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> [RMVX] Lomexi's Battle Theme Adjuster *Updated* *DEMO*
Phoenix Flame
post Apr 6 2008, 01:35 AM
Post #21


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I set Battle BGM and Victory ME to ON. After the battle, it continue to play Battle Music, not the Map BGM. How can I fix that?
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CaptainWinky
post Apr 6 2008, 08:43 AM
Post #22


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Script updated. Refer to first post.
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Phoenix Flame
post Apr 8 2008, 05:35 AM
Post #23


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Still got the same problem after update... sad.gif
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CaptainWinky
post Apr 8 2008, 09:08 AM
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QUOTE (Phoenix Flame @ Apr 8 2008, 04:49 AM) *
Still got the same problem after update... sad.gif


I haven't come across this yet, I will have to look into it!

Most likely, it will be a simple fix.


*Edit* Did you try the demo, and does this still happen on the demo?

This post has been edited by CaptainWinky: Apr 8 2008, 09:16 AM
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icecold49
post Apr 13 2008, 08:02 AM
Post #25


My rmvx project is taking longer than I expected...
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QUOTE (aevonhaldy @ Mar 30 2008, 02:08 PM) *
QUOTE (icecold49 @ Mar 30 2008, 09:44 AM) *
Very useful script. However, did anyone else have a problem where after you copied the script and pasted it in your game the code would appear going horizontally across the script page (instead of vertically in each line)? Please help me.


Another way to do it is to paste it into a word DOC and then copy and paste it into your scripts page.


Thanks for the tip. Pasting it in the word document worked smile.gif


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The Internet
post Apr 15 2008, 07:10 PM
Post #26


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Handy and easy to use. I've got at least one situation in mind that wouldn't have been possible without it. Thanks very much.

As for Phoenix Flame's problem, sounds like you don't have Map BGM's switch on. Assign a switch an identifying name and edit the script accordingly as you did with the first two, if you haven't already.
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sillypieman
post Apr 19 2008, 02:20 PM
Post #27


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I have a question. I'm PRETTY sure this hasn't already been answered...sorry if it was.

Anyway, do you HAVE to have the Map Properties set to have a default BGM to make it normal (having the battle BGM play during battle, the Victory ME play, then go back to the map music)? Cuz I've gone through my game just making the first map of dungeons have the BGM, and then the others just have no BGM set.

The battle BGM keeps playing when I am done with the battle. Maybe I'm just confused on the switches or whatever, I dunno.


It's not THAT big of a deal to go through and set the Map Properties default BGM for all the maps, but I was just wondering if there was a way to do it so I don't have to do that.


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CaptainWinky
post Apr 19 2008, 03:02 PM
Post #28


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QUOTE (sillypieman @ Apr 19 2008, 01:34 PM) *
I have a question. I'm PRETTY sure this hasn't already been answered...sorry if it was.

Anyway, do you HAVE to have the Map Properties set to have a default BGM to make it normal (having the battle BGM play during battle, the Victory ME play, then go back to the map music)? Cuz I've gone through my game just making the first map of dungeons have the BGM, and then the others just have no BGM set.

The battle BGM keeps playing when I am done with the battle. Maybe I'm just confused on the switches or whatever, I dunno.


It's not THAT big of a deal to go through and set the Map Properties default BGM for all the maps, but I was just wondering if there was a way to do it so I don't have to do that.



Yeah, there needs to be a theme set in the map properties, sorry. I only just realised this since the script plays the map bgm and if there isn't one set it will continue the Battle BGM.
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sillypieman
post Apr 19 2008, 03:41 PM
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Okay that's fine. Thx.


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link245
post Jun 30 2008, 05:01 PM
Post #30


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Thanks for the script, it is really useful and it definitely adds more depth to my games.


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JoRu
post Jul 1 2008, 06:32 AM
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Great script! smile.gif


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