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> ~[Crissaegrim ABS 1.3]~, An ABS for VX
darkkyros
post Mar 30 2008, 12:58 AM
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First off, I did not make this. I don't have this kind of scripting talent. tongue.gif Second, if you use this, credit Vlad for it.

Here's the web for it. Crissaegrim ABS 1.3. It's at the bottom of the page. It's really well done too.
You need this though RGSS200E.DLL. Extract that into C:/WINDOWS/System32.

[Show/Hide] Instructions
EDIT: Instuctions
[Show/Hide] Setting up an enemy
Enemy X - X is where you would add the id of the monster from the database.
Die X ----- You would add either 1-4. 1=Selfswitch A, 2=Selfswitch B, 3=Selfswitch C, 4=Selfswitch D.
Follow X - This is how far you need to be before the enemy will start to follow you.


[Show/Hide] Making an enemy respawn
If you want an enemy to respawn, then have your second page look like this below. Remember to have the selfswitch on that corresponds to the Die X.
Just put a wait command, then put the selfswitch off. It also has to be on parallel process.



Oh, and to set up items or skill to the hotkeys, just press "Q" or "W" to assign items, and "S" or "D" for skills. "A" is used for attacking.
And, finally, a picture of it.


This post has been edited by darkkyros: Mar 30 2008, 02:41 PM
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woratana
post Mar 30 2008, 01:35 AM
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I thought RGSS200E.dll is included in RTP English, isn't it?

Anyway, I've try this script before and it's pretty good smile.gif

seems like I need to download new version to get that new windowskin *O*


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YanXie
post Mar 30 2008, 03:15 AM
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Yeah,I do found this before,but never really take a look at the coding thing....

Too bad we need the solve any bug with this script by ourselves ,since the original writer isn't here. sad.gif


( ´Д`)

cheers,puppeto4. smile.gif


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VxOsx
post Mar 30 2008, 08:16 AM
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Can one of you guys tell me how to make an enemy, Im a bit confused huh.gif
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YanXie
post Mar 30 2008, 08:55 AM
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Refer to the screenshot:

1.First,make enemy in your database/enemy:


2.Then,create new event,with these type of comment:


For the reference of what the comment do:

1.Enemy : The ID of the enemy in your database

2.Die : When the enemy die,what self switch will be triggered.Vale start from 0 to 4.0 stand for none self switch will
be triggered,1,for self switch A,2 for self switch B, 3 for self switch C and 4 for se;f switch D.

3.Follow : The distance when the enemy will chase the player,if you enter 5,enemy will start to chase player when
they are 5 five from the enemy.

Also,darkkyros.Can you add my instruction it the first post,so that no one will ask this question over and over again.


;y=ー( ゚д゚)・∵.

cheers,puppeto4. smile.gif


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how make teleport to graveyard then your character die?

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Apkx24
post Mar 30 2008, 01:09 PM
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it appears to be corrupted or something. when i open the exe it just closes with no message and makes an error windows sound. same thing happens when i test play it ( and i did NOT edit and save over or anything)
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VxOsx
post Mar 30 2008, 02:02 PM
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K, Ty for instructions smile.gif
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darkkyros
post Mar 30 2008, 02:23 PM
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QUOTE (woratana @ Mar 30 2008, 02:49 AM) *
I thought RGSS200E.dll is included in RTP English, isn't it?

Now that you mention it, it is. In the RGSS2 folder. Well the RGSS202E.dll. Not sure if that one would work as well, but I'd imagine it should.

QUOTE (puppeto4 @ Mar 30 2008, 10:09 AM) *
Also,darkkyros.Can you add my instruction it the first post,so that no one will ask this question over and over again.

Thanks for reminding me. It's in the first post now, with a screenshot.

This post has been edited by darkkyros: Mar 30 2008, 02:39 PM
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woratana
post Mar 30 2008, 04:11 PM
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In case anyone didn't have RGSS200E.dll,
you can download it from first post and put that in project folder
or RGSS202E.dll will work if you open Game.ini in project folder, and change
CODE
Library=RGSS200E.dll

to
CODE
Library=RGSS202E.dll

smile.gif

I just recognized that RGSS200E.dll comes with RPGVX Japanese patch version. (1.01, I think) tongue.gif

P.S.: Oh! that's not windowskin


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proznoobz
post Mar 30 2008, 05:53 PM
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I've translated the comments:

Here...

CODE
#==============================================================================
# Crissaegrim ABS
#==============================================================================

#--------------------------------------------------------------
# Credits to Vlad, and Chronos Drod
#--------------------------------------------------------------

# To Create an Enemy, place the following comments:
# Enemy ID - where ID is the id monster in the database;
# Die X - where X  = 0 or 1,2,3,4 (0 clears the event of the enemy, 1 connects
# the switch local 'A', 2 binds to switch local 'B', 3 binds to switch local 'C',
# 4 binds to switch local 'D')
# OBS.: Die X where X> 4, switch enables an X;
# Follow X - for the event following the hero automatically, change X to the
# distance of vision of the enemy.

#--------------------------------------------------------------
# SETUP GENERAL
#--------------------------------------------------------------

module Crissaegrim_ABS
  
#--------------------------------------------------------------
# Attack of key, change the key to another who wants:

Attack_Button = Input::X

#--------------------------------------------------------------
# Key of Skill, change the numbers for other key wanting:

Skill_Button = {Input::Y=> 0,
                Input::Z => 0}
                
#--------------------------------------------------------------
# Key to Ítem, change the numbers for other key wanting:

Item_Button = {Input::L => 0,
               Input::R => 0}
              
#--------------------------------------------------------------

Distance_Weapons = {}

# Weapons of distance.
# To create a weapon away, cut: Distance_Weapons [U] = [V, W, X, Y, Z] and
# change:  U: ID Arma, V: Char, W: Speed, X: Distance, Y: Ammunition,
# Z: Time of waiting to attack
# PS: The graph of projectile MUST BE a graphic alone.

Distance_Weapons[4] = ["!$Arrow", 6, 5, 21, 30]

#--------------------------------------------------------------

Distance_Skills = {}

# Skills distance.
# To create a skill away, cut: Distance_Skills [V] = [W, X, Y, Z] and change:
# V: ID Arma, W: Char, X: speed, Y: Distance, Z: Time of waiting to attack
# PS: The graph of projectile MUST BE a graphic alone.

Distance_Skills[59] = ["!$FireBall", 4, 5, 60]
Distance_Skills[63] = ["!$EnergyBall_2", 4, 5, 60]
Distance_Skills[67] = ["!$EnergyBall_6", 4, 5, 60]
Distance_Skills[71] = ["!$EnergyBall", 4, 5, 60]
Distance_Skills[73] = ["!$EnergyBall_6", 4, 5, 60]
Distance_Skills[76] = ["!$EnergyBall_5", 4, 5, 60]
Distance_Skills[79] = ["!$EnergyBall_4", 4, 5, 60]

#--------------------------------------------------------------

Distance_Items = {}

# Items distance.
# To create an item away, cut: Distance_Items [U] = [V, W, X, Y, Z] and change:
# U: ID Arma, V: Char, W: Speed, X: Distance, Y: Ammunition,
# Z: Time of waiting to attack
# PS: The graph of projectile MUST BE a graphic alone.

Distance_Items[16] = ["!$EnergyBall_3", 6, 5, 16, 30]
Distance_Items[18] = ["!$EnergyBall", 6, 5, 18, 30]
Distance_Items[20] = ["!$EnergyBall_6", 6, 5, 20, 30]

#--------------------------------------------------------------
# Animation of the Hero passes from Level.
# Change the 40 for the ID of animation.

LevelUp_Ani = 40

#--------------------------------------------------------------
# Animation of the enemy's attack, cut Enemy_atk_ani [X] = Y
# X and change the ID to the enemy, and Y for the ID animation.

Enemy_atk_ani = {}
Enemy_atk_ani[2] = 13
Enemy_atk_ani[3] = 19

#--------------------------------------------------------------
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sliderkta
post Mar 31 2008, 03:12 AM
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FYI -- You don't need RGSS200E.DLL to run the game. I saved the game before play testing it. THen I play tested it and everything was fine!
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Netto
post Apr 1 2008, 04:02 PM
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How would you make the other party members attack?
I used modern algebra's change party leader script, when I am a magician class the paladin class
can still use the magician class's skill, also even when the other character defeats the monster only the first character gets the exp.
Also thanks puppeto4 for explaining that.


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Apkx24
post Apr 2 2008, 03:50 PM
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DUDE the attack key dont work, i changed it to a bunch of different things and it still wouldnt work....
and is there any way to change it to liek alt?
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Renoir
post Apr 3 2008, 12:29 PM
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How do I perform temporary overrides to the ABS that turn off the HUD until the event is done? This would make cutscenes feel less cluttered and more alive.
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yagamilighto
post Apr 5 2008, 04:50 AM
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could i also do normal battles from time to time?


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icecold49
post Apr 5 2008, 09:36 AM
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The whole ABS system doesn't appeal to me. However, I really like the part where the enemies follow you after reaching a set distance between the player. So i was hoping that someone could give me the part of the script that allows the following of enemies ONLY because I don't want the other parts of the script. That would help me a lot, thank you.

In case your wondering why I want this, it is because I want to trigger turn based battles by the touch of an event (Chrono Cross style).


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yagamilighto
post Apr 5 2008, 05:24 PM
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i get a message that says

Script'ABS'line 619: NOMethod error occured
undefined method'[]' for nil:NilClass


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neclords
post Apr 5 2008, 11:49 PM
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I wonder...
How to show the skill's name...

Thanks..


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Ultima_Dragoon
post Apr 7 2008, 01:20 PM
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QUOTE (icecold49 @ Apr 5 2008, 08:50 AM) *
The whole ABS system doesn't appeal to me. However, I really like the part where the enemies follow you after reaching a set distance between the player. So i was hoping that someone could give me the part of the script that allows the following of enemies ONLY because I don't want the other parts of the script. That would help me a lot, thank you.

In case your wondering why I want this, it is because I want to trigger turn based battles by the touch of an event (Chrono Cross style).


WHS. :C

This post has been edited by Ultima_Dragoon: Apr 9 2008, 12:08 PM


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hersheypie
post Apr 8 2008, 09:00 AM
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QUOTE (icecold49 @ Apr 5 2008, 08:50 AM) *
The whole ABS system doesn't appeal to me. However, I really like the part where the enemies follow you after reaching a set distance between the player. So i was hoping that someone could give me the part of the script that allows the following of enemies ONLY because I don't want the other parts of the script. That would help me a lot, thank you.

In case your wondering why I want this, it is because I want to trigger turn based battles by the touch of an event (Chrono Cross style).


In RPGXP you can make an event that follows the main chacter and on impact a battle would open. Why not try that same event in VX.

This post has been edited by hersheypie: Apr 8 2008, 09:01 AM
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