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Multi-Slot Equipment VX, Extra armor slots, cursed equipment, and more... |
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Apr 6 2008, 08:08 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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 Removed until iEntry's Legal Terms properly spell out Member Rights regarding ownership of submitted content. The terms in use are way too vague for comfort.
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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 6 2008, 08:44 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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Thanks. Well, I didn't make slots for weapons... but like I pointed out in the script. Who has more than two hands?  And some people always had problems with Guillaume's use of additional fonts, but that was a result of it being designed in the 'Postality Knights' era of RPGMaker XP users. And I may do some tweaking here and there. Some people always complained that there wasn't support for Left-Handed characters.
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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 7 2008, 06:47 PM
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There's always another choice, you just have to find it.

Group: Revolutionary
Posts: 357
Type: None
RM Skill: Undisclosed

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Nice! Its one of the many scripts Im looking for.
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  QUOTE For every action, there is an equal and opposite reaction. Thus if humanity is born humanity shall die and be reborn anew. If the universe is born, the universe shall die and be reborn anew thus we live in a never ending cycle of despair and happiness.
QUOTE "Rely on your on strength of body & soul. Take for your star self-reliance, faith, honesty, & industry. Don't take too much advice- keep at the helm and stear your own ship, and remember that the great art of commanding is to take a fair share of the work. Fire above the mark you intend to hit. Energy, invincible determination with the right motive, are the levers that move the world." -Noah Porter QUOTE It's not the INTENT that matters but the IMPACT that does. Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre.
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Apr 7 2008, 07:56 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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QUOTE (Znikomek @ Apr 7 2008, 06:15 AM)  i have a small request can you show me how can i put into x the variable? SWITCH_EQUIP_WEAPONS = [ [1,x] ] SWITCH_EQUIP_ARMORS = [ [1,x] ] becouse i need it to identifycation
and additional question: how can i disequip teh curse item o additional slot?
thx CODE SWITCH_EQUIP_WEAPONS = [ [1,4] ] When your character equips the 1st weapon in your database, it is substituted with the 4th weapon. This is fun when you're disguising your 'cursed' weapons with what appears to be regular ones. Only with the traditional unequip feature in RPGMakerVX's event system [ Change Equipment ] can you remove 'cursed' equipment. But I do plan to make a script call to do 'searches' through an actor's inventory for a 'REMOVE CURSE' call. That would perform a 'remove all cursed items' routine.
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Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 7 2008, 08:35 PM
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Level 4

Group: Member
Posts: 58
Type: Developer
RM Skill: Beginner

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Thank you SO much, DerVVulfman! I have SO long wanted cursed items, and you have answered my prayers.
------------EDIT--------------
Okay, I love love love this script.... However, there is something wierd going on.
I have a couple events where an item gets automatically put on a character (the "change equipment" event). Works like a charm. However, after I implemented this script, not only would armor type items not be equipped, they would not even be put into my inventory! (so, I use the event: "Change armor," and add an accessory; then, I use "change equipment" and equip the accessory on Actor 001...BUT, when I have this script, nothing happens).
Although, when I use ONLY the "change equipment" event, the armor appears in the inventory. It seems to be the "Change Equipment" event that somehow erases the armor. Furthermore, the weapon event I have does get added to the inventory and then equipped, just not any armor types. AND, these are not new, added slot types, but default armor types: accessory & body.
I made sure it was this script by taking it out when I noticed the problem. After doing so, the armor events worked perfectly as before. But when I put the script back in, again the armor did not get added or equipped.
This is crucial to my game because I need a character to have a "cursed" piece of body armor put on them by another character, without relying on the player to do it.
SO--how can I get this to work? Do I need to call a script now that I am using this script? I could do that, as long as it would allow me to have my cake and eat it too. Just don't know how to script it... Or change this script so that the pre-made event will work.
THANKS!
This post has been edited by aevonhaldy: Apr 9 2008, 01:04 PM
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Story - 85% Database - 55% Scripts - 90% Maps - 8% Graphics - 38% Original Music - 20%
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Apr 10 2008, 07:25 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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Just saw.
Just tried.
Just... ARGH!??
Just gotta look into why.
Why????????
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 12 2008, 10:02 AM
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Level 4

Group: Member
Posts: 55
Type: None
RM Skill: Skilled

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SWEET omg this script was one of the best innovations ever for vx..... dude ur awesome
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Apr 12 2008, 10:08 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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QUOTE (aevonhaldy @ Apr 7 2008, 10:49 PM)  .....Although, when I use ONLY the "change equipment" event, the armor appears in the inventory. It seems to be the "Change Equipment" event that somehow erases the armor... Looking into it, I found a script call works for all the armor slots, even the extended ones: CODE $game_actors[1].change_equip_by_id(3, 21, true) This makes actor #1 apply the 21st armor into the 3rd slot.
This post has been edited by DerVVulfman: Apr 12 2008, 10:09 PM
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 18 2008, 07:52 AM
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Level 7

Group: Revolutionary
Posts: 105
Type: Event Designer
RM Skill: Advanced

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Ah the return of multi-equip from XP. Good to see this in VX, nice conversion VV.
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I thought what I'd do was, I'd pretend I was one of those deaf-mutes.
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Apr 18 2008, 08:10 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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To Vivi:
Dunno. Think I need to add that if I don't find a way around it by accident. When I found the script call for aevonhaldy, that was by accident too.
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 19 2008, 03:37 AM
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lOvE iS nOiSe

Group: Revolutionary
Posts: 159
Type: Event Designer
RM Skill: Skilled

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Never Mind I found How to call them  CODE if $game_actors[ID].extra_armor_id[slot_id] == ?? Blah end
ID = Actors Id from the Database slot_id = the extra armor slot's id for example extra slot 0 would be the 4th armor slot (after Accessory) 1 would be the 5th etc hope that helps everyone else
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Apr 19 2008, 08:36 PM
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Level 12

Group: Revolutionary
Posts: 218
Type: Scripter
RM Skill: Skilled

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Kewl.
But an addition is being made to read the slots (from 0 to ... whatever you have the slots up to).
You'll be able to read the ID of any slots, regular or extra.
__________________________
Up is down, left is right and sideways is straight ahead - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)Clickable links:  (My own forum)
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Apr 19 2008, 09:23 PM
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Level 2

Group: Member
Posts: 17
Type: None
RM Skill: Skilled

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I need to be able to equip multiple weapons (more then 2) as I am using this for a mecha-type game. Can you show me how to do that?
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