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> LevelMe 1.2, Functions that add levels to an actor or the party
Queex
post Mar 18 2008, 04:42 AM
Post #1


Level 6
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Group: Member
Posts: 75
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RM Skill: Beginner




LevelMe v1.2

Features:
  • Add whole or fractional levels to individual party members with a single call
  • Add whole or fractional levels to the entire party with a single call
  • Give just enough exp to level a character, or every character in the party.


Bear in mind that this method of awarding experience will not 'close the gap' between party members of different levels, like constant awards will.
Recommended for use in games where exp is awarded based on the story, with monster xp set to 0.

Download: http://chthonic.150m.com/scratch/Queex_scripts.zip

CODE
###################
# LevelMe system #
####################################################################
# Version 1.2 #
# Author: Queex #
# Licence: Creative commons non-commercial attribution #
####################################################################
# Usage: #
# LevelActor(<actor_id>, <levels to add>, <show message?>) #
# LevelParty(<levels to add>, <show message?>) #
# NextLevelActor(<actor_id>, <show message?>) #
# NextLevelParty(<show message?>) #
# #
# Side effect: actors will have their experience stored as #
# a float value rather than an integer. If you don't want it to #
# be displayed as an integer, it's best to change any display #
# methods to add '.to_i.to_s' to the experience value. #
# #
# Version History: #
# 1.1 Fixed Release #
# 1.2 Updated to follow Ruby naming conventions. #
####################################################################

##############
# Game_Actor #
##############
class Game_Actor < Game_Battler
def level_to_level_exp(start_level)
if start_level==99
return 0 # this avoids breaking the array when at max level
else
return @exp_list[start_level+1]-@exp_list[start_level]
end
end
end

######################
# level_actor method #
#################################################################
# Levels the specified actor a certain number of levels. #
# Need not be a whole number of levels. It also guarantees that #
# awards are commutative- that is, awarding 1/2 a level then #
# awarding 1 gives the same result as awarding 1 then awarding #
# 1/2 a level. #
# The amount of experience actually awarded is returned. #
#################################################################
def level_actor(actor_id,lvls=1.0,show=true)
#set up variables
this_actor=$game_actors[actor_id]
exp_increase=0
levels_gained=0

#if the award is enough to reach the next level, this adds exp
#to reach that level and subtracts the proportion from the
# remaining award.
exp_to_next_level=this_actor.next_rest_exp_s.to_f
first_level_gap=this_actor.level_to_level_exp(this_actor.level)
if first_level_gap*lvls >= exp_to_next_level
exp_increase=exp_to_next_level
levels_gained=1
lvls -= exp_to_next_level/first_level_gap
end

#This adds whole levels until less than 1 level will be awarded
while lvls>=1.0
exp_increase+=this_actor.level_to_level_exp(this_actor.level+levels_gained)
levels_gained+=1
lvls-=1.0
end

#This adds any remaining fractional levels
if(lvls>0)
exp_increase+=this_actor.level_to_level_exp(this_actor.level+levels_gained)*lvls
end

#The award is made in one go.
$game_actors[actor_id].gain_exp(exp_increase,show)
return exp_increase
end

######################
# level_party method #
#############################################################
# Levels all actors currently in the party by the specified #
# number of levels. #
#############################################################
def level_party(lvls=1.0,show=true)
for actor in $game_party.members
LevelActor(actor.id,lvls,show)
end
end

###########################
# next_level_actor method #
#######################################################
# Gives the specified actor just enough exp to level. #
# The amount of experience awarded is returned. #
#######################################################
def next_level_actor(actor_id,show=true)
this_actor=$game_actors[actor_id]
exp_increase=this_actor.next_rest_exp_s.to_f
$game_actors[actor_id].gain_exp(exp_increase,show)
return exp_increase
end

###########################
# next_level_party method #
###############################################
# Gives the party just enough exp to level. #
###############################################
def next_level_party(show=true)
for actor in $game_party.members
NextLevelActor(actor.id,show)
end
end


Edited: v1.2 revision

This post has been edited by Queex: Apr 4 2008, 05:09 PM
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Queex
post Apr 4 2008, 05:10 PM
Post #2


Level 6
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Group: Member
Posts: 75
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RM Skill: Beginner




Bump- updated to conform to usual Ruby naming conventions.

(Phew, that's the last of them).
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maker2008
post Jul 31 2008, 07:06 PM
Post #3


Level 1
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Group: Member
Posts: 11
Type: Event Designer
RM Skill: Advanced




thanks
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