Event ] + VX, * Missing feature from RM2K~
woratana
post May 4 2008, 10:25 PM
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Call Event
Version 1.0
by Woratana
Release Date: 05/05/2008


Introduction
It's a little snippet that will add thing like event command 'Call Event' in RM2K.

If you haven't use RM2K before, 'Call Event' use to run event commands in other event.
Basically, it's similar to 'Call Common Event', just change from common event to event in map.

I also added option to use call event with event from other map. smile.gif


Features
Version 1.0
CODE
# - Same as 'Call Event' in RM2K
# - You can also use 'Call Event' with event from other map



Screenshots
No need... laugh.gif


Script
Place it above main
Attached File  callevVX20.txt ( 2.27K ) Number of downloads: 202



Instruction
Use 'Call Event' by call script:
CODE
callev(event_id, page, map_id)


or
CODE
callev(event_id,page)

for event in current map

If you want to call current page from that event (in case that event have many pages depends on condition...)
just change use 0 for page


Author's Notes
Free for use in your non-commercial work if credit included. If your project is commercial, please contact me.

Please do not redistribute this script without permission. If you want to post it on any forum, please link to this topic.


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gen
post May 5 2008, 06:25 AM
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Nice, thanks for the script, scripters are gods laugh.gif

In Rm2K, it don't was possible to call event process from another maps,
you added a really usefull feature, hundreds of thanks again smile.gif


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AmIMeYet
post May 5 2008, 07:17 AM
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Heh, this could be really usefull! smile.gif


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>>Latest EventScripter news: Conditional Branches fully working! Currently working on a documentation site. Topic: EventScripter
>>Portals (yes, in RPG Maker VX!)
>>Working with Sojabird on his Scriptology; I also invented Scriptuzzle.. Try one; make one!
[Show/Hide] USEFULL script snippets:
[Show/Hide] Do require's in VX:
CODE
$LOAD_PATH << Dir.getwd #You only need to call this once
Kernel.require("includable.rb") #replace includable.rb with the name of the file you want to load
[Show/Hide] Invert Dash enabling:
CODE
#=============================================================================#
# # #                            ANTI DASH HACK                           # # #
# # #                              By AmIMeYet                            # # #
# # #                           please credit me                          # # #
#=============================================================================#
class Game_Player < Game_Character
  def dash?
    return false if @move_route_forcing
    return false if in_vehicle?
    return true if Input.press?(Input::A) and $game_map.disable_dash?
  end
end

This snippet basically inverts the dashing.. allowing you to dash only when 'disable dashing' is checked.
This way, normal maps disable dashing, but the ones you set to disable actually allow dashing..

It should be placed where you normally place the scripts ('above main', in the materials section of the scripts window)..
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wrong
post May 2 2010, 10:07 PM
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Anyone mind make me a demo, because i just simply can not get this work.

Or does woratana have a new update? (i keep getting an error whenever i call script with it.
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woratana
post May 11 2010, 04:40 AM
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Eh, try to follow the instruction carefully again. smile.gif

If there's any problem, please post what the error said.


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