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> Bar O Meter, A meter(-HUD) that's filled by a amount
SojaBird
post Jun 18 2008, 03:04 PM
Post #21


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




QUOTE (Sycoslicer @ Jun 18 2008, 02:38 PM) *
Lol... Very nice. I suck at scripting myself, so I cant help you with that. But in your demo you spelled throw wrong.


hehe I don't care.
I'm Dutch and Dyslextic as hell biggrin.gif

Hope ya like it.




Anyone interested in some extra features? Just post...I'll see what I can do.


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------------------------------------------------------------------

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OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Sycoslicer
post Jun 19 2008, 02:01 AM
Post #22


Level 2
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Group: Member
Posts: 29
Type: Event Designer
RM Skill: Skilled




Well... I had it working at first, but now Im not sure what Im doing wrong e.e help would be appreciated. Im thinking about adding this to the game Im making (Ill put you in the credits DUH.). Anyways, Im making a Maze game. Its pretty basic, you run around dodging traps and fighting enemies. Only thing is, I dont have a working HP thing. So I found this topic, and I have no idea what the hell Im doing since it stopped working for me. If somebody could help me set it up it would be a lifesaver.

P.S. : Ive been working on the game for about a week, and its probably around 50% done. But now I need help with all the hard stuff.


__________________________
Im working on a maze game on RPG Maker VX. Any help would be appreciated. I especially need scripters. Spriters and anybody else could be useful too however. Also, my game has no real story line, so if your willing to help with that please do. If anybody wants to help me make this just send me a message or something.
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SojaBird
post Jun 19 2008, 03:59 AM
Post #23


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




update to v2.2



@sycoslicer
make sure you have set up everything the right way
line 40 should look like this
CODE
GetValueFrom = "HP" # Set where the value is from ["Var", "Item", "HP", "MP", "Exp", "Time"].
in your case
also make sure you have the switch to show the bar on and that the opacity isn't nil


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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BlasterBoy
post Jun 19 2008, 09:36 AM
Post #24


Level 9
Group Icon

Group: Revolutionary
Posts: 138
Type: Developer
RM Skill: Beginner




Can this substitute for HP?


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SojaBird
post Jun 19 2008, 01:23 PM
Post #25


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




@BlasterBoy
pls read the feature list, it says that it can serve for HP as well yes.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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+Quote Post
   
Sycoslicer
post Jun 21 2008, 02:37 AM
Post #26


Level 2
Group Icon

Group: Member
Posts: 29
Type: Event Designer
RM Skill: Skilled




Forgot to say thanks. I got the script working for my game now biggrin.gif. It works just as good as when I had it working the first time. I have a request though, Could you possibly create different style HUDs instead of just the Health potion one? I thought about trying to make one myself but I have no idea where to begin. I see you can change the picture yourself but what if you want multiple little pictures such as hearts, kinda like in Zelda. I need mini puzzle shaped pieces that go black when empty, if you can explain how to make it or possibly make a few that would be great. Thanks again.


EDIT: Every time I turn the switch off then back on the HUD doesnt show up again. I cant figure out why, and its a big problem. Because the HUD screws up whenever the character teleports too, so I thought that if I turned off the HUD then back on in the next map it would work. But its not, any ideas?

This post has been edited by Sycoslicer: Jun 21 2008, 03:04 AM


__________________________
Im working on a maze game on RPG Maker VX. Any help would be appreciated. I especially need scripters. Spriters and anybody else could be useful too however. Also, my game has no real story line, so if your willing to help with that please do. If anybody wants to help me make this just send me a message or something.
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SojaBird
post Jun 21 2008, 03:27 PM
Post #27


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




im still working on that problem...ill try to fix that tomorrow.

for the picturecreating, i'll do a tutorial as well tomorrow...though
here's a quick picture to show how ya could do it...(tomorrow as well tongue.gif)


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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+Quote Post
   
Sycoslicer
post Jun 23 2008, 09:06 PM
Post #28


Level 2
Group Icon

Group: Member
Posts: 29
Type: Event Designer
RM Skill: Skilled




Nvm, I fixed it. I tryed using variables and hp to make it show the numbers. Before I leave a map I just put an event before the screen goes black that turns the switch off, then when its done teleporting I make it turn it back on. Anyways, the games becoming a great success. I only need some people to help make it who are good at scripting (I SUCK at scripting). And I still need some pictures for the HUD though... The potion thing just doesnt quite give the proper effect Im looking for. And is it even possible to create multiple pictures for the HUD so it shows up the way I want it to? I might have to create multiple pictures and have certain ones show up when a certain amount of damage is dealt. But I think Im just gonna leave the game as having the traps deal 1 damage. If you could edit the script to make it be like:

picture1 = fullhp
picture2 = 1 damage dealt
picture3 = 2 damage dealt

etc. or another way to have it work the way Im looking for that would be great. Help please?

EDIT: By the way, do you have or know of a script that randomizes specific events on a map to different locations so theyre not always in the same spot? And also so they dont get moved onto unwalkable tiles and doesnt move certain events you dont want to be moved? Wow... That was awfully specific. Sorry to keep posting like this but I have no help whatsoever on this game and your the only person whos helped a little so far.

This post has been edited by Sycoslicer: Jun 23 2008, 09:21 PM


__________________________
Im working on a maze game on RPG Maker VX. Any help would be appreciated. I especially need scripters. Spriters and anybody else could be useful too however. Also, my game has no real story line, so if your willing to help with that please do. If anybody wants to help me make this just send me a message or something.
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SojaBird
post Jun 24 2008, 12:45 AM
Post #29


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Well I'm not sure what you meen with the use of multiple pictures...since the bar fills itself by a amount.
So if your bar fill depens on HP it'll fill with the amount of HP.
> So if you get 1 damage, the bar will decrease one part of the total amount.
> If you get 2 damage, the bar will decrease two parts of the total amount.

Though I'm not sure what you mean with that, else I could make that if you want, it shouldn't be that hard.

An other way to fix that problem is something I'm still working on.
I'm trying to find out what the problem is so that it can be fixed.

About the randomizes event thing, that's something I want to try for you, it sounds nice.
It should be awsome for an ABS system right smile.gif?
I'll try that later as well.


Thanks and just keep commenting and asking, it's oke wink.gif.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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+Quote Post
   
Sycoslicer
post Jun 24 2008, 01:28 AM
Post #30


Level 2
Group Icon

Group: Member
Posts: 29
Type: Event Designer
RM Skill: Skilled




Yeah, I saw something on a different post about randomizing events, but its all in another language I cant understand. And its really buggy, it moves events onto unmovable tiles sometimes and you get stuck, thats exactly why I didnt use it. As for the HP thing decreasing, I meant like if I want a custom HUD picture. Like if I dont want a bar. Cuz in my game a health bar doesnt match what Im looking for. I need the picture to be like mini pictures of mazes, and if you get hit 1 of them turns black, meaning you lose 1hp. And the only way I can think of doing this is by adding multiple pictures. That is, unless you have a better way of getting it to work.

EDIT: Forgot to mention, for the randomizing event thing. If you do decide to work on it, could you possibly make it so you can choose events that you dont want moved? And make it so they dont get randomized onto unmovable tiles?

This post has been edited by Sycoslicer: Jun 24 2008, 01:31 AM


__________________________
Im working on a maze game on RPG Maker VX. Any help would be appreciated. I especially need scripters. Spriters and anybody else could be useful too however. Also, my game has no real story line, so if your willing to help with that please do. If anybody wants to help me make this just send me a message or something.
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+Quote Post
   
SojaBird
post Jul 30 2008, 02:31 PM
Post #31


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




hey i'm kind a back again


uhm...sycoslicer, i don't understand what you mean with the maze thing and all that stuff...so?

explain smile.gif


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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+Quote Post
   
Ataris
post Jul 31 2008, 10:43 PM
Post #32


I love to ask or answer!
Group Icon

Group: Revolutionary
Posts: 282
Type: Artist
RM Skill: Skilled




do you have a bar picture so I can just use ur hp gauge smile.gif


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SojaBird
post Aug 1 2008, 01:25 AM
Post #33


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




well that's actualy all up to you, it depends on what you want
size and collor and all that, it's up to you actualy.

but if you give me a small discriptoin i can make it if you like


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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VampireLordAluca...
post Aug 1 2008, 10:01 PM
Post #34


Level 1
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Group: Member
Posts: 6
Type: None
RM Skill: Undisclosed




QUOTE (pim321 @ Jun 24 2008, 01:07 AM) *
Well I'm not sure what you meen with the use of multiple pictures...since the bar fills itself by a amount.
So if your bar fill depens on HP it'll fill with the amount of HP.
> So if you get 1 damage, the bar will decrease one part of the total amount.
> If you get 2 damage, the bar will decrease two parts of the total amount.

Though I'm not sure what you mean with that, else I could make that if you want, it shouldn't be that hard.



He wants his health gauge to work just like the Legend of Zelda games. In those games, you don't have a bar for your health, you have hearts.



Like in this picture. You have 3 hearts. If you get attacked, you might loose half of a heart, or a whole heart, or something. In this screenshot, the player has lost half of a heart, but still has 2 and 1/2 hearts left. In the Legend of Zelda games, you could also increase the total amount of hearts you had. Hope I helped explain it a little.


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SojaBird
post Aug 2 2008, 12:53 AM
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well i allready have made the heart thing, you can use one picture and variables to do that.


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QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Zandalar
post Aug 4 2008, 03:20 PM
Post #36


Level 2
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Posts: 18
Type: Event Designer
RM Skill: Undisclosed




The demo is no longer on the site. How bad, I wanted to test it before doing some major changes on my script.


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SojaBird
post Aug 5 2008, 08:09 AM
Post #37


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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Well you could just take the script and look at it how it works.
Though, why do you want to test my script before you change your own script?

Cheers


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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+Quote Post
   
Shadonn
post Aug 23 2008, 01:59 PM
Post #38


Level 6
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Group: Member
Posts: 81
Type: Writer
RM Skill: Undisclosed




Sorry to bug you guys but i have a point system set up with one of my variables. But for some reason when i the swirch turns on i cant move. i cant bring up menu or move. am i doing something wrong?


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Shadonn
post Aug 23 2008, 02:29 PM
Post #39


Level 6
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Group: Member
Posts: 81
Type: Writer
RM Skill: Undisclosed




(bump)


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Shadonn
post Aug 23 2008, 07:11 PM
Post #40


Level 6
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Group: Member
Posts: 81
Type: Writer
RM Skill: Undisclosed




QUOTE (Shadonn @ Aug 23 2008, 02:51 PM) *
(bump)

Does anyone know why i cant move when i turn the switch on. This is all I'm asking please assist!


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